Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
DurationMinionTrigger
- Requirements
- Level (1-90)
Strike with a forceful blow, knocking enemies back and weakening their Armour.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
AmmunitionAttackPhysicalProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Strike with your Axe.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Axes
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
BuffColdDurationFireLightningMinionPersistent
- Requirements
- Level (1-90)
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
AoEAttackMeleePayoffPhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire an arrow with your Bow.
AttackProjectileRepeatable
- Requirements
- Bows, Level (1-90)
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
AoEAttackChaosPhysicalTrigger
- Requirements
- Level (1-90)
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AoEAttackChaosTrigger
- Requirements
- Level (1-90)
Strike with your Claw.
AoEAttackMeleeStrike
- Requirements
- Claws, Level (1-90)
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
AoEAttackFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
AoEAttackDurationHazardLightning
- Requirements
- Level (1-90)
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
AoEAttackBuffLightningPersistent
- Requirements
- Level (1-90), Unarmed
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
AoEAttackMeleeShapeshiftWerewolf
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Fire a bolt from your crossbow.
AmmunitionAoEAttackProjectile
- Requirements
- Crossbows, Level (1-90)
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
AoEAttackChaosMeleePhysicalStrike
- Requirements
- Level (1-90), Quarterstaves
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Strike with your Dagger.
AoEAttackMeleeStrike
- Requirements
- Daggers, Level (1-90)
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
AoEAttackChannellingDetonatorFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
AoEAttackMeleeShapeshiftSlamWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
AoEAttackMeleeStrikeTravel
- Requirements
- Level (1-90), (4-157) Dex, Spears
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
AoEAttackDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
AoEAttackDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
AoEAttackColdFireLightningMeleeNova
- Requirements
- Level (1-90), (4-157) Dex, Spears
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AoEAttackColdFireLightningTrigger
- Requirements
- Level (1-90)
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
AoEAttackColdProjectileTrigger
- Requirements
- Bows, Level (1-90), (4-157) Dex
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
AoEAttackDetonatorFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
AmmunitionAoEAttackDetonatorFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
AoEAttackDetonatorDurationFireProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Strike with your Flail.
AoEAttackMeleeStrike
- Requirements
- Flails, Level (1-90)
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
AoEAttackChannellingDetonatorDurationFireShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
AoEAttackGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
AoEAttackDurationFireMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
AmmunitionAoEAttackMergingPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
AoEAttackColdDurationMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed