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BreachlordsAmalgam

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Breachlord's Amalgam

Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
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Explicit compatibility

Compatible skill gems

21

21 skill gems

SorceressArc
ArcTier 5

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

ChainingLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressBallLightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

AoEChainingDurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
ExpeditionFragmentsofthePast

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.

AoEAttackColdDurationProjectileSustainedTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
RangerFreezingSalvoSkill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AoEAttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
FreezingShardsStaff
Freezing ShardsSkill Gems

Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.

ColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FrostDartsSkillIcon

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

AoEColdPayoffProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostbolt
FrostboltTier 5

Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.

AoEColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
HuntressGlacialLance

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

AoEAttackColdDurationProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
RangerIceShot
Ice ShotTier 9

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

AttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
RangerLightningArrow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AoEAttackChainingLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressStormSpear

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AoEAttackLightningProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
RangerMagneticSalvo

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AoEAttackLightningProjectile
Requirements
Bows, Level (1-90), (4-157) Dex
RangerBrewConcoctionColdSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackColdProjectile
Requirements
Level (1-90), Unarmed
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
RangerSnipeShotArrow
SnipeTier 3

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

AoEAttackChannellingColdPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears
RangerShockingArrow

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex