Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
DurationMinionTrigger
- Requirements
- Level (1-90)
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
Fire an arrow with your Bow.
AttackProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
AoEAttackFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Summon a Reviving Beast Companion to aid you in combat.
CompanionMinionPersistent
- Requirements
- Level (1-90), (4-157) Dex
Fire a bolt from your crossbow.
AmmunitionAoEAttackProjectile
- Requirements
- Crossbows, Level (1-90)
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
AoEAttackChannellingDetonatorFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
AoEAttackDetonatorFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
AoEAttackDetonatorDurationFireProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
AoEAttackGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
AoEAttackChaosDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
AoEAttackColdDurationProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
AttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
AoEAttackLightningProjectile
- Requirements
- Bows, Level (1-90), (4-157) Dex
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
ChaosCompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AoEAttackFireProjectile
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
AoEAttackChannellingProjectileShapeshiftSustainedWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
AoEAttackDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
AoEAttackDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
AoEAttackChaosDurationProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
AoEAttackDetonatorFireProjectileShapeshiftWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
CommandFireMinionPersistent
- Requirements
- Level (1-90)
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackColdProjectile
- Requirements
- Level (1-90), Unarmed
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
AoEAttackChainingLightningPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
DetonatorFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
ChaosFireMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
AoEAttackChannellingColdPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
AoEAttackColdMeleePhysicalProjectileSlam
- Requirements
- Any Shield, Level (1-90)
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
AoEAttackConditionalFireProjectileSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
AoEAttackProjectileRepeatable
- Requirements
- Level (1-90), Spears
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
AttackProjectileSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
AoEChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
MinionPersistent
- Requirements
- Level (1-90)
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
AoEAttackChaosPlantProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears