PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 12)

Engraves an available skill at level 12. Skills requiring tier 12 or lower are shown with their exact level 12 values.

27 available skills
27 skillsBow category

Bow

27 available skills at level 12

Tier 1

4 skills
Tier 1, level 12Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
46
Dex
82
Mana
15
Base Damage
58%
Tier 1, level 12Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
46
Dex
82
Mana
38
Base Damage
152%, 152%, 152%, 127%
  • 465% more Freeze Buildup
  • 465% more Magnitude of Chill inflicted
  • Fires 9 Projectiles

Tier 3

4 skills
Tier 3, level 12Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
46
Dex
82
Mana
54
Base Damage
101%
  • 52% more Freeze Buildup
  • 52% more Magnitude of Chill inflicted
Tier 3, level 12SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
46
Dex
82
Mana
61
Base Damage
211%, 211%, 211%, 886%, 1536%
  • 42% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 12Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
46
Dex
82
Mana
26
Base Damage
42%, 42%, 42%, 190%
  • Impact radius is 2 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 2.4 metre radius
Tier 3, level 12Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
46
Dex
82
Mana
24
Base Damage
148%, 148%, 148%, 100%
  • Limit 2 Plants
  • Deals 79.9 Chaos damage per second

Tier 4

3 skills
Tier 4, level 12Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
46
Dex
82
Base Damage
100%, 100%, 100%, 47%
  • Gain a stage every 1.28 seconds
Tier 4, level 12Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
46
Dex
82
Base Damage
100%, 100%, 100%, 70%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 12Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
46
Dex
82
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 2239Deals Physical damage equal to the stored Poison

Tier 5

4 skills
Tier 5, level 12Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Requires Level
46
Dex
82
Mana
39
Base Damage
100%, 100%, 100%, 127%
Tier 5, level 12BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
46
Dex
82
Mana
31
Base Damage
100%
  • 490% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds

Tier 7

4 skills
Tier 7, level 12Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
46
Int
46
Dex
46
Mana
49
Base Damage
100%
  • Hits against Marked enemy cause 31% more Freeze buildup
Tier 7, level 12Gas ArrowAttack, AoE, Projectile, Fire, Chaos

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

Requires Level
46
Dex
82
Mana
32
Base Damage
63%, 63%, 63%, 148%, 190%
Tier 7, level 12Voltaic MarkMark, Buff, Lightning, Duration

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
46
Dex
82
Mana
49
Base Damage
100%
  • Hits against Marked enemy cause 31% increased Electrocute buildup
Tier 7, level 12Sniper's MarkMark, Duration

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Requires Level
46
Dex
82
Mana
49
Base Damage
100%
  • Next Critical Hit against Marked Enemy has 53% increased Critical Damage Bonus

Tier 8

3 skills
Tier 8, level 12Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
46
Dex
82
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.9 seconds
Tier 8, level 12Herald of PlagueBuff, Persistent, Chaos, Herald

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Requires Level
46
Dex
82
Base Damage
100%
  • Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius
  • 21% chance to Hinder enemies on spreading Poison to them

Tier 9

3 skills

Tier 11

2 skills
Tier 11, level 12Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

Requires Level
46
Dex
82
Mana
35
Base Damage
148%, 148%, 148%, 310%
Tier 11, level 12Tornado ShotAttack, AoE, Projectile, Physical, Duration

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

Requires Level
46
Dex
82
Mana
45
Base Damage
106%, 106%, 106%, 100%
  • Deals 61.4 Physical damage per second
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.