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Nova Projectiles I

Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
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Compatible skill gems

81

81 skill gems, page 1 of 2

RangerBrewConcoctionPoisonSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
BruteWarbringerDefenders

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

DurationMinionTrigger
Requirements
Level (1-90)
SorceressArc
ArcTier 5

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

ChainingLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RapidShotPhysical

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.

AmmunitionAttackPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ThePackLeaderBaseMinionSkill
Azmerian WolfSkill Gems

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
SorceressBallLightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

AoEChainingDurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionBleedSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
WitchBoneStorm
BonestormTier 5

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

AoEChannellingPhysicalProjectileSpell
Requirements
Level (1-90), (4-157) Int
BowDefaultSkill
Bow ShotSkill Gems

Fire an arrow with your Bow.

AttackProjectileRepeatable
Requirements
Bows, Level (1-90)
ChaosBoltWeaponSkill
Chaos BoltSkill Gems

Fire a burst of Chaos energy at the target.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
MercClusterGrenade

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.

AoEAttackFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
CoilOfUndoingSkill
Coiling BoltsSkill Gems

Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
HuntressSummonCompanion
Companion: {0}Skill Gems

Summon a Reviving Beast Companion to aid you in combat.

CompanionMinionPersistent
Requirements
Level (1-90), (4-157) Dex
PowerShot
Crossbow ShotSkill Gems

Fire a bolt from your crossbow.

AmmunitionAoEAttackProjectile
Requirements
Crossbows, Level (1-90)
RangerDetonatingArrowSkill

Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.

AoEAttackChannellingDetonatorFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkInvokerWildStrike

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

AoEChainingColdFireLightningProjectileSpell
Requirements
Level (1-90)
SorceressBlazingCluster

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

AoEDurationFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchEssenceDrain

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionFireSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackFireProjectile
Requirements
Level (1-90), Unarmed
ExplosiveGrenade

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AoEAttackDetonatorFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotIncendiary

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AmmunitionAoEAttackDetonatorFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SorceressEyeofWinter

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

ColdProjectileSpell
Requirements
Level (1-90), (4-157) Int
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
SorceressGreaterFireball
FireballTier 3

Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FireballSkillStaff
FireboltSkill Gems

Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FlashbangGrenade

Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.

AoEAttackGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
BurstShotPhysical

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

AmmunitionAoEAttackMergingPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ExpeditionFragmentsofthePast

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.

AoEAttackColdDurationProjectileSustainedTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
RangerFreezingSalvoSkill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AoEAttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
FreezingShardsStaff
Freezing ShardsSkill Gems

Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.

ColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FrostDartsSkillIcon

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

AoEColdPayoffProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostbolt
FrostboltTier 5

Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.

AoEColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
BurstShotStormblast

Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.

AmmunitionAttackChainingLightningMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerGasCloudSkill
Gas ArrowTier 7

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AoEAttackChaosDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ToxicGrenade

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AoEAttackChaosDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotPermafrost

Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.

AmmunitionAoEAttackColdDurationProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SiegeCascadePermafrost

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.

AmmunitionAoEAttackColdProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotPhysical

Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.

AmmunitionAttackDurationPayoffPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RapidShotPermafrost

Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.

AmmunitionAoEAttackColdHazardProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerIceShot
Ice ShotTier 9

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

AttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
BurstShotIncendiary

Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.

AmmunitionAoEAttackFireMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SorceressSummonSandDjinn

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

CommandMinionPersistentPhysical
Requirements
Level (1-90)
RangerLightningArrow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AoEAttackChainingLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressStormSpear

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AoEAttackLightningProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
RangerMagneticSalvo

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AoEAttackLightningProjectile
Requirements
Bows, Level (1-90), (4-157) Dex
MistRavenSummon
Mist RavenSkill Gems

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.

ChaosCompanionMinionPersistentPhysical
Requirements
Level (1-90)