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255 skill gems, page 3 of 6

RangerGasCloudSkill
Gas ArrowTier 7

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AoEAttackChaosDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ToxicGrenade

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AoEAttackChaosDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGatheringStorm

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

AoEAttackChannellingDurationLightningMeleeTravel
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
AmazonElementalInfusionSkillIcon
Gemini SurgeSkill Gems

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AoEAttackColdFireTrigger
Requirements
Level (1-90)
MonkGlacialCascade

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

AoEAttackColdMeleePayoff
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
HuntressGlacialLance

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

AoEAttackColdDurationProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
ExpeditionGrimPillars
Grim PillarsSkill Gems

Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.

AoEColdDurationNovaSpell
Requirements
Level (1-90)
BruteHammerOfTheGods

Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

AoEAttackConditionalDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
MonkHandOfChayula

Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.

AoEAttackChaosMeleeMetaStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Murkmaw

Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.

AoEBuffPersistentPhysical
Requirements
Level (1-90)
HeraldOfAshSkill

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

AoEBuffDurationFireHeraldPersistent
Requirements
Any Martial Weapon, Level (1-90), (4-157) Str
HeraldOfBloodSkill

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

AoEAttackBuffHeraldPayoffPersistentPhysical
Requirements
Any Martial Weapon, Level (1-90), (4-86) Str, (4-86) Dex
HeraldOfIceSkill

While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

AoEAttackBuffColdHeraldPayoffPersistent
Requirements
Any Martial Weapon, Level (1-90), (4-86) Dex, (4-86) Int
AtziriHeraldOfBlood

Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.

AoEAttackBuffHeraldPayoffPersistentPhysical
Requirements
Level (1-90)
HeraldOfThunderSkill

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

AoEAttackBuffHeraldLightningPayoffPersistent
Requirements
Any Martial Weapon, Level (1-90), (4-157) Dex
WitchHexBlast
HexblastTier 11

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.

AoEChaosPayoffRepeatableSpell
Requirements
Level (1-90), (4-157) Int
His Winnowing Flame skill icon

Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.

AoEFirePayoffSpellTrigger
Requirements
Level (1-90), (4-157) Int
MartialArtistSpectralBellSkill
Hollow FocusSkill Gems

While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.

AoEAttackBuffDurationPersistent
Requirements
Any Melee Martial Weapon, Level (1-90)
MartialArtistCarrySpectralBellSkill

Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.

AoEAttackTrigger
Requirements
Any non-Talisman Melee Martial Weapon, Level (1-90)
ExpeditionHollowShell
Hollow ShellSkill Gems

Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.

AoEBuffNovaSpell
Requirements
Level (1-90)
Frostbite
HypothermiaSkill Gems

Curse all targets in an area after a short delay, lowering their Cold Resistance.

AoEColdCurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressIceNova
Ice NovaTier 1

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

AoEColdDurationNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
MonkComboAttack

Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.

AoEAttackColdMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
IceStormSkillStaff
IcestormSkill Gems

Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.

AoEColdDurationPayoffRepeatableSpellStorm
Requirements
Level (1-90), (4-157) Int
SorceressIncinerate

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

AoEChannellingDurationFireSpellSustained
Requirements
Level (1-90), (4-157) Int
TemporalistSynchronisationofPainSkill

Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.

AoEDurationRepeatableSpell
Requirements
Level (1-90)
BruteInfernalCry

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEDurationFireNovaTriggerWarcry
Requirements
Level (1-90), (4-157) Str
SorceressSummonSandDjinn

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

CommandMinionPersistentPhysical
Requirements
Level (1-90)
SorceressSandDjinnCorpseBeetles

Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.

CommandDurationMinionPersistent
Requirements
Level (1-90)
MonkKillingPalm

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
BruteLeapSlam
Leap SlamTier 7

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

AoEAttackMeleePayoffSlamTravel
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
ExpeditionLeylines
LeylinesSkill Gems

While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.

AoEBuffDurationPersistent
Requirements
Level (1-90)
RangerLightningArrow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AoEAttackChainingLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
LightningBoltSkillStaff
Lightning BoltSkill Gems

Call down a Shocking bolt of Lightning to strike enemies in a small area.

AoELightningRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressLightningConduit

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

AoELightningSpell
Requirements
Level (1-90), (4-157) Int
RangerLightningRodRainSkill

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressStormSpear

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AoEAttackLightningProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
SorceressLightningWarp

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

AoEDurationLightningRemnantRepeatableSpell
Requirements
Level (1-90), (4-157) Int
LivingBombWeaponSkill

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

AoEDurationFireRemnantSpell
Requirements
Level (1-90), (4-157) Int
DruidLunarAssault

Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.

AoEAttackColdMeleeShapeshiftStrikeWerewolf
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
TwoHandMaceDefaultSkill
Mace StrikeSkill Gems

Strike with your Mace.

AoEAttackMeleeStrike
Requirements
Level (1-90), One Hand Maces
RangerMagneticSalvo

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AoEAttackLightningProjectile
Requirements
Bows, Level (1-90), (4-157) Dex
SmithOfKitavaCreateWeaponSkillIcon
Manifest WeaponSkill Gems

Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.

CompanionMinionPersistent
Requirements
Any Melee Martial Weapon, Level (1-90)
DruidBearMaul
MaulSkill Gems

Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.

AoEAttackBearMeleeShapeshiftStrike
Requirements
Level (1-90), Talismans
NattblomSkillIcon
Midnight ZenithSkill Gems

While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.

AoEBuffColdDurationPersistent
Requirements
Level (1-90)
MistRavenSummon
Mist RavenSkill Gems

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.

ChaosCompanionMinionPersistentPhysical
Requirements
Level (1-90)
BruteMoltenBlast

Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

AoEAttackFireProjectile
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
VesselofWrath
Molten CrashSkill Gems

Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.

AoEAttackBearMeleeShapeshiftSlamTravel
Requirements
Level (1-90), Talismans