PoE2 gem tool

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Compatible skill gems

173

173 skill gems, page 1 of 4

AbyssDeathPactSkill
Abyssal PactSkill Gems

Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.

AoEMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionPoisonSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
WarriorAncestralCry

Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.

AoEAttackBuffConditionalDurationFireMelee
Requirements
Any Melee Martial Weapon or Unarmed, Level (1-90), (4-157) Str
ExpeditionAnimusExhange
Animus ExchangeSkill Gems

Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.

Spell
Requirements
Level (1-90)
DruidShamanUnleashtheElementsSkill
ApocalypseSkill Gems

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

AoEBuffColdConditionalDurationFireLightning
Requirements
Level (1-90)
SorceressArc
ArcTier 5

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

ChainingLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
AcolyteOfChayulaSpecialNodeSkill

Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.

AoEAttackBuffChaosConditionalDurationPhysical
Requirements
Any Martial Weapon, Level (1-90)
DruidTundraHunter

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEBuffColdDurationNovaShapeshiftWarcry
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
RapidShotPhysical

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.

AmmunitionAttackPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MercRipwireBallista

Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.

AoEAttackDurationProjectileSustainedTotem
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SorceressBallLightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

AoEChainingDurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBarrageSkill
BarrageTier 5

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

BuffDurationSpell
Requirements
Bows, Spears, Level (1-90), (4-157) Dex
ExpeditionBitterDead
Bitter DeadSkill Gems

Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.

AoEColdRepeatableSpell
Requirements
Level (1-90)
RangerBrewConcoctionBleedSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
SorceressBlinkReservation
BlinkSkill Gems

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

BuffSpellTravel
Requirements
Level (1-90)
MarkoftheBloodhoundSkillIcon

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

AoEAttackDurationMarkPayoffPhysicalTrigger
Requirements
Level (1-90), (4-157) Dex
BoneBlastWeaponSkill
Bone BlastSkill Gems

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.

AoEDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneCage
Bone CageTier 3

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

AoEDurationNovaPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneOffering

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.

AoEBuffDurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
WitchBoneStorm
BonestormTier 5

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

AoEChannellingPhysicalProjectileSpell
Requirements
Level (1-90), (4-157) Int
BowDefaultSkill
Bow ShotSkill Gems

Fire an arrow with your Bow.

AttackProjectileRepeatable
Requirements
Bows, Level (1-90)
ChaosBoltWeaponSkill
Chaos BoltSkill Gems

Fire a burst of Chaos energy at the target.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
MercClusterGrenade

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.

AoEAttackFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
CoilOfUndoingSkill
Coiling BoltsSkill Gems

Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
Conductivity
ConductivitySkill Gems

Curse all targets in an area after a short delay, lowering their Lightning Resistance.

AoECurseDurationLightningRepeatableSpell
Requirements
Level (1-90), (4-157) Int
consecrated
ConsecrateSkill Gems

Create an area of Consecrated Ground around you.

AoEDurationNovaSpell
Requirements
Level (1-90), (4-86) Str, (4-86) Int
WitchContagion
ContagionTier 1

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

AoEChaosDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
PowerShot
Crossbow ShotSkill Gems

Fire a bolt from your crossbow.

AmmunitionAoEAttackProjectile
Requirements
Crossbows, Level (1-90)
WitchDarkEffigy

Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.

AoEChaosDurationProjectileSpellTotem
Requirements
Level (1-90), (4-157) Int
DeathPactSkill
Dark PactSkill Gems

Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.

AoEChaosMinionNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DecomposeSkill
DecomposeSkill Gems

Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

AoEChaosDurationFireSpell
Requirements
Level (1-90), (4-157) Int
Despair
DespairTier 9

Curse all targets in an area after a short delay, lowering their Chaos Resistance.

AoEChaosCurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchDetonateDead

Cause a Corpse to violently explode, damaging surrounding enemies.

AoEDetonatorFirePhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionDetonateLiving
Detonate LivingSkill Gems

Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.

AoEPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
elementalweakness

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

AoEColdCurseDurationFireLightningRepeatable
Requirements
Level (1-90), (4-157) Int
SorceressBlazingCluster

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

AoEDurationFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
EnervatingNovaWeaponSkill
Enervating NovaSkill Gems

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.

AoEDurationLightningNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
enfeeble
EnfeebleTier 3

Curse all targets in an area after a short delay, making them deal less damage.

AoECurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DruidEntangle
EntangleTier 1

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

AoEDurationPhysicalPlantRepeatableSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
WitchEssenceDrain

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionFireSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackFireProjectile
Requirements
Level (1-90), Unarmed
ExplosiveGrenade

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AoEAttackDetonatorFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotIncendiary

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AmmunitionAoEAttackDetonatorFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
HuntressRemoteMineSpear

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

AoEAttackDetonatorDurationFireProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
BloodTendrilsSkill
ExsanguinateSkill Gems

Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.

ChainingDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressEyeofWinter

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

ColdProjectileSpell
Requirements
Level (1-90), (4-157) Int
SorceressGreaterFireball
FireballTier 3

Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int