PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 17)

Engraves an available skill at level 17. Skills requiring tier 17 or lower are shown with their exact level 17 values.

32 available skills
32 skillsBow category

Bow

32 available skills at level 17

Tier 1

4 skills
Tier 1, level 17Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
72
Dex
126
Mana
24
Base Damage
78%
Tier 1, level 17Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
72
Dex
126
Mana
58
Base Damage
213%, 213%, 213%, 162%
  • 540% more Freeze Buildup
  • 540% more Magnitude of Chill inflicted
  • Fires 11 Projectiles

Tier 3

4 skills
Tier 3, level 17Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
72
Dex
126
Mana
83
Base Damage
129%
  • 62% more Freeze Buildup
  • 62% more Magnitude of Chill inflicted
Tier 3, level 17SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
72
Dex
126
Mana
94
Base Damage
269%, 269%, 269%, 1197%, 2322%
  • 47% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 17Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
72
Dex
126
Mana
39
Base Damage
54%, 54%, 54%, 242%
  • Impact radius is 2.3 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 2.7 metre radius
Tier 3, level 17Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
72
Dex
126
Mana
37
Base Damage
189%, 189%, 189%, 100%
  • Limit 2 Plants
  • Deals 173.7 Chaos damage per second

Tier 4

3 skills
Tier 4, level 17Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
72
Dex
126
Base Damage
100%, 100%, 100%, 66%
  • Gain a stage every 1.18 seconds
Tier 4, level 17Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
72
Dex
126
Base Damage
100%, 100%, 100%, 98%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 17Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
72
Dex
126
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 7634Deals Physical damage equal to the stored Poison

Tier 5

4 skills
Tier 5, level 17Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Requires Level
72
Dex
126
Mana
53
Base Damage
100%, 100%, 100%, 162%
Tier 5, level 17BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
72
Dex
126
Mana
43
Base Damage
100%
  • 440% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds

Tier 7

4 skills
Tier 7, level 17Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
72
Int
70
Dex
70
Mana
67
Base Damage
100%
  • Hits against Marked enemy cause 33% more Freeze buildup
Tier 7, level 17Gas ArrowAttack, AoE, Projectile, Fire, Chaos

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

Requires Level
72
Dex
126
Mana
49
Base Damage
81%, 81%, 81%, 189%, 242%
Tier 7, level 17Voltaic MarkMark, Buff, Lightning, Duration

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
72
Dex
126
Mana
67
Base Damage
100%
  • Hits against Marked enemy cause 33% increased Electrocute buildup
Tier 7, level 17Sniper's MarkMark, Duration

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Requires Level
72
Dex
126
Mana
67
Base Damage
100%
  • Next Critical Hit against Marked Enemy has 68% increased Critical Damage Bonus

Tier 8

3 skills
Tier 8, level 17Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
72
Dex
126
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.4 seconds
Tier 8, level 17Herald of PlagueBuff, Persistent, Chaos, Herald

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Requires Level
72
Dex
126
Base Damage
100%
  • Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
  • 26% chance to Hinder enemies on spreading Poison to them

Tier 9

3 skills

Tier 11

2 skills
Tier 11, level 17Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

Requires Level
72
Dex
126
Mana
54
Base Damage
189%, 189%, 189%, 419%
Tier 11, level 17Tornado ShotAttack, AoE, Projectile, Physical, Duration

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

Requires Level
72
Dex
126
Mana
70
Base Damage
135%, 135%, 135%, 100%
  • Deals 133.6 Physical damage per second

Tier 13

3 skills
Tier 13, level 17Magnetic SalvoAttack, AoE, Projectile, Lightning

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Requires Level
72
Dex
126
Mana
128
Base Damage
135%, 135%, 135%, 229%
Tier 13, level 17Toxic DomainBuff, Attack, AoE, Physical, Chaos

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

Requires Level
72
Dex
126
Mana
90
Base Damage
269%, 269%, 269%, 102%
  • Regenerate 34.47 life per second
  • Overgrown Pustules grow as though dealt 90.8 Poison damage per second
Tier 13, level 17Spiral VolleyAttack, Projectile, Sustained

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

Requires Level
72
Dex
126
Mana
47
Base Damage
178%

Tier 14

2 skills
Tier 14, level 17Alchemist's BoonBuff, Persistent, Aura

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.

Requires Level
72
Dex
126
Base Damage
100%
  • Grants you 0.23 Flask charges per second
  • 31% of recovery from your Flasks is alsogranted to Allies in your Presence
Tier 14, level 17Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
72
Dex
126
Base Damage
100%
Minion Level
34
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.