Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
AoEAttackDetonatorDurationFireProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
AoEBuffNovaRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
AoEDurationFireRepeatableSpellStormSustained
- Requirements
- Level (1-90), (4-157) Int
Strike with your Flail.
AoEAttackMeleeStrike
- Requirements
- Flails, Level (1-90)
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
AoEDurationFireRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
AoECurseDurationFireRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AoEColdPayoffProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
AoEColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
AoEColdFireNovaRepeatableSpell
- Requirements
- Level (1-90)
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
AoEAttackColdDurationMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
AoEAttackBearMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
AoEAttackBearChannellingDurationMeleeShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
AoEBuffChainingDurationLightningOrbSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
AoEAttackChannellingDurationLightningMeleeTravel
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
AoEAttackColdMeleePayoff
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
AoEAttackColdDurationProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
AoEColdDurationNovaSpell
- Requirements
- Level (1-90)
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
AoEAttackConditionalDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
AoEAttackChaosMeleeMetaStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
AoEChaosPayoffRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
AoEFirePayoffSpellTrigger
- Requirements
- Level (1-90), (4-157) Int
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
AoEBuffNovaSpell
- Requirements
- Level (1-90)
Curse all targets in an area after a short delay, lowering their Cold Resistance.
AoEColdCurseDurationRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
AoEColdDurationNovaRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
AoEColdDurationPayoffRepeatableSpellStorm
- Requirements
- Level (1-90), (4-157) Int
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
AoEChannellingDurationFireSpellSustained
- Requirements
- Level (1-90), (4-157) Int
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
CommandDurationMinionPersistent
- Requirements
- Level (1-90)
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
AoEAttackMeleePayoffSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Call down a Shocking bolt of Lightning to strike enemies in a small area.
AoELightningRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
AoEDurationLightningRemnantRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AoEDurationFireRemnantSpell
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
AoEAttackColdMeleeShapeshiftStrikeWerewolf
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Strike with your Mace.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Maces