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NovaProjectilesSupport

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Nova Projectiles I

Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
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Explicit compatibility

Compatible skill gems

81

81 skill gems, page 2 of 2

BruteMoltenBlast

Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

AoEAttackFireProjectile
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
VolcanicEruptionSkillIcon
Molten ShowerSkill Gems

Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.

AoEAttackFireProjectileTrigger
Requirements
Level (1-90)
DruidElectricSpittle

Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.

AoEAttackChannellingProjectileShapeshiftSustainedWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
OilGrenade

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.

AoEAttackDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
BurstShotPermafrost

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

AmmunitionAoEAttackColdMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
GhostfuseArrow

Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.

AoEAttackDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90)
PowerShotStormblast

Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.

AmmunitionAoEAttackChannellingLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerPoisonBurstArrow

Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.

AoEAttackChaosDurationProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
RapidShotIncendiary

Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.

AmmunitionAttackFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RequiemChargeSkillCrossbow
RequiemSkill Gems

Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.

AmmunitionAoEAttackColdConditionalProjectile
Requirements
Crossbows, Level (1-90)
DruidRollingMagma

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

AoEAttackDetonatorFireProjectileShapeshiftWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressSummonFireDjinn

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

CommandFireMinionPersistent
Requirements
Level (1-90)
RangerBrewConcoctionColdSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackColdProjectile
Requirements
Level (1-90), Unarmed
RapidShotStormblast

Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.

AmmunitionAoEAttackLightningPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SiegeCascadePhysical

Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.

AmmunitionAoEAttackProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
WitchArsonistSkeleton

Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

DetonatorFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchFrostSkeleton

Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.

ColdMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchArcherSkeleton
Skeletal SniperSkill Gems

Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.

ChaosFireMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
RangerSnipeShotArrow
SnipeTier 3

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

AoEAttackChannellingColdPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ShieldNightfall1

Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.

AoEAttackColdMeleePhysicalProjectileSlam
Requirements
Any Shield, Level (1-90)
Soulrend
SoulrendSkill Gems

Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
Spear Throw skill icon
Spear ThrowSkill Gems

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

AoEAttackProjectileRepeatable
Requirements
Level (1-90), Spears
RangerSpiralVolleySkill

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

AttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears
SiegeCascadeStormblast

Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.

AmmunitionAoEAttackDurationLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerShockingArrow

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
TwisterSkillIcon
TwisterTier 1

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears
ExpeditionRunewordManifest

While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

BuffDurationMinionPersistent
Requirements
Level (1-90)
DruidVolcano
VolcanoTier 1

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

AoEChannellingDurationFireProjectileSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
ShockGrenade

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

AoEAttackDurationGrenadeLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
WindstormLanceSkillIcon

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears