PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 20)

Engraves an available skill at level 20. Skills requiring tier 20 or lower are shown with their exact level 20 values.

31 available skills
31 skillsMace category

Mace

31 available skills at level 20

Tier 1

3 skills
Tier 1, level 20BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
90
Str
157
Mana
60
Base Damage
312%, 312%, 312%, 724%
Tier 1, level 20EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
90
Str
157
Mana
56
Base Damage
125%, 125%, 125%, 666%
  • Limit 4 Jagged Ground patches
  • Impact radius is 1.2 metres

Tier 3

4 skills
Tier 3, level 20Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%
  • Empowered Attacks Gain 49% of damage as extra Fire damage
  • Deals 112 to 167 Fire Damage
Tier 3, level 20Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
90
Str
157
Mana
49
Base Damage
94%, 94%, 94%, 254%
  • 85 to 128 Base Off Hand Physical Damage
Tier 3, level 20Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
90
Str
157
Mana
103
Base Damage
100%, 100%, 100%, 66%, 237%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance

Tier 4

4 skills
Tier 4, level 20Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
90
Str
157
Base Damage
100%
  • Stores 480% of mitigated Physical damage, up to 22886
Tier 4, level 20Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
90
Str
157
Base Damage
100%, 100%, 100%, 694%
  • 103 to 155 Base Off Hand Fire Damage
Tier 4, level 20Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
90
Str
157
Base Damage
100%
  • 43 to 64 Thorns per Scavenged Plating
Tier 4, level 20Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
90
Str
157
Base Damage
100%
  • An additional +23% of Overkill damage contributes to base Ignite damage

Tier 5

3 skills
Tier 5, level 20Resonating ShieldAttack, AoE, Melee, Sustained, Physical

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
90
Str
157
Mana
47
Base Damage
94%
  • 103 to 155 Base Off Hand Physical Damage
  • Hits Break 1537 Armour

Tier 7

4 skills
Tier 7, level 20Shield WallAttack, AoE, Melee, Physical, Duration

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Requires Level
90
Str
157
Mana
92
Base Damage
235%
  • 103 to 155 Base Off Hand Physical Damage
  • Wall Segments have 12714 maximum Life
Tier 7, level 20EarthshatterAttack, AoE, Melee, Slam, Duration

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

Requires Level
90
Str
157
Mana
51
Base Damage
140%, 140%, 140%, 507%

Tier 8

2 skills
Tier 8, level 20Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
90
Str
157
Base Damage
100%
  • Enemies in your Presence have 25% reduced Stun Threshold
  • Enemies in your Presence have 24% reduced Elemental Ailment Threshold
Tier 8, level 20Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
90
Str
122
Int
48
Base Damage
100%
  • 8.1 seconds between Blessings
  • Blessing recovers 628 Life and removes Curses and Elemental Ailments

Tier 9

3 skills
Tier 9, level 20Forge HammerAttack, AoE, Melee, Slam, Fire

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

Requires Level
90
Str
157
Mana
60
Base Damage
577%, 577%, 577%, 198%, 327%
Tier 9, level 20Fortifying CryWarcry, Attack, AoE, Melee, Trigger

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%, 100%, 100%, 204%
  • Grants 92 Guard for every 20 enemy Power in range, counting up to 20 Power
  • 85 to 128 Base Off Hand Physical Damage
Tier 9, level 20SunderAttack, AoE, Melee, Slam, Duration

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

Requires Level
90
Str
157
Mana
106
Base Damage
653%, 653%, 653%, 265%

Tier 11

3 skills
Tier 11, level 20StampedeAttack, AoE, Melee, Slam, Duration

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

Requires Level
90
Str
157
Mana
65
Base Damage
125%, 125%, 125%, 374%, 40%
Tier 11, level 20Seismic CryWarcry, AoE, Physical, Nova

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%
  • Deals 223 to 335 Physical Damage
Tier 11, level 20Supercharged SlamAttack, AoE, Melee, Slam, Channelling

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

Requires Level
90
Str
157
Mana
53
Base Damage
254%, 254%, 254%, 100%

Tier 13

3 skills
Tier 13, level 20Ancestral CryWarcry, Attack, Buff, AoE, Melee

Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.

Requires Level
90
Str
157
Mana
44
Base Damage
100%, 100%, 100%, 245%, 211%
Tier 13, level 20Hammer of the GodsAttack, AoE, Melee, Slam, Duration

Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

Requires Level
90
Str
157
Mana
73
Base Damage
1529%
Tier 13, level 20Ancestral Warrior TotemTotem, Attack, AoE, Melee, Duration

Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.

Requires Level
90
Str
157
Mana
91
Base Damage
100%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance

Tier 14

2 skills
Tier 14, level 20Dread BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Banner duration is 9.8 seconds
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.