Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
DetonatorFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
MinionPayoffPersistentPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Int
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
ChaosFireMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Warriors.
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
AoEColdConditionalMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90)
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
AoEAttackColdMeleePhysicalProjectileSlam
- Requirements
- Any Shield, Level (1-90)
Strike with your Spear.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Spears
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
AoEAttackProjectileRepeatable
- Requirements
- Level (1-90), Spears
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
AoEChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.
CompanionMetaMinionPersistent
- Requirements
- Level (1-90)
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
AoEAttackBuffDurationMeleePhysicalProjectile
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
AoEAttackDurationMeleeSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
AoEAttackColdDurationMeleePhysicalSlam
- Requirements
- Level (1-90), Two Hand Maces
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
AoEAttackLightningMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
AmmunitionAoEAttackDurationLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
CompanionFireMinionPersistent
- Requirements
- Level (1-90)
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
MinionPersistent
- Requirements
- Level (1-90)
Strike with your Sword.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Swords
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
AoEAttackLightningMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
AoEAttackDetonatorLightningMeleeSlamTravel
- Requirements
- Level (1-90), (4-157) Dex, Spears
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AoEAttackDurationPhysicalProjectileRepeatableWind
- Requirements
- Bows, Level (1-90), (4-157) Dex
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
AoEAttackBuffChaosDurationPhysicalPlant
- Requirements
- Bows, Spears, Crossbows, Level (1-90), (4-157) Dex
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
AoEAttackChaosPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
AoEDurationMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
AoEAttackDurationMeleePayoffPhysicalSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationMinionPersistent
- Requirements
- Level (1-90)
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
AoEAttackChaosDurationPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
AoEAttackChainingLightningTrigger
- Requirements
- Any non-Talisman Martial Weapon, Level (1-90)
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
AoEAttackDurationGrenadeLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
AoEAttackBearBuffConditionalDurationFire
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
AoEAttackColdMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Advance while hitting enemies around you with a series of spinning Strikes.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
AoEAttackMeleeStagedStrikeWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
AoEAttackMeleeWind
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
AoEAttackMeleeShapeshiftWindWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int