Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
AoEDurationLightningNovaRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
AoEDurationPhysicalPlantRepeatableSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
AoEAttackColdProjectileTrigger
- Requirements
- Bows, Level (1-90), (4-157) Dex
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
AoEAttackDetonatorFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
AoEAttackDetonatorDurationFireProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
AoEDurationFireRepeatableSpellStormSustained
- Requirements
- Level (1-90), (4-157) Int
Strike with your Flail.
AoEAttackMeleeStrike
- Requirements
- Flails, Level (1-90)
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
AoEAttackChannellingDetonatorDurationFireShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
AoEDurationFireRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
AoEChannellingFireNovaSpellStaged
- Requirements
- Level (1-90), (4-157) Int
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
AoEAttackGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
AoEAttackDurationFireMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
AoEAttackDurationMeleeNovaPhysicalTrigger
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
AoEColdDurationOrbRemnantSpell
- Requirements
- Level (1-90), (4-157) Int
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AoEColdPayoffProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
AoEColdDurationSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
AoEColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
AoEColdFireNovaRepeatableSpell
- Requirements
- Level (1-90)
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
AoEAttackColdDurationMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
AoEAttackBearMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
AoEAttackBearChannellingDurationMeleeShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
AoEBuffChainingDurationLightningOrbSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
AoEAttackChaosDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
AoEAttackChannellingDurationLightningMeleeTravel
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AoEAttackColdFireTrigger
- Requirements
- Level (1-90)
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
AoEAttackColdMeleePayoff
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
AoEAttackColdDurationProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
AoEColdDurationNovaSpell
- Requirements
- Level (1-90)
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
AoEAttackConditionalDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
AoEAttackChaosMeleeMetaStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
AoEBuffPersistentPhysical
- Requirements
- Level (1-90)
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
AoEAttackBuffHeraldPayoffPersistentPhysical
- Requirements
- Any Martial Weapon, Level (1-90), (4-86) Str, (4-86) Dex
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
AoEAttackBuffColdHeraldPayoffPersistent
- Requirements
- Any Martial Weapon, Level (1-90), (4-86) Dex, (4-86) Int
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
AoEAttackBuffHeraldPayoffPersistentPhysical
- Requirements
- Level (1-90)
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
AoEAttackBuffHeraldLightningPayoffPersistent
- Requirements
- Any Martial Weapon, Level (1-90), (4-157) Dex
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
AoEChaosPayoffRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
AoEFirePayoffSpellTrigger
- Requirements
- Level (1-90), (4-157) Int
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
AoEAttackBuffDurationPersistent
- Requirements
- Any Melee Martial Weapon, Level (1-90)