PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 9)

Engraves an available skill at level 9. Skills requiring tier 9 or lower are shown with their exact level 9 values.

26 available skills
26 skillsElemental category

Elemental

26 available skills at level 9

Tier 1

4 skills
Tier 1, level 9Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
31
Int
57
Mana
34
Base Damage
100%
  • Ignites as though dealing 35 to 52 Fire damage
  • Wall deals 11.5 Fire Damage per second
  • Wall length is 5.8 metres
  • Wall duration is 5.3 seconds
  • Projectiles which pass through the wall deal 9 to 14 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 1 to 22 Added Lightning Damage
Tier 1, level 9Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
31
Int
57
Mana
30
Base Damage
100%
  • Deals 48 to 73 Cold Damage
  • Pulse and explosion radius are 2.7 metres
  • Cannot apply Exposure to enemies of level higher than 47
Tier 1, level 9Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
31
Int
57
Mana
22
Base Damage
100%
  • Deals 29 to 44 Cold Damage
  • 124% more Freeze Buildup
  • 124% more Magnitude of Chill inflicted
  • Deals 95 to 143 Cold Damage
Tier 1, level 9SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
31
Int
57
Mana
17
Base Damage
100%
  • Deals 3 to 55 Lightning Damage
  • Fires 6 Projectiles
  • Deals 46 to 69 Cold Damage
  • Fires 14 Projectiles

Tier 3

4 skills
Tier 3, level 9Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
31
Int
57
Mana
18
Base Damage
100%
  • Deals 12 to 18 Cold Damage
  • Deals 15 to 23 Cold Damage
Tier 3, level 9Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
31
Int
57
Mana
26
Base Damage
100%
  • Deals 85 to 127 Fire Damage

Tier 4

4 skills
Tier 4, level 9ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
31
Int
57
Base Damage
100%
  • Buff duration is 3.4 seconds
Tier 4, level 9Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
31
Int
57
Base Damage
100%
  • Each Remnant grants 105 Mana
Tier 4, level 9Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
31
Int
57
Base Damage
100%
Minion Level
18
Tier 4, level 9Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
31
Int
57
Base Damage
100%
  • Deals 22 to 32 Cold Damage per Stage
  • Gains a Stage every 1 seconds, up to a maximum of 3 Stages

Tier 5

4 skills
Tier 5, level 9SnapSpell, AoE, Lightning, Cold, Fire

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Requires Level
31
Int
57
Mana
27
Base Damage
100%
  • Deals 92 to 137 Cold Damage
  • Deals 5 to 99 Lightning Damage
  • Deals 37 to 56 Fire Damage
Tier 5, level 9Ember FusilladeSpell, AoE, Projectile, Fire, Duration

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Requires Level
31
Int
57
Mana
11
Base Damage
100%
  • Can accumulate up to 7 Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
  • Deals 3 to 66 Lightning Damage

Tier 7

3 skills
Tier 7, level 9Elemental WeaknessSpell, AoE, Lightning, Cold, Fire

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

Requires Level
31
Int
57
Mana
89
Base Damage
100%
  • Curse duration is 6.6 seconds
  • Curse radius is 2.2 metres
  • Curse inflicts -48% to Elemental Resistances
  • Curse does not apply to enemies above level 47
Tier 7, level 9Mana TempestSpell, Buff, Lightning, Storm

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Requires Level
31
Int
57
Base Damage
100%
  • Empowered Spells Gain 56% of damage as Lightning Damage
  • Empowered Spells Split to 1 additional targets

Tier 8

4 skills
Tier 8, level 9BlinkBuff, Spell, Persistent, Travel

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

Requires Level
31
Int
57
Base Damage
100%
  • Teleports 4.4 metres
Tier 8, level 9Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
31
Int
32
Dex
32
Base Damage
100%
  • 24% increased Energy gained

Tier 9

3 skills
Tier 9, level 9Frost WallSpell, AoE, Cold, Duration

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

Requires Level
31
Int
57
Mana
24
Base Damage
100%
  • Deals 43 to 65 Cold Damage
  • Wall is 4.2 metres long
  • Ice Crystals have 832 maximum Life
  • Deals 5 to 103 Lightning Damage
Tier 9, level 9IncinerateSpell, AoE, Sustained, Fire, Duration

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

Requires Level
31
Int
57
Base Damage
100%
  • Ignites as though dealing 16 to 24 Fire damage, every 0.075 seconds
  • Deals 11.2 Fire Damage per second
  • Gains 7 milliseconds of fuel per Mana spent
  • Ignites as though dealing 161 to 241 Fire damage, every 0.075 seconds
Tier 9, level 9Lightning WarpSpell, AoE, Lightning, Duration, Remnant

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

Requires Level
31
Int
57
Mana
25
Base Damage
100%
  • Deals 11 to 200 Lightning Damage
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.