Adds that many extra releases to the original release from the same skill use.
Mechanic
Repeatable
A Repeatable skill can perform its release portion several times from one skill use when another effect grants Repeats. Repeating does not mean recasting the entire skill, and each Repeat makes the sequence take longer.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Repeatable does
Current rulesCheck which part of the skill repeats, how many Repeats are granted, and every damage or speed modifier attached to the repeating effect. Triggered, Instant, and Channelling skills cannot Repeat, even when another tag or description looks compatible.
- One use, several releases
- A Repeat causes the part of the skill that fires Projectiles or releases another effect to occur again in quick succession. It remains one use of the skill unless the effect explicitly says otherwise.
- Five percent longer per Repeat
- Skills take 5% longer to perform for each time they Repeat. The extra sequence time is part of evaluating clear speed, exposure to danger, and damage per second.
- Triggered exclusion
- Triggered skills cannot Repeat. A Trigger and a Repeat are separate activation systems and cannot be combined on the same triggered activation.
- Instant exclusion
- Instant skills cannot Repeat because they do not have a repeatable performance sequence. The Instant tag takes precedence over a broad effect that otherwise grants Repeats.
- Channelling exclusion
- Channelling skills cannot Repeat. Continuing to Channel is not the same as repeating a completed release from one use.
- Component-specific behavior
- Only the component identified by the skill or repeat-granting effect is repeated. Setup, movement, Buff application, delayed expiry, or secondary effects are not automatically repeated with it.
What to check on a repeating skill
5 casesIdentifies whether Projectiles, impacts, waves, detonations, or another release occurs again.
Related: Projectile, AoEEach Repeat makes the skill take 5% longer to perform, before considering other explicit speed or total-time rules.
Some repeat-granting effects apply less or more damage to repeated releases. Read that modifier separately from the base skill damage.
Related: DamageTriggered, Instant, and Channelling skills cannot Repeat.
Related: Trigger, ChannellingLimits and exceptions
4 rules- Repeatable is permission to be repeated, not an inherent promise that the skill repeats without another effect.
- A Repeat is not another use, so effects that count skill uses do not automatically count every repeated release.
- Repeating one component does not automatically repeat movement, setup, resource consumption, or every secondary effect.
- More Repeats increase sequence time and may carry damage penalties, so total damage and damage per second must be evaluated separately.
