PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 20)

Engraves an available skill at level 20. Skills requiring tier 20 or lower are shown with their exact level 20 values.

32 available skills
32 skillsBow category

Bow

32 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
90
Dex
157
Mana
30
Base Damage
94%
Tier 1, level 20Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
90
Dex
157
Mana
74
Base Damage
265%, 265%, 265%, 187%
  • 585% more Freeze Buildup
  • 585% more Magnitude of Chill inflicted
  • Fires 11 Projectiles

Tier 3

4 skills
Tier 3, level 20Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
90
Dex
157
Mana
105
Base Damage
150%
  • 68% more Freeze Buildup
  • 68% more Magnitude of Chill inflicted
Tier 3, level 20SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
90
Dex
157
Mana
119
Base Damage
312%, 312%, 312%, 1449%, 3067%
  • 50% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 20Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
90
Dex
157
Mana
50
Base Damage
62%, 62%, 62%, 281%
  • Impact radius is 2.4 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 3 metre radius
Tier 3, level 20Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
90
Dex
157
Mana
47
Base Damage
218%, 218%, 218%, 100%
  • Limit 3 Plants
  • Deals 271.3 Chaos damage per second

Tier 4

3 skills
Tier 4, level 20Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 82%
  • Gain a stage every 1.12 seconds
Tier 4, level 20Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
90
Dex
157
Base Damage
100%, 100%, 100%, 122%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 20Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
90
Dex
157
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 15257Deals Physical damage equal to the stored Poison

Tier 5

4 skills
Tier 5, level 20Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Requires Level
90
Dex
157
Mana
63
Base Damage
100%, 100%, 100%, 187%
Tier 5, level 20BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
90
Dex
157
Mana
51
Base Damage
100%
  • 410% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds

Tier 7

4 skills
Tier 7, level 20Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
90
Int
86
Dex
86
Mana
79
Base Damage
100%
  • Hits against Marked enemy cause 35% more Freeze buildup
Tier 7, level 20Gas ArrowAttack, AoE, Projectile, Fire, Chaos

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

Requires Level
90
Dex
157
Mana
62
Base Damage
94%, 94%, 94%, 218%, 281%
Tier 7, level 20Voltaic MarkMark, Buff, Lightning, Duration

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
90
Dex
157
Mana
79
Base Damage
100%
  • Hits against Marked enemy cause 35% increased Electrocute buildup
Tier 7, level 20Sniper's MarkMark, Duration

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Requires Level
90
Dex
157
Mana
79
Base Damage
100%
  • Next Critical Hit against Marked Enemy has 77% increased Critical Damage Bonus

Tier 8

3 skills
Tier 8, level 20Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
90
Dex
157
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.1 seconds
Tier 8, level 20Herald of PlagueBuff, Persistent, Chaos, Herald

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Requires Level
90
Dex
157
Base Damage
100%
  • Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
  • 29% chance to Hinder enemies on spreading Poison to them

Tier 9

3 skills

Tier 11

2 skills
Tier 11, level 20Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

Requires Level
90
Dex
157
Mana
68
Base Damage
218%, 218%, 218%, 507%
Tier 11, level 20Tornado ShotAttack, AoE, Projectile, Physical, Duration

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

Requires Level
90
Dex
157
Mana
88
Base Damage
156%, 156%, 156%, 100%
  • Deals 208.7 Physical damage per second

Tier 13

3 skills
Tier 13, level 20Magnetic SalvoAttack, AoE, Projectile, Lightning

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Requires Level
90
Dex
157
Mana
162
Base Damage
156%, 156%, 156%, 286%
Tier 13, level 20Toxic DomainBuff, Attack, AoE, Physical, Chaos

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

Requires Level
90
Dex
157
Mana
106
Base Damage
312%, 312%, 312%, 119%
  • Regenerate 41.67 life per second
  • Overgrown Pustules grow as though dealt 194.2 Poison damage per second
Tier 13, level 20Spiral VolleyAttack, Projectile, Sustained

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

Requires Level
90
Dex
157
Mana
64
Base Damage
206%

Tier 14

2 skills
Tier 14, level 20Alchemist's BoonBuff, Persistent, Aura

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.

Requires Level
90
Dex
157
Base Damage
100%
  • Grants you 0.23 Flask charges per second
  • 34% of recovery from your Flasks is alsogranted to Allies in your Presence
Tier 14, level 20Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
90
Dex
157
Base Damage
100%
Minion Level
40
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.