PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 20)

Engraves an available skill at level 20. Skills requiring tier 20 or lower are shown with their exact level 20 values.

235 available skills
235 skillsAll engraving categories

Elemental

35 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
90
Int
157
Mana
111
Base Damage
100%
  • Ignites as though dealing 181 to 271 Fire damage
  • Wall deals 59.6 Fire Damage per second
  • Wall length is 6.9 metres
  • Wall duration is 6.4 seconds
  • Projectiles which pass through the wall deal 27 to 41 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 3 to 65 Added Lightning Damage
Tier 1, level 20Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
90
Int
157
Mana
99
Base Damage
100%
  • Deals 238 to 358 Cold Damage
  • Pulse and explosion radius are 3.1 metres
Tier 1, level 20Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
90
Int
157
Mana
74
Base Damage
100%
  • Deals 131 to 196 Cold Damage
  • 157% more Freeze Buildup
  • 157% more Magnitude of Chill inflicted
  • Deals 448 to 672 Cold Damage
Tier 1, level 20SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
90
Int
157
Mana
56
Base Damage
100%
  • Deals 13 to 245 Lightning Damage
  • Fires 9 Projectiles
  • Deals 207 to 310 Cold Damage
  • Fires 16 Projectiles

Tier 3

4 skills
Tier 3, level 20Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
90
Int
157
Mana
59
Base Damage
100%
  • Deals 53 to 80 Cold Damage
  • Deals 66 to 98 Cold Damage
Tier 3, level 20Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
90
Int
157
Mana
85
Base Damage
100%
  • Deals 481 to 721 Fire Damage

Tier 4

4 skills
Tier 4, level 20ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
90
Int
157
Base Damage
100%
  • Buff duration is 3.95 seconds
Tier 4, level 20Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Each Remnant grants 281 Mana
Tier 4, level 20Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
90
Int
157
Base Damage
100%
Minion Level
40
Tier 4, level 20Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
90
Int
157
Base Damage
100%
  • Deals 101 to 152 Cold Damage per Stage
  • Gains a Stage every 0.73 seconds, up to a maximum of 5 Stages

Tier 5

4 skills
Tier 5, level 20SnapSpell, AoE, Lightning, Cold, Fire

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Requires Level
90
Int
157
Mana
89
Base Damage
100%
  • Deals 473 to 709 Cold Damage
  • Deals 27 to 512 Lightning Damage
  • Deals 192 to 288 Fire Damage
Tier 5, level 20Ember FusilladeSpell, AoE, Projectile, Fire, Duration

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Requires Level
90
Int
157
Mana
37
Base Damage
100%
  • Can accumulate up to 10 Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
  • Deals 16 to 309 Lightning Damage

Tier 7

3 skills
Tier 7, level 20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

Requires Level
90
Int
157
Mana
178
Base Damage
100%
  • Curse duration is 7.4 seconds
  • Curse radius is 3.1 metres
  • Curse inflicts -59% to Elemental Resistances
  • Curse does not apply to enemies above level 0
Tier 7, level 20Mana TempestSpell, Buff, Lightning, Storm

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Empowered Spells Gain 78% of damage as Lightning Damage
  • Empowered Spells Split to 3 additional targets

Tier 8

4 skills
Tier 8, level 20BlinkBuff, Spell, Persistent, Travel

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

Requires Level
90
Int
157
Base Damage
100%
  • Teleports 4.9 metres
Tier 8, level 20Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 57% increased Energy gained

Tier 9

3 skills
Tier 9, level 20Frost WallSpell, AoE, Cold, Duration

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

Requires Level
90
Int
157
Mana
79
Base Damage
100%
  • Deals 187 to 280 Cold Damage
  • Wall is 5.6 metres long
  • Ice Crystals have 12714 maximum Life
  • Deals 23 to 444 Lightning Damage
Tier 9, level 20IncinerateSpell, AoE, Sustained, Fire, Duration

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

Requires Level
90
Int
157
Base Damage
100%
  • Ignites as though dealing 83 to 124 Fire damage, every 0.075 seconds
  • Deals 57.6 Fire Damage per second
  • Gains 2 milliseconds of fuel per Mana spent
  • Ignites as though dealing 829 to 1243 Fire damage, every 0.075 seconds
Tier 9, level 20Lightning WarpSpell, AoE, Lightning, Duration, Remnant

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

Requires Level
90
Int
157
Mana
83
Base Damage
100%
  • Deals 54 to 1032 Lightning Damage

Tier 11

3 skills
Tier 11, level 20Ball LightningSpell, AoE, Projectile, Sustained, Lightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

Requires Level
90
Int
157
Mana
96
Base Damage
100%
  • Deals 6 to 105 Lightning Damage
  • Deals 570 to 856 Fire Damage
  • Fire-Infused explosion deals 744 to 1116 Fire damage
Tier 11, level 20CometSpell, AoE, Cold, Repeatable

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.

Requires Level
90
Int
157
Mana
173
Base Damage
100%
  • Deals 787 to 1181 Cold Damage
  • Deals 787 to 1181 Fire Damage
Tier 11, level 20FirestormSpell, AoE, Sustained, Fire, Duration

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.

Requires Level
90
Int
157
Mana
147
Base Damage
100%
  • Deals 111 to 167 Fire Damage
  • Deals 95 to 143 Cold Damage
  • Deals 16 to 302 Lightning Damage

Tier 13

3 skills
Tier 13, level 20Eye of WinterSpell, Projectile, Cold

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

Requires Level
90
Int
157
Mana
195
Base Damage
100%
  • Deals 40 to 59 Cold Damage
Tier 13, level 20Lightning ConduitSpell, AoE, Lightning

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

Requires Level
90
Int
157
Mana
195
Base Damage
100%
  • Deals 189 to 568 Lightning Damage
  • 2 additional bolts if a Shocked enemy is in the target area

Tier 14

3 skills
Tier 14, level 20ArchmageBuff, Persistent, Lightning

While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Non-Channelling Spells cost an additional 6.1% of your maximum Mana
Tier 14, level 20Elemental ConfluxBuff, Persistent, Lightning, Cold, Fire

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.

Requires Level
90
Int
157
Base Damage
100%
  • Buff grants 59% more damage with the affected Element

Occult

33 available skills at level 20

Tier 1

3 skills
Tier 1, level 20UnearthSpell, Minion, AoE, Physical, Duration

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

Requires Level
90
Int
157
Mana
76
Base Damage
100%
Minion Level
40
  • Deals 117 to 176 Physical Damage
  • Limit 20 Bone Constructs
Tier 1, level 20ContagionSpell, AoE, Chaos, Duration, Repeatable

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Requires Level
90
Int
157
Mana
83
Base Damage
100%
  • Deals 93.9 Chaos damage per second

Tier 3

4 skills
Tier 3, level 20Bone CageSpell, AoE, Physical, Duration, Nova

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

Requires Level
90
Int
157
Mana
80
Base Damage
100%
  • Deals 347 to 521 Physical Damage
Tier 3, level 20EnfeebleSpell, AoE, Duration, Curse, Repeatable

Curse all targets in an area after a short delay, making them deal less damage.

Requires Level
90
Int
157
Mana
178
Base Damage
100%
  • Curse duration is 7.4 seconds
  • Curse radius is 3.1 metres
  • Curse makes targets deal 29% less Damage
  • Curse does not apply to enemies above level 0

Tier 4

4 skills
Tier 4, level 20ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
90
Int
157
Base Damage
100%
  • Buff duration is 3.95 seconds
Tier 4, level 20Grim FeastBuff, Spell, Minion, Persistent, Remnant

While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.

Requires Level
90
Int
157
Mana
30
Base Damage
100%
Minion Level
40
  • You can store up to 66124 collected Minion Life

Tier 5

4 skills
Tier 5, level 20BonestormSpell, AoE, Projectile, Physical, Channelling

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

Requires Level
90
Int
157
Mana
61
Base Damage
100%
  • Deals 116 to 175 Physical Damage
  • Deals 89 to 134 Physical Damage
Tier 5, level 20Pain OfferingMinion, Buff, AoE, Duration

Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Requires Level
90
Int
157
Mana
110
Base Damage
100%
Minion Level
40
  • Aura grants Minions 29% increased Attack and Cast Speed
  • Aura grants Minions 58% increased damage
Tier 5, level 20Raise ZombieMinion, Physical, Duration

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

Requires Level
90
Int
157
Mana
102
Base Damage
100%
Minion Level
40
  • Empowered Zombies deal 253% more damage with Hits

Tier 7

4 skills
Tier 7, level 20Bind SpectreMinion, Persistent

Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.

Requires Level
90
Int
157
Mana
99
Base Damage
100%
Minion Level
40
Tier 7, level 20VulnerabilitySpell, AoE, Physical, Duration, Curse

Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.

Requires Level
90
Int
157
Mana
178
Base Damage
100%
  • Curse duration is 7.4 seconds
  • Curse radius is 3.1 metres
  • Curse inflicts 19210 to Total Armour
  • Curse does not apply to enemies above level 0

Tier 8

3 skills
Tier 8, level 20Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 57% increased Energy gained
Tier 8, level 20Cast on Minion DeathBuff, Minion, Persistent, Trigger, Meta

While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.

Requires Level
90
Int
157
Base Damage
100%
Minion Level
40
  • 57% increased Energy gained

Tier 9

3 skills
Tier 9, level 20DespairSpell, AoE, Chaos, Duration, Curse

Curse all targets in an area after a short delay, lowering their Chaos Resistance.

Requires Level
90
Int
157
Mana
178
Base Damage
100%
  • Curse duration is 7.4 seconds
  • Curse radius is 3.1 metres
  • Curse inflicts -49% to Chaos Resistance
  • Curse does not apply to enemies above level 0

Tier 11

3 skills
Tier 11, level 20Bone OfferingMinion, Buff, AoE, Physical, Duration

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.

Requires Level
90
Int
157
Mana
110
Base Damage
100%
Minion Level
40
  • Minions take 25% reduced damage from Hits while shielded
Tier 11, level 20HexblastSpell, AoE, Chaos, Payoff, Repeatable

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.

Requires Level
90
Int
157
Mana
127
Base Damage
100%
  • Deals 725 to 1347 Chaos Damage

Tier 13

3 skills
Tier 13, level 20Soul OfferingMinion, Buff, Duration

Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Requires Level
90
Int
157
Mana
141
Base Damage
100%
Minion Level
40
  • Buff grants you 77% increased Spell damage

Tier 14

2 skills
Tier 14, level 20SacrificeBuff, Minion, Persistent

While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.

Requires Level
90
Int
157
Base Damage
100%
Minion Level
40
  • Skills can use your undead Reviving Minions inplace of Corpses Minions Revive 40% more slowly

Primal

33 available skills at level 20

Tier 1

4 skills
Tier 1, level 20EntangleSpell, AoE, Sustained, Physical, Duration

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

Requires Level
90
Str
86
Int
86
Mana
95
Base Damage
100%
  • Deals 111 to 167 Physical Damage
  • Limit 8 Fissures
  • Deals 29 to 43 Physical Damage
Tier 1, level 20VolcanoSpell, AoE, Projectile, Sustained, Fire

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Requires Level
90
Str
86
Int
86
Mana
73
Base Damage
100%
  • Deals 121 to 181 Fire Damage
  • Deals 92 to 138 Fire Damage
  • Fires 5 Projectiles

Tier 3

4 skills
Tier 3, level 20Wing BlastAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

Requires Level
90
Str
86
Int
86
Mana
55
Base Damage
265%, 265%, 265%, 634%
Tier 3, level 20Rolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

Requires Level
90
Str
86
Int
86
Mana
83
Base Damage
218%
  • Chains 5 times
  • Impact radius is 1.8 metres
Tier 3, level 20Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
90
Str
157
Mana
103
Base Damage
100%, 100%, 100%, 66%, 237%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance
Tier 3, level 20PounceAttack, Minion, Shapeshift, Werewolf, AoE

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

Requires Level
90
Str
86
Int
86
Mana
102
Cooldown
5100
Base Damage
312%, 312%, 312%, 100%, 100%, 100%
Minion Level
40
  • Limit 6 Summoned Wolves

Tier 4

4 skills
Tier 4, level 20BriarpatchBuff, Spell, Persistent, AoE, Sustained

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

Requires Level
90
Str
86
Int
86
Base Damage
100%
  • Stores 1% of Physical Attack damage dealt, up to 256
Tier 4, level 20Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
90
Str
157
Base Damage
100%
  • An additional +23% of Overkill damage contributes to base Ignite damage
Tier 4, level 20Savage FuryBuff, Persistent, Duration

While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

Requires Level
90
Str
86
Int
86
Base Damage
100%
  • Buff grants Onslaught and 29% more damage

Tier 5

4 skills
Tier 5, level 20Arctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
86
Int
86
Mana
85
Base Damage
100%
  • Deals 186 to 279 Cold Damage
  • Buff grants Allies 37 to 56 added Cold damage to Attacks
  • Empowered Attacks deal 121 to 186 additional Cold damage
Tier 5, level 20DevourAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

Requires Level
90
Str
86
Int
86
Mana
55
Base Damage
235%
  • Regenerates 337 life per enemy or Corpse consumed over 1 second
Tier 5, level 20ThunderstormSpell, AoE, Sustained, Lightning, Duration

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.

Requires Level
90
Str
86
Int
86
Mana
129
Base Damage
100%
  • Deals 5 to 179 Lightning Damage
  • Cannot Drench enemies above level 0

Tier 7

3 skills
Tier 7, level 20Cross SlashAttack, Shapeshift, Werewolf, AoE, Melee

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

Requires Level
90
Str
86
Int
86
Mana
67
Base Damage
235%, 235%, 235%, 471%
Tier 7, level 20Ferocious RoarWarcry, Shapeshift, Bear, AoE, Nova

Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
86
Int
86
Mana
85
Base Damage
100%
  • Empowered Attacks Break 6147 Armour on Hit
  • Attacks Empowered by Socketed Skills deal 58% increased damage
  • Socketed Skills deal 58% increased damage
Tier 7, level 20Spell TotemTotem, Spell, Duration, Conditional, Meta

Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.

Requires Level
90
Str
86
Int
86
Mana
121
Base Damage
100%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance
  • Limit 2 Totems

Tier 8

4 skills
Tier 8, level 20BarkskinBuff, Persistent, Duration

While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.

Requires Level
90
Str
86
Int
86
Base Damage
100%
  • When Hit by an enemy, gain Armour equal to 62% of Energy Shield lost
Tier 8, level 20Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
90
Str
157
Base Damage
100%
  • Enemies in your Presence have 25% reduced Stun Threshold
  • Enemies in your Presence have 24% reduced Elemental Ailment Threshold
Tier 8, level 20Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
90
Str
122
Int
48
Base Damage
100%
  • 8.1 seconds between Blessings
  • Blessing recovers 628 Life and removes Curses and Elemental Ailments

Tier 9

2 skills
Tier 9, level 20Oil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.

Requires Level
90
Str
86
Int
86
Mana
41
Base Damage
281%, 281%, 281%, 100%, 312%

Tier 11

2 skills
Tier 11, level 20TornadoSpell, AoE, Physical, Duration, Wind

Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.

Requires Level
90
Str
86
Int
86
Mana
110
Base Damage
100%
  • Deals 146.1 Physical damage per second
  • Deals 292.2 damage per second of each absorbed Elemental Damage type

Tier 13

3 skills
Tier 13, level 20Lunar BlessingWarcry, Attack, Shapeshift, Buff, Werewolf

Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.

Requires Level
90
Str
86
Int
86
Mana
166
Base Damage
100%, 100%, 100%, 235%
  • Buff grants 59% of damage Gained as Cold damage
  • Calls down a Moonbeam on the target Hit and up to 5 other targets within 6 metres
Tier 13, level 20Flame BreathAttack, Shapeshift, Wyvern, AoE, Sustained

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

Requires Level
90
Str
86
Int
86
Mana
157
Base Damage
109%
Tier 13, level 20Walking CalamityAttack, Shapeshift, Buff, Bear, AoE

Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

Requires Level
90
Str
86
Int
86
Mana
166
Base Damage
0%, 0%, 0%, 245%, 612%

Tier 14

3 skills
Tier 14, level 20Feral InvocationBuff, Persistent, Invocation, Meta

While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.

Requires Level
90
Str
86
Int
86
Base Damage
100%
  • 57% increased Energy gained
Tier 14, level 20TrinityBuff, Persistent, Lightning, Cold, Fire

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 6% more Elemental Damage per 1 Affinity of any type
  • On dealing Elemental Damage with a Hit, gain 13 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types

Mace

31 available skills at level 20

Tier 1

3 skills
Tier 1, level 20BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
90
Str
157
Mana
60
Base Damage
312%, 312%, 312%, 724%
Tier 1, level 20EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
90
Str
157
Mana
56
Base Damage
125%, 125%, 125%, 666%
  • Limit 4 Jagged Ground patches
  • Impact radius is 1.2 metres

Tier 3

4 skills
Tier 3, level 20Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%
  • Empowered Attacks Gain 49% of damage as extra Fire damage
  • Deals 112 to 167 Fire Damage
Tier 3, level 20Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
90
Str
157
Mana
49
Base Damage
94%, 94%, 94%, 254%
  • 85 to 128 Base Off Hand Physical Damage
Tier 3, level 20Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
90
Str
157
Mana
103
Base Damage
100%, 100%, 100%, 66%, 237%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance

Tier 4

4 skills
Tier 4, level 20Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
90
Str
157
Base Damage
100%
  • Stores 480% of mitigated Physical damage, up to 22886
Tier 4, level 20Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
90
Str
157
Base Damage
100%, 100%, 100%, 694%
  • 103 to 155 Base Off Hand Fire Damage
Tier 4, level 20Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
90
Str
157
Base Damage
100%
  • 43 to 64 Thorns per Scavenged Plating
Tier 4, level 20Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
90
Str
157
Base Damage
100%
  • An additional +23% of Overkill damage contributes to base Ignite damage

Tier 5

3 skills
Tier 5, level 20Resonating ShieldAttack, AoE, Melee, Sustained, Physical

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
90
Str
157
Mana
47
Base Damage
94%
  • 103 to 155 Base Off Hand Physical Damage
  • Hits Break 1537 Armour

Tier 7

4 skills
Tier 7, level 20Shield WallAttack, AoE, Melee, Physical, Duration

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Requires Level
90
Str
157
Mana
92
Base Damage
235%
  • 103 to 155 Base Off Hand Physical Damage
  • Wall Segments have 12714 maximum Life
Tier 7, level 20EarthshatterAttack, AoE, Melee, Slam, Duration

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

Requires Level
90
Str
157
Mana
51
Base Damage
140%, 140%, 140%, 507%

Tier 8

2 skills
Tier 8, level 20Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
90
Str
157
Base Damage
100%
  • Enemies in your Presence have 25% reduced Stun Threshold
  • Enemies in your Presence have 24% reduced Elemental Ailment Threshold
Tier 8, level 20Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
90
Str
122
Int
48
Base Damage
100%
  • 8.1 seconds between Blessings
  • Blessing recovers 628 Life and removes Curses and Elemental Ailments

Tier 9

3 skills
Tier 9, level 20Forge HammerAttack, AoE, Melee, Slam, Fire

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

Requires Level
90
Str
157
Mana
60
Base Damage
577%, 577%, 577%, 198%, 327%
Tier 9, level 20Fortifying CryWarcry, Attack, AoE, Melee, Trigger

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%, 100%, 100%, 204%
  • Grants 92 Guard for every 20 enemy Power in range, counting up to 20 Power
  • 85 to 128 Base Off Hand Physical Damage
Tier 9, level 20SunderAttack, AoE, Melee, Slam, Duration

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

Requires Level
90
Str
157
Mana
106
Base Damage
653%, 653%, 653%, 265%

Tier 11

3 skills
Tier 11, level 20StampedeAttack, AoE, Melee, Slam, Duration

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

Requires Level
90
Str
157
Mana
65
Base Damage
125%, 125%, 125%, 374%, 40%
Tier 11, level 20Seismic CryWarcry, AoE, Physical, Nova

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
90
Str
157
Mana
85
Base Damage
100%
  • Deals 223 to 335 Physical Damage
Tier 11, level 20Supercharged SlamAttack, AoE, Melee, Slam, Channelling

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

Requires Level
90
Str
157
Mana
53
Base Damage
254%, 254%, 254%, 100%

Tier 13

3 skills
Tier 13, level 20Ancestral CryWarcry, Attack, Buff, AoE, Melee

Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.

Requires Level
90
Str
157
Mana
44
Base Damage
100%, 100%, 100%, 245%, 211%
Tier 13, level 20Hammer of the GodsAttack, AoE, Melee, Slam, Duration

Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

Requires Level
90
Str
157
Mana
73
Base Damage
1529%
Tier 13, level 20Ancestral Warrior TotemTotem, Attack, AoE, Melee, Duration

Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.

Requires Level
90
Str
157
Mana
91
Base Damage
100%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance

Tier 14

2 skills
Tier 14, level 20Dread BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Banner duration is 9.8 seconds

Crossbow

33 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

Requires Level
90
Str
86
Dex
86
Mana
53
Base Damage
100%, 100%, 100%, 72%, 1429%
  • Bolts Pierce 4 Targets
Tier 1, level 20Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

Requires Level
90
Str
86
Dex
86
Mana
44
Base Damage
100%, 100%, 100%, 49%, 100%
  • 504% more Freeze Buildup
  • Pierces 4 targets
  • 504% more Magnitude of Chill inflicted

Tier 3

3 skills

Tier 4

3 skills
Tier 4, level 20AttritionBuff, Persistent

While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • You deal 1% more Hit damage to Rare and Unique enemies for every 59 seconds they have ever been in your Presence, up to 40%
  • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds
Tier 4, level 20War BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Banner duration is 9.8 seconds
Tier 4, level 20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 122%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 20Gas GrenadeAttack, AoE, Projectile, Grenade, Fire

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

Requires Level
90
Str
86
Dex
86
Mana
86
Base Damage
163%, 163%, 163%, 612%, 612%
  • Impact radius is 2 metres
Tier 5, level 20Ice ShardsAttack, AoE, Ammunition, Projectile, Sustained

Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.

Requires Level
90
Str
86
Dex
86
Mana
85
Base Damage
100%, 100%, 100%, 29%, 82%
  • Chills Enemies as though dealing 390% more damage
Tier 5, level 20Rapid ShotAttack, Ammunition, Projectile, Fire

Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.

Requires Level
90
Str
86
Dex
86
Mana
186
Base Damage
100%, 100%, 100%, 94%
  • Maximum 45 Heat

Tier 7

4 skills
Tier 7, level 20Voltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

Requires Level
90
Str
86
Dex
86
Mana
73
Base Damage
327%
  • Explosion radius is 2.4 metres
  • 340% more Electrocution buildup from Hits with this skill

Tier 8

3 skills
Tier 8, level 20Defiance BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Banner duration is 9.8 seconds
Tier 8, level 20Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
90
Str
157
Base Damage
100%
  • Enemies in your Presence have 25% reduced Stun Threshold
  • Enemies in your Presence have 24% reduced Elemental Ailment Threshold
Tier 8, level 20Shard ScavengerBuff, Persistent, Physical, Lightning, Cold

While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is 6.05 seconds

Tier 9

3 skills
Tier 9, level 20Oil GrenadeAttack, AoE, Projectile, Grenade, Fire

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.

Requires Level
90
Str
86
Dex
86
Mana
60
Base Damage
408%, 408%, 408%, 100%
  • Damage and Oil spray radius is 2.6 metres

Tier 11

4 skills
Tier 11, level 20Emergency ReloadBuff, Duration

Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.

Requires Level
90
Str
86
Dex
86
Mana
82
Base Damage
100%
  • Buff Empowers bolts with 31% more damage
Tier 11, level 20Hailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.

Requires Level
90
Str
86
Dex
86
Mana
193
Base Damage
100%, 100%, 100%, 228%
  • Can store up to 50 Bolts
  • 157% more Freeze Buildup
  • 157% more Magnitude of Chill inflicted
Tier 11, level 20Mortar CannonTotem, Grenade, Duration, Meta

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.

Requires Level
90
Str
86
Dex
86
Mana
121
Base Damage
100%
  • Totem gains +75% to all Elemental Resistances
  • Totem gains +35% to Chaos Resistance

Tier 13

3 skills
Tier 13, level 20Plasma BlastAttack, AoE, Ammunition, Projectile, Lightning

Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.

Requires Level
90
Str
86
Dex
86
Mana
122
Base Damage
100%, 100%, 100%, 3389%, 1225%

Tier 14

2 skills
Tier 14, level 20Charge RegulationBuff, Persistent

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 25% increased Skill Speed while you have a Frenzy Charge
  • 26% more Critical Hit Chance whileyou have a Power Charge
  • 20% more Armour, Evasion and Energy Shield while you have an Endurance Charge
Tier 14, level 20Dread BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • Banner duration is 9.8 seconds

Spear

30 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
90
Dex
157
Mana
34
Base Damage
156%, 156%, 156%, 489%, 724%
  • Limit 3 lodged Spears
  • Explosion radius is 5.9 metres
Tier 1, level 20TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
90
Dex
157
Mana
32
Base Damage
232%
Tier 1, level 20DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
90
Dex
157
Mana
36
Base Damage
308%, 308%, 308%, 490%
  • Grants 3 Frenzy Charges on Parried Consumption
Tier 1, level 20Whirling SlashAttack, AoE, Melee, Strike, Staged

Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.

Requires Level
90
Dex
157
Mana
39
Base Damage
218%, 218%, 218%, 217%

Tier 3

4 skills
Tier 3, level 20Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
90
Dex
157
Mana
42
Base Damage
281%
Tier 3, level 20Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
90
Dex
157
Mana
32
Base Damage
296%, 296%, 296%, 449%
  • 157% more Freeze Buildup
  • 157% more Magnitude of Chill inflicted
Tier 3, level 20Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
90
Dex
157
Mana
46
Base Damage
343%, 343%, 343%, 234%

Tier 4

3 skills
Tier 4, level 20Herald of BloodBuff, Attack, Persistent, AoE, Physical

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

Requires Level
90
Str
86
Dex
86
Base Damage
100%
  • 107 to 160 base Physical Damage
  • 59% chance to Aggravate Bleeding on Hit
Tier 4, level 20Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 82%
  • Gain a stage every 1.12 seconds
Tier 4, level 20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 122%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 20Storm LanceAttack, AoE, Projectile, Sustained, Lightning

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

Requires Level
90
Dex
157
Mana
46
Base Damage
187%, 187%, 187%, 91%, 91%, 405%
  • Chains 6 times
Tier 5, level 20BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
90
Dex
157
Mana
51
Base Damage
100%
  • 410% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Tier 5, level 20Rapid AssaultAttack, AoE, Melee, Strike, Physical

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

Requires Level
90
Dex
157
Mana
69
Base Damage
78%, 78%, 78%, 312%, 546%
Tier 5, level 20SpearfieldAttack, AoE, Melee, Sustained, Duration

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

Requires Level
90
Dex
157
Mana
39
Base Damage
100%, 100%, 100%, 204%
  • Spears emerge within a 6.9 metre length cone

Tier 7

3 skills
Tier 7, level 20Tame BeastMinion, Companion, Persistent, Duration

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

Requires Level
90
Dex
157
Mana
99
Base Damage
100%
Minion Level
40
  • Wisp duration is 11.8 seconds
Tier 7, level 20Blood HuntAttack, AoE, Melee, Strike, Physical

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

Requires Level
90
Dex
157
Mana
36
Base Damage
243%, 243%, 243%, 487%
  • 381% more area of effect per 1 Blood Loss Consumed, up to 500%
Tier 7, level 20Glacial LanceAttack, AoE, Projectile, Cold, Duration

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

Requires Level
90
Dex
157
Mana
55
Base Damage
405%, 405%, 405%, 670%
  • 157% more Freeze Buildup
  • 157% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 20Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
90
Dex
157
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.1 seconds

Tier 9

3 skills
Tier 9, level 20Bloodhound's MarkMark, Attack, AoE, Trigger, Physical

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

Requires Level
90
Dex
157
Mana
79
Base Damage
100%, 100%, 100%, 408%
  • 196 to 294 base Physical Damage
Tier 9, level 20Primal StrikesAttack, AoE, Melee, Strike, Lightning

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

Requires Level
90
Dex
157
Mana
38
Base Damage
250%, 250%, 250%, 100%, 312%, 435%
  • +1.5 metres to Melee Strike Range

Tier 11

2 skills
Tier 11, level 20Elemental SunderingAttack, AoE, Melee, Lightning, Cold

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

Requires Level
90
Dex
157
Mana
50
Base Damage
100%, 100%, 100%, 1429%, 510%, 572%
Tier 11, level 20Whirlwind LanceAttack, AoE, Projectile, Duration, Repeatable

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.

Requires Level
90
Dex
157
Mana
46
Base Damage
343%, 343%, 343%, 217%

Tier 13

2 skills
Tier 13, level 20Spear of SolarisAttack, AoE, Projectile, Sustained, Fire

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

Requires Level
90
Dex
157
Mana
91
Base Damage
612%, 612%, 612%, 110%, 1429%

Tier 14

2 skills
Tier 14, level 20TrinityBuff, Persistent, Lightning, Cold, Fire

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 6% more Elemental Damage per 1 Affinity of any type
  • On dealing Elemental Damage with a Hit, gain 13 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
Tier 14, level 20Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
90
Dex
157
Base Damage
100%
Minion Level
40

Bow

32 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
90
Dex
157
Mana
30
Base Damage
94%
Tier 1, level 20Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
90
Dex
157
Mana
74
Base Damage
265%, 265%, 265%, 187%
  • 585% more Freeze Buildup
  • 585% more Magnitude of Chill inflicted
  • Fires 11 Projectiles

Tier 3

4 skills
Tier 3, level 20Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
90
Dex
157
Mana
105
Base Damage
150%
  • 68% more Freeze Buildup
  • 68% more Magnitude of Chill inflicted
Tier 3, level 20SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
90
Dex
157
Mana
119
Base Damage
312%, 312%, 312%, 1449%, 3067%
  • 50% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 20Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
90
Dex
157
Mana
50
Base Damage
62%, 62%, 62%, 281%
  • Impact radius is 2.4 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 3 metre radius
Tier 3, level 20Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
90
Dex
157
Mana
47
Base Damage
218%, 218%, 218%, 100%
  • Limit 3 Plants
  • Deals 271.3 Chaos damage per second

Tier 4

3 skills
Tier 4, level 20Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 82%
  • Gain a stage every 1.12 seconds
Tier 4, level 20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 122%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 20Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
90
Dex
157
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 15257Deals Physical damage equal to the stored Poison

Tier 5

4 skills
Tier 5, level 20Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Requires Level
90
Dex
157
Mana
63
Base Damage
100%, 100%, 100%, 187%
Tier 5, level 20BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
90
Dex
157
Mana
51
Base Damage
100%
  • 410% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds

Tier 7

4 skills
Tier 7, level 20Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
90
Int
86
Dex
86
Mana
79
Base Damage
100%
  • Hits against Marked enemy cause 35% more Freeze buildup
Tier 7, level 20Gas ArrowAttack, AoE, Projectile, Fire, Chaos

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

Requires Level
90
Dex
157
Mana
62
Base Damage
94%, 94%, 94%, 218%, 281%
Tier 7, level 20Voltaic MarkMark, Buff, Lightning, Duration

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
90
Dex
157
Mana
79
Base Damage
100%
  • Hits against Marked enemy cause 35% increased Electrocute buildup
Tier 7, level 20Sniper's MarkMark, Duration

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Requires Level
90
Dex
157
Mana
79
Base Damage
100%
  • Next Critical Hit against Marked Enemy has 77% increased Critical Damage Bonus

Tier 8

3 skills
Tier 8, level 20Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
90
Dex
157
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.1 seconds
Tier 8, level 20Herald of PlagueBuff, Persistent, Chaos, Herald

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Requires Level
90
Dex
157
Base Damage
100%
  • Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
  • 29% chance to Hinder enemies on spreading Poison to them

Tier 9

3 skills

Tier 11

2 skills
Tier 11, level 20Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

Requires Level
90
Dex
157
Mana
68
Base Damage
218%, 218%, 218%, 507%
Tier 11, level 20Tornado ShotAttack, AoE, Projectile, Physical, Duration

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

Requires Level
90
Dex
157
Mana
88
Base Damage
156%, 156%, 156%, 100%
  • Deals 208.7 Physical damage per second

Tier 13

3 skills
Tier 13, level 20Magnetic SalvoAttack, AoE, Projectile, Lightning

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Requires Level
90
Dex
157
Mana
162
Base Damage
156%, 156%, 156%, 286%
Tier 13, level 20Toxic DomainBuff, Attack, AoE, Physical, Chaos

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

Requires Level
90
Dex
157
Mana
106
Base Damage
312%, 312%, 312%, 119%
  • Regenerate 41.67 life per second
  • Overgrown Pustules grow as though dealt 194.2 Poison damage per second
Tier 13, level 20Spiral VolleyAttack, Projectile, Sustained

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

Requires Level
90
Dex
157
Mana
64
Base Damage
206%

Tier 14

2 skills
Tier 14, level 20Alchemist's BoonBuff, Persistent, Aura

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.

Requires Level
90
Dex
157
Base Damage
100%
  • Grants you 0.23 Flask charges per second
  • 34% of recovery from your Flasks is alsogranted to Allies in your Presence
Tier 14, level 20Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
90
Dex
157
Base Damage
100%
Minion Level
40

Quarterstaff

30 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Frozen LocusAttack, AoE, Melee, Cold, Duration

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

Requires Level
90
Int
86
Dex
86
Mana
81
Base Damage
100%, 100%, 100%, 612%
  • Ice Crystal has 9536 maximum Life
Tier 1, level 20Glacial CascadeAttack, AoE, Melee, Cold, Payoff

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

Requires Level
90
Int
86
Dex
86
Mana
63
Base Damage
125%, 125%, 125%, 374%
Tier 1, level 20Killing PalmAttack, AoE, Melee, Strike, Physical

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
90
Int
86
Dex
86
Mana
42
Base Damage
281%

Tier 3

3 skills
Tier 3, level 20Tempest BellAttack, AoE, Melee, Sustained, Duration

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

Requires Level
90
Int
86
Dex
86
Mana
98
Base Damage
100%, 100%, 100%, 408%, 119%
  • Limit 3 Bells
Tier 3, level 20Staggering PalmAttack, Buff, AoE, Melee, Strike

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

Requires Level
90
Int
86
Dex
86
Mana
47
Base Damage
250%, 250%, 250%, 204%

Tier 4

3 skills
Tier 4, level 20Ghost DanceBuff, Persistent

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • Gain a Ghost Shroud every 10.1 seconds
Tier 4, level 20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 122%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

3 skills

Tier 7

4 skills
Tier 7, level 20Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
90
Int
86
Dex
86
Mana
79
Base Damage
100%
  • Hits against Marked enemy cause 35% more Freeze buildup
Tier 7, level 20Siphoning StrikeAttack, AoE, Melee, Strike, Lightning

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

Requires Level
90
Int
86
Dex
86
Mana
47
Base Damage
234%, 234%, 234%, 624%
Tier 7, level 20Wave of FrostAttack, AoE, Melee, Cold

Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.

Requires Level
90
Int
86
Dex
86
Mana
100
Base Damage
235%
  • 585% more Freeze Buildup
  • 585% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 20Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 57% increased Energy gained
Tier 8, level 20Lingering IllusionBuff, Persistent, Duration, Remnant

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 76% chance to create an additional Remnant

Tier 9

3 skills
Tier 9, level 20Mantra of DestructionBuff, Chaos, Duration, Conditional

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • Empowered Attack gains 69% of Damage as Chaos
Tier 9, level 20Charged StaffSpell, Attack, Buff, AoE, Lightning

Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.

Requires Level
90
Int
86
Dex
86
Mana
65
Base Damage
100%, 100%, 100%, 66%
  • Buff grants 1 to 22 Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges

Tier 11

2 skills
Tier 11, level 20Shattering PalmAttack, AoE, Melee, Strike, Trigger

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

Requires Level
90
Int
86
Dex
86
Mana
40
Base Damage
109%, 109%, 109%, 374%

Tier 13

2 skills
Tier 13, level 20Gathering StormAttack, AoE, Melee, Lightning, Duration

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

Requires Level
90
Int
86
Dex
86
Mana
53
Base Damage
435%, 435%, 435%, 1014%, 435%, 869%

Tier 14

3 skills
Tier 14, level 20Charge RegulationBuff, Persistent

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 25% increased Skill Speed while you have a Frenzy Charge
  • 26% more Critical Hit Chance whileyou have a Power Charge
  • 20% more Armour, Evasion and Energy Shield while you have an Endurance Charge
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.