Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AoEAttackDurationPhysicalProjectileRepeatableWind
- Requirements
- Bows, Level (1-90), (4-157) Dex
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
AoEAttackBuffChaosDurationPhysicalPlant
- Requirements
- Bows, Spears, Crossbows, Level (1-90), (4-157) Dex
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
AoEAttackChaosPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
BuffDurationSpell
- Requirements
- Level (1-90)
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
BuffColdConditionalDurationFireLightning
- Requirements
- Level (1-90)
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
AoEDurationMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
BuffDurationSpell
- Requirements
- Level (1-90), (4-157) Int
Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.
AoEDurationPhysicalSpell
- Requirements
- Level (1-90), (4-157) Int
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
AoEChainingLightningSpellTrigger
- Requirements
- Level (1-90)
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
AoEAttackDurationMeleePayoffPhysicalSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationMinionPersistent
- Requirements
- Level (1-90)
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
AoEAttackChaosDurationPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
AoEAttackDurationLightningTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
AoEFireRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
AoEAttackDurationFireMeleeSlamSustained
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
AoEChannellingDurationFireProjectileSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
AoEAttackChainingLightningTrigger
- Requirements
- Any non-Talisman Martial Weapon, Level (1-90)
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
AoEAttackDurationGrenadeLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
BuffDurationLightningMark
- Requirements
- Level (1-90), (4-157) Dex
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
AoECurseDurationPhysicalRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
AoEAttackBearBuffConditionalDurationFire
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
DurationMinionRepeatableSpell
- Requirements
- Level (1-90)
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
AoEAttackColdMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Advance while hitting enemies around you with a series of spinning Strikes.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
AoEAttackMeleeStagedStrikeWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
AoEAttackMeleeWind
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
AoEAttackConditionalMeleeSustainedWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
AoEAttackMeleeShapeshiftWindWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Channel a debilitating hex that Withers enemies in the area.
AoEChannellingChaosDurationSpell
- Requirements
- Level (1-90), (4-157) Int
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int