PoE2 gem tool

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Static Shocks

Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
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Compatible skill gems

253

253 skill gems, page 1 of 6

AbsolutionBlast

[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.

AoEDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionPoisonSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
BruteWarbringerDefenders

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

DurationMinionTrigger
Requirements
Level (1-90)
SorceressArc
ArcTier 5

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

ChainingLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressArcticArmour

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

BuffColdPersistentSpellStagedSustained
Requirements
Level (1-90), (4-157) Int
DruidTundraHunter

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEBuffColdDurationNovaShapeshiftWarcry
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
BruteHeavyStrike

Strike with a forceful blow, knocking enemies back and weakening their Armour.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RapidShotPhysical

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.

AmmunitionAttackPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
TwoHandAxeDefaultSkill
Axe SlashSkill Gems

Strike with your Axe.

AoEAttackMeleeStrike
Requirements
Level (1-90), One Hand Axes
FluttermothSkillIcon
Azmerian SwarmsSkill Gems

While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.

BuffColdDurationFireLightningMinionPersistent
Requirements
Level (1-90)
ThePackLeaderBaseMinionSkill
Azmerian WolfSkill Gems

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
SorceressBallLightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

AoEChainingDurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionBitterDead
Bitter DeadSkill Gems

Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.

AoEColdRepeatableSpell
Requirements
Level (1-90)
RangerBrewConcoctionBleedSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
HuntressBloodHuntSkillIcon

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

AoEAttackMeleePayoffPhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
BoneBlastWeaponSkill
Bone BlastSkill Gems

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.

AoEDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneCage
Bone CageTier 3

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

AoEDurationNovaPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneOffering

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.

AoEBuffDurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
BruteBoneshatter

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
WitchBoneStorm
BonestormTier 5

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

AoEChannellingPhysicalProjectileSpell
Requirements
Level (1-90), (4-157) Int
BowDefaultSkill
Bow ShotSkill Gems

Fire an arrow with your Bow.

AttackProjectileRepeatable
Requirements
Bows, Level (1-90)
DruidBriarpatch

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

AoEBuffDurationPersistentPhysicalPlantSpell
Requirements
Level (1-90), (4-86) Str, (4-86) Int
MurkshaftToads

This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon

AoEAttackChaosPhysicalTrigger
Requirements
Level (1-90)
HandoftheClanSkill

Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
ChaosBoltWeaponSkill
Chaos BoltSkill Gems

Fire a burst of Chaos energy at the target.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SpireofIreSkillIcon
Chaotic SurgeSkill Gems

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AoEAttackChaosTrigger
Requirements
Level (1-90)
DualWieldClawDefaultSkill
Claw StabSkill Gems

Strike with your Claw.

AoEAttackMeleeStrike
Requirements
Claws, Level (1-90)
MercClusterGrenade

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.

AoEAttackFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
CoilOfUndoingSkill
Coiling BoltsSkill Gems

Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.

ChaosProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressComet
CometTier 11

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.

AoEColdRepeatableSpell
Requirements
Level (1-90), (4-157) Int
HuntressSummonCompanion
Companion: {0}Skill Gems

Summon a Reviving Beast Companion to aid you in combat.

CompanionMinionPersistent
Requirements
Level (1-90), (4-157) Dex
ExpeditionRunewordHazard

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.

AoEAttackDurationHazardLightning
Requirements
Level (1-90)
ThunderfistUniqueSkill
Crackling PalmSkill Gems

When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.

AoEAttackBuffLightningPersistent
Requirements
Level (1-90), Unarmed
DruidCrossSlash

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

AoEAttackMeleeShapeshiftWerewolf
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
PowerShot
Crossbow ShotSkill Gems

Fire a bolt from your crossbow.

AmmunitionAoEAttackProjectile
Requirements
Crossbows, Level (1-90)
ChokingMistsSkillIcon
Crushing FearSkill Gems

Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.

AoEAttackChaosMeleePhysicalStrike
Requirements
Level (1-90), Quarterstaves
FrenziedLungeSkillIcon

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-157) Dex, Spears
TwoHandDaggerDefaultSkill
Dagger StabSkill Gems

Strike with your Dagger.

AoEAttackMeleeStrike
Requirements
Daggers, Level (1-90)
DecomposeSkill
DecomposeSkill Gems

Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

AoEChaosDurationFireSpell
Requirements
Level (1-90), (4-157) Int
WitchDetonateDead

Cause a Corpse to violently explode, damaging surrounding enemies.

AoEDetonatorFirePhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionDetonateLiving
Detonate LivingSkill Gems

Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.

AoEPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerDetonatingArrowSkill

Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.

AoEAttackChannellingDetonatorFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
DruidDevourShock
DevourTier 5

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

AoEAttackMeleeShapeshiftSlamWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
ImpaleSkillIcon
DisengageTier 1

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

AoEAttackMeleeStrikeTravel
Requirements
Level (1-90), (4-157) Dex, Spears
BruteEarthquake

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BruteEarthshatter

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkInvokerWildStrike

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

AoEChainingColdFireLightningProjectileSpell
Requirements
Level (1-90)