PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13Needs level 13Tier 14Needs level 14
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Uncut Skill Gem (Level 11)

Engraves an available skill at level 11. Skills requiring tier 11 or lower are shown with their exact level 11 values.

26 available skills
26 skillsMace category

Mace

26 available skills at level 11

Tier 1

3 skills
Tier 1, level 11BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
41
Str
74
Mana
28
Base Damage
201%, 201%, 201%, 418%
Tier 1, level 11EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
41
Str
74
Mana
26
Base Damage
80%, 80%, 80%, 385%
  • Limit 3 Jagged Ground patches
  • Impact radius is 0.9 metres

Tier 3

4 skills
Tier 3, level 11Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
41
Str
74
Mana
49
Base Damage
100%
  • Empowered Attacks Gain 40% of damage as extra Fire damage
  • Deals 30 to 45 Fire Damage
Tier 3, level 11Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
41
Str
74
Mana
23
Base Damage
60%, 60%, 60%, 146%
  • 37 to 56 Base Off Hand Physical Damage
Tier 3, level 11Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
41
Str
74
Mana
48
Base Damage
100%, 100%, 100%, 48%, 172%
  • Totem gains +0% to all Elemental Resistances

Tier 4

4 skills
Tier 4, level 11Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
41
Str
74
Base Damage
100%
  • Stores 300% of mitigated Physical damage, up to 2589
Tier 4, level 11Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
41
Str
74
Base Damage
100%, 100%, 100%, 372%
  • 45 to 68 Base Off Hand Fire Damage
Tier 4, level 11Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
41
Str
74
Base Damage
100%
  • 19 to 28 Thorns per Scavenged Plating
Tier 4, level 11Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
41
Str
74
Base Damage
100%
  • An additional +20% of Overkill damage contributes to base Ignite damage

Tier 5

3 skills
Tier 5, level 11Resonating ShieldAttack, AoE, Melee, Sustained, Physical

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
41
Str
74
Mana
22
Base Damage
60%
  • 45 to 68 Base Off Hand Physical Damage
  • Hits Break 128 Armour

Tier 7

4 skills
Tier 7, level 11Shield WallAttack, AoE, Melee, Physical, Duration

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Requires Level
41
Str
74
Mana
43
Base Damage
136%
  • 45 to 68 Base Off Hand Physical Damage
  • Wall Segments have 1438 maximum Life
Tier 7, level 11EarthshatterAttack, AoE, Melee, Slam, Duration

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

Requires Level
41
Str
74
Mana
24
Base Damage
90%, 90%, 90%, 293%

Tier 8

2 skills
Tier 8, level 11Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
41
Str
74
Base Damage
100%
  • Enemies in your Presence have 20% reduced Stun Threshold
  • Enemies in your Presence have 20% reduced Elemental Ailment Threshold
Tier 8, level 11Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
41
Str
58
Int
24
Base Damage
100%
  • 9 seconds between Blessings
  • Blessing recovers 194 Life and removes Curses and Elemental Ailments

Tier 9

3 skills
Tier 9, level 11Forge HammerAttack, AoE, Melee, Slam, Fire

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

Requires Level
41
Str
74
Mana
28
Base Damage
372%, 372%, 372%, 143%, 175%
Tier 9, level 11Fortifying CryWarcry, Attack, AoE, Melee, Trigger

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
41
Str
74
Mana
49
Base Damage
100%, 100%, 100%, 109%
  • Grants 40 Guard for every 20 enemy Power in range, counting up to 20 Power
  • 37 to 56 Base Off Hand Physical Damage
Tier 9, level 11SunderAttack, AoE, Melee, Slam, Duration

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

Requires Level
41
Str
74
Mana
49
Base Damage
350%, 350%, 350%, 142%

Tier 11

3 skills
Tier 11, level 11StampedeAttack, AoE, Melee, Slam, Duration

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

Requires Level
41
Str
74
Mana
30
Base Damage
80%, 80%, 80%, 241%, 40%
Tier 11, level 11Seismic CryWarcry, AoE, Physical, Nova

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
41
Str
74
Mana
49
Base Damage
100%
  • Deals 60 to 90 Physical Damage
Tier 11, level 11Supercharged SlamAttack, AoE, Melee, Slam, Channelling

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

Requires Level
41
Str
74
Mana
25
Base Damage
146%, 146%, 146%, 100%
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.