Character reference
Ascendancy passives
Every current notable, choice, and selectable option from the official passive tree export. Minor travel nodes remain in each Ascendancy table and planner.Stormweaver
10 passivesYou have Arcane Surge
20% of Damage is taken from Mana before Life
Targets can be affected by two of your Chills at the same time
+2 to Limit for Elemental Skills
When collecting an Elemental Infusion, gain another different Elemental Infusion
All Damage from Hits Contributes to Shock Chance
All Damage from Hits Contributes to Chill Magnitude
Remnants can be collected from 50% further away
Targets can be affected by two of your Shocks at the same time
Trigger Elemental Storm on Critical Hit with Spells
Chronomancer
8 passivesEnemies in your Presence are Slowed by 20%
Grants Skill: Temporal Rift
Grants Skill: Inevitable Agony
Cascadable Spells have 20% chance to Echo
Take 30% less Damage
Grants Sands of Time
Grants Skill: Time Freeze
Grants Skill: Time Snap
Disciple of Varashta
17 passivesGrants Skill: Kelari, the Tainted Sands
Grants Skill: Navira, the Last Mirage
Grants Skill: Ruzhan, the Blazing Sword
Non-Unique Time-Lost Jewels have 40% increased radius
You can equip a Focus while wielding a Staff
Grants Skill: Kelari's Deception
Grants Skill: Kelari's Judgment
Grants Skill: Kelari's Malediction
Grants Skill: Navira's Fracturing
Grants Skill: Navira's Oasis
Grants Skill: Navira's Well
Grants Skill: Ruzhan's Fury
Grants Skill: Ruzhan's Reckoning
Grants Skill: Ruzhan's Trap
60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
-1 second to base Energy Shield Recharge delay
100% of Elemental Damage is taken from Mana before Life
Titan
8 passivesEvery second Slam Skill you use yourself is Ancestrally Boosted
Carry a Chest which adds 20 Inventory Slots
25% more Damage against Heavy Stunned Enemies
25% chance for Slam Skills you use yourself to cause an additional Aftershock
50% increased effect of Small Passive Skills
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
15% more Maximum Life
50% more Armour from Equipped Body Armour
Warbringer
8 passives+1 to maximum number of Summoned Totems
Break Armour equal to 10% of Hit Damage dealt
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
Gain a stack of Jade every second
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
You take 20% of damage from Blocked Hits
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
20% of Damage from Hits is taken from your nearest Totem's Life before you
Smith of Kitava
18 passivesGrants Skill: Temper Weapon
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Body Armour grants +100% of Armour also applies to Chaos Damage
Body Armour grants +50% of Armour also applies to Elemental Damage
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Grants Skill: Fire Spell on Hit
Body Armour grants Unaffected by Damaging Ailments
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
Body Armour grants 15% increased maximum Life
Body Armour grants 60% increased Glory generation
Body Armour grants regenerate 3% of maximum Life per second
Grants Skill: Manifest Weapon
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Can only use a Normal Body Armour
Body Armour grants 100% increased Thorns damage
Body Armour grants 20% increased Strength
Body Armour grants +75% to Fire Resistance
Body Armour grants 30% increased Spirit
Deadeye
10 passives50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Grants Skill: Called Shots
Skills fire an additional Projectile
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Gain Tailwind on Skill use
Grants Skill: Mirage Deadeye
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Choose one of the linked passive options.
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Pathfinder
15 passivesGrants Skill: Acidic Concoction
Grants Skill: Bleeding Concoction
Choose one of the linked passive options.
Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
Grants Skill: Explosive Concoction
Grants Skill: Fulminating Concoction
Double the number of your Poisons that targets can be affected by at the same time
Can Allocate Passive Skills from the Sorceress's starting point
Can Allocate Passive Skills from the Warrior's starting point
Choose one of the linked passive options.
Your speed is unaffected by Slows
Cannot be Heavy Stunned while Sprinting
Grants Skill: Shattering Concoction
50% of Evasion Rating also grants Elemental Damage reduction
Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Infernalist
11 passives20% of Physical Damage taken as Chaos Damage
Reserves 25% of Life
Reserves 25% of Life
Reserves 25% of Life
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
Grants Skill: Demon Form
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Grants Skill: Summon Infernal Hound
Demonflame has no maximum
Maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs
Gain Elemental Archon when you cast a Spell while on High Infernal Flame
Blood Mage
9 passivesElemental Damage also Contributes to Bleeding Magnitude
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
1% increased Critical Damage Bonus per 50 current Life
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Skills gain a Base Life Cost equal to Base Mana Cost
Flasks do not recover Life
Base Critical Hit Chance for Spells is 15%
20% of Spell Damage Leeched as Life
Targets Cursed by you have 100% reduced Life Regeneration Rate
Lich
9 passives4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Can Socket a non-Unique Basic Jewel into the Phylactery
Sacrificing Energy Shield does not interrupt Recharge
Your Life cannot change while you have Energy Shield
Curses you inflict have infinite Duration
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Spells consume a Power Charge if able to deal 40% more Damage
Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
10% of Damage taken bypasses Energy Shield
Abyssal Lich
9 passivesCan Socket a non-Unique Basic Jewel into the Phylactery
Sacrificing Energy Shield does not interrupt Recharge
Your Life cannot change while you have Energy Shield
Curses you inflict have infinite Duration
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
10% of Damage taken bypasses Energy Shield
Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
Your Offerings can target Enemies in Culling range
Tactician
10 passivesPersistent Buffs have 50% less Reservation
+1 to maximum number of Summoned Totems
Gain Deflection Rating equal to 20% of Armour
Projectile Damage builds Pin
Defend with 200% of Armour
Totems you place grant Embankment Auras
40% more Immobilisation buildup
Grants Skill: Supporting Fire
Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
Banners gain 5 Glory per second
Witchhunter
8 passivesSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Decimating Strike
Deal up to 40% more Damage to Enemies based on their missing Concentration
50% less Armour and Evasion Rating
Culling Strike
100 Passive Skill Points become Weapon Set Skill Points
Enemies have Maximum Concentration equal to 30% of their Maximum Life
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
Gemling Legionnaire
11 passivesAttribute Requirements of Gems can be satisified by your highest Attribute
Gem Quality grants Socketed Skills an additional effect
+2 to Level of all Skills with a Strength requirement
20% less Attributes
Grants Skill: Virtuous Barrier
For each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have 30% less cost •Green: 40% less Movement Speed Penalty from using Skills while Moving
Choose one of the linked passive options.
Skills deal 20% increased Damage per Connected Red Support Gem
+2 to Level of all Skills with a Dexterity requirement
+2 to Level of all Skills with an Intelligence requirement
+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
Martial Artist
8 passivesGrants Skill: Hollow Focus
Grants Skill: Hollow Form
Grants Skill: Hollow Resonance
When you gain Combo, gain an additional Combo
Skills can build and retain Combo regardless of Weapon Set
Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socket
100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30 Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
Invoker
9 passivesGrants Skill: Unbound Avatar
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
Trigger Elemental Expression on Melee Critical Hit
Grants Skill: Meditate
Gain 10% of Damage as Extra Cold Damage
Gain 10% of Damage as Extra Lightning Damage
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Meta Skills gain 35% more Energy
Acolyte of Chayula
13 passivesGrants Skill: Archon of Chayula
+10% to Maximum Chaos Resistance
Remnants you create have 50% increased effect
Remnants you create have 50% increased effect
Remnants you create have 50% increased effect
1% increased maximum Darkness per 1% Chaos Resistance
You have no Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Grants Skill: Void Illusion
Gain 1 Volatility on inflicting an Elemental Ailment
Choose one of the linked passive options.
Leech recovers based on Chaos Damage as well as Physical Damage
Grants Unravelling
Grants Skill: Into the Breach
Amazon
9 passivesLife Flasks also recover Mana Mana Flasks also recover Life
Chance to Hit with Attacks can exceed 100% Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
Life Leech recovers based on your Elemental damage as well as Physical damage
Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
Reveal Weaknesses against Rare and Unique enemies
Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
Spirit Walker
9 passivesCompanions deal 10% increased damage per Idol in your Equipment
Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3 Expend an Owl Feather when you Dodge to trigger Primal Bounty
Bear Spirit gains Embrace of the Wild
Companions gain added Attack damage equal to 60% of your main hand Weapon's damage
Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more Empowerment effect per additional Feather expended
Gain a Vivid Wisp when Vivid Stampede ends
Tame Beast can capture Unique Beasts Can have up to one Unique Tamed Beast summoned
Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3 Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
Grants Skill: Wild Protector
Ritualist
7 passivesGrants Skill: Ritual Sacrifice
15% more Damage against Enemies affected by Blood Boils
+1 Charm Slot
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
25% increased bonuses gained from Equipped Rings and Amulets
+1 Ring Slot
10% increased Life Recovery rate per 5% missing Unreserved Life
Oracle
8 passivesGrants Skill: Moment of Vulnerability
Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Grants Skill: Align Fate
Inevitable Critical Hits
Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
Enemy Critical Hit Chance against you is Unlucky
Walk the Paths Not Taken
+1 to maximum number of Summoned Totems
Shaman
8 passives5% of Physical Damage taken as Fire Damage
Grants Skill: Apocalypse
Every 2 Rage also grants 1% more Spell damage
No Inherent loss of Rage
10% less Elemental Damage taken
+40 to Spirit for each of your empty Charm slots
Enemies in your Presence have Exposure
Gain the benefits of Bonded modifiers on Runes and Idols
Checked 2026-07-30. Shared Lich passives use one canonical page with links to both owning Ascendancies.