Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
DurationMinionTrigger
- Requirements
- Level (1-90)
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
ChainingLightningProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
AmmunitionAttackPhysicalProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
CompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
AoEChainingDurationLightningProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackPhysicalProjectile
- Requirements
- Level (1-90), Unarmed
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
AoEChannellingPhysicalProjectileSpell
- Requirements
- Level (1-90), (4-157) Int
Fire an arrow with your Bow.
AttackProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Fire a burst of Chaos energy at the target.
ChaosProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
ChaosProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a bolt from your crossbow.
AmmunitionAoEAttackProjectile
- Requirements
- Crossbows, Level (1-90)
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
AoEAttackChannellingDetonatorFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
AoEDurationFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
ChaosDurationProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
AmmunitionAoEAttackDetonatorFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
AmmunitionAoEAttackMergingPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
ColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AoEColdPayoffProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
AoEColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
AmmunitionAttackChainingLightningMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
AmmunitionAoEAttackColdDurationProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
AmmunitionAoEAttackColdProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
AmmunitionAttackDurationPayoffPhysicalProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
AmmunitionAoEAttackColdHazardProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
AttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
AmmunitionAoEAttackFireMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
AoEAttackLightningProjectile
- Requirements
- Bows, Level (1-90), (4-157) Dex
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
ChaosCompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AoEAttackFireProjectile
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
AoEAttackChannellingProjectileShapeshiftSustainedWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
AmmunitionAoEAttackColdMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
AoEAttackDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
AmmunitionAoEAttackChannellingLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
AoEAttackChaosDurationProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
AmmunitionAttackFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
AmmunitionAoEAttackColdConditionalProjectile
- Requirements
- Crossbows, Level (1-90)