PoE2 gem tool

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Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
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Compatible skill gems

141

141 skill gems, page 1 of 3

RangerBrewConcoctionPoisonSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
BruteWarbringerDefenders

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

DurationMinionTrigger
Requirements
Level (1-90)
BruteHeavyStrike

Strike with a forceful blow, knocking enemies back and weakening their Armour.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RapidShotPhysical

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.

AmmunitionAttackPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
TwoHandAxeDefaultSkill
Axe SlashSkill Gems

Strike with your Axe.

AoEAttackMeleeStrike
Requirements
Level (1-90), One Hand Axes
FluttermothSkillIcon
Azmerian SwarmsSkill Gems

While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.

BuffColdDurationFireLightningMinionPersistent
Requirements
Level (1-90)
ThePackLeaderBaseMinionSkill
Azmerian WolfSkill Gems

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
RangerBrewConcoctionBleedSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
HuntressBloodHuntSkillIcon

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

AoEAttackMeleePayoffPhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
BruteBoneshatter

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BowDefaultSkill
Bow ShotSkill Gems

Fire an arrow with your Bow.

AttackProjectileRepeatable
Requirements
Bows, Level (1-90)
HandoftheClanSkill

Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
DualWieldClawDefaultSkill
Claw StabSkill Gems

Strike with your Claw.

AoEAttackMeleeStrike
Requirements
Claws, Level (1-90)
ExpeditionRunewordHazard

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.

AoEAttackDurationHazardLightning
Requirements
Level (1-90)
PowerShot
Crossbow ShotSkill Gems

Fire a bolt from your crossbow.

AmmunitionAoEAttackProjectile
Requirements
Crossbows, Level (1-90)
ChokingMistsSkillIcon
Crushing FearSkill Gems

Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.

AoEAttackChaosMeleePhysicalStrike
Requirements
Level (1-90), Quarterstaves
FrenziedLungeSkillIcon

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-157) Dex, Spears
TwoHandDaggerDefaultSkill
Dagger StabSkill Gems

Strike with your Dagger.

AoEAttackMeleeStrike
Requirements
Daggers, Level (1-90)
RangerDetonatingArrowSkill

Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.

AoEAttackChannellingDetonatorFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
DruidDevourShock
DevourTier 5

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

AoEAttackMeleeShapeshiftSlamWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
BruteEarthquake

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BruteEarthshatter

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressExtraElements

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

AoEAttackColdFireLightningMeleeNova
Requirements
Level (1-90), (4-157) Dex, Spears
RangerFrostEscapeShot

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

AoEAttackColdProjectileTrigger
Requirements
Bows, Level (1-90), (4-157) Dex
RangerBrewConcoctionFireSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackFireProjectile
Requirements
Level (1-90), Unarmed
PowerShotIncendiary

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AmmunitionAoEAttackDetonatorFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
HuntressRemoteMineSpear

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

AoEAttackDetonatorDurationFireProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
FangsofFrostSkillIcon

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

AoEAttackColdMeleeStrike
Requirements
Level (1-90), (4-157) Dex, Spears
FlailDefaultSkill
Flail StrikeSkill Gems

Strike with your Flail.

AoEAttackMeleeStrike
Requirements
Flails, Level (1-90)
MonkFlickerStrikeTeleport

Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
BurstShotPhysical

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

AmmunitionAoEAttackMergingPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ExpeditionFragmentsofthePast

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.

AoEAttackColdDurationProjectileSustainedTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
RangerFreezingSalvoSkill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AoEAttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkIceAmbush

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

AoEAttackColdDurationMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
DruidBearSlam

Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.

AoEAttackBearMeleeShapeshiftSlam
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
DruidFuryoftheMountain

Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.

AoEAttackBearChannellingDurationMeleeShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
BurstShotStormblast

Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.

AmmunitionAttackChainingLightningMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerGasCloudSkill
Gas ArrowTier 7

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AoEAttackChaosDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkGatheringStorm

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

AoEAttackChannellingDurationLightningMeleeTravel
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
PowerShotPermafrost

Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.

AmmunitionAoEAttackColdDurationProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGlacialCascade

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

AoEAttackColdMeleePayoff
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
HuntressGlacialLance

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

AoEAttackColdDurationProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
SiegeCascadePermafrost

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.

AmmunitionAoEAttackColdProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkHandOfChayula

Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.

AoEAttackChaosMeleeMetaStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
PowerShotPhysical

Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.

AmmunitionAttackDurationPayoffPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex