PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 20)

Engraves an available skill at level 20. Skills requiring tier 20 or lower are shown with their exact level 20 values.

35 available skills
35 skillsElemental category

Elemental

35 available skills at level 20

Tier 1

4 skills
Tier 1, level 20Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
90
Int
157
Mana
111
Base Damage
100%
  • Ignites as though dealing 181 to 271 Fire damage
  • Wall deals 59.6 Fire Damage per second
  • Wall length is 6.9 metres
  • Wall duration is 6.4 seconds
  • Projectiles which pass through the wall deal 27 to 41 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 3 to 65 Added Lightning Damage
Tier 1, level 20Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
90
Int
157
Mana
99
Base Damage
100%
  • Deals 238 to 358 Cold Damage
  • Pulse and explosion radius are 3.1 metres
Tier 1, level 20Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
90
Int
157
Mana
74
Base Damage
100%
  • Deals 131 to 196 Cold Damage
  • 157% more Freeze Buildup
  • 157% more Magnitude of Chill inflicted
  • Deals 448 to 672 Cold Damage
Tier 1, level 20SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
90
Int
157
Mana
56
Base Damage
100%
  • Deals 13 to 245 Lightning Damage
  • Fires 9 Projectiles
  • Deals 207 to 310 Cold Damage
  • Fires 16 Projectiles

Tier 3

4 skills
Tier 3, level 20Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
90
Int
157
Mana
59
Base Damage
100%
  • Deals 53 to 80 Cold Damage
  • Deals 66 to 98 Cold Damage
Tier 3, level 20Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
90
Int
157
Mana
85
Base Damage
100%
  • Deals 481 to 721 Fire Damage

Tier 4

4 skills
Tier 4, level 20ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
90
Int
157
Base Damage
100%
  • Buff duration is 3.95 seconds
Tier 4, level 20Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Each Remnant grants 281 Mana
Tier 4, level 20Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
90
Int
157
Base Damage
100%
Minion Level
40
Tier 4, level 20Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
90
Int
157
Base Damage
100%
  • Deals 101 to 152 Cold Damage per Stage
  • Gains a Stage every 0.73 seconds, up to a maximum of 5 Stages

Tier 5

4 skills
Tier 5, level 20SnapSpell, AoE, Lightning, Cold, Fire

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Requires Level
90
Int
157
Mana
89
Base Damage
100%
  • Deals 473 to 709 Cold Damage
  • Deals 27 to 512 Lightning Damage
  • Deals 192 to 288 Fire Damage
Tier 5, level 20Ember FusilladeSpell, AoE, Projectile, Fire, Duration

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Requires Level
90
Int
157
Mana
37
Base Damage
100%
  • Can accumulate up to 10 Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
  • Deals 16 to 309 Lightning Damage

Tier 7

3 skills
Tier 7, level 20Elemental WeaknessSpell, AoE, Lightning, Cold, Fire

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

Requires Level
90
Int
157
Mana
178
Base Damage
100%
  • Curse duration is 7.4 seconds
  • Curse radius is 3.1 metres
  • Curse inflicts -59% to Elemental Resistances
  • Curse does not apply to enemies above level 0
Tier 7, level 20Mana TempestSpell, Buff, Lightning, Storm

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Empowered Spells Gain 78% of damage as Lightning Damage
  • Empowered Spells Split to 3 additional targets

Tier 8

4 skills
Tier 8, level 20BlinkBuff, Spell, Persistent, Travel

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

Requires Level
90
Int
157
Base Damage
100%
  • Teleports 4.9 metres
Tier 8, level 20Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
90
Int
86
Dex
86
Base Damage
100%
  • 57% increased Energy gained

Tier 9

3 skills
Tier 9, level 20Frost WallSpell, AoE, Cold, Duration

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

Requires Level
90
Int
157
Mana
79
Base Damage
100%
  • Deals 187 to 280 Cold Damage
  • Wall is 5.6 metres long
  • Ice Crystals have 12714 maximum Life
  • Deals 23 to 444 Lightning Damage
Tier 9, level 20IncinerateSpell, AoE, Sustained, Fire, Duration

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

Requires Level
90
Int
157
Base Damage
100%
  • Ignites as though dealing 83 to 124 Fire damage, every 0.075 seconds
  • Deals 57.6 Fire Damage per second
  • Gains 2 milliseconds of fuel per Mana spent
  • Ignites as though dealing 829 to 1243 Fire damage, every 0.075 seconds
Tier 9, level 20Lightning WarpSpell, AoE, Lightning, Duration, Remnant

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

Requires Level
90
Int
157
Mana
83
Base Damage
100%
  • Deals 54 to 1032 Lightning Damage

Tier 11

3 skills
Tier 11, level 20Ball LightningSpell, AoE, Projectile, Sustained, Lightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

Requires Level
90
Int
157
Mana
96
Base Damage
100%
  • Deals 6 to 105 Lightning Damage
  • Deals 570 to 856 Fire Damage
  • Fire-Infused explosion deals 744 to 1116 Fire damage
Tier 11, level 20CometSpell, AoE, Cold, Repeatable

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.

Requires Level
90
Int
157
Mana
173
Base Damage
100%
  • Deals 787 to 1181 Cold Damage
  • Deals 787 to 1181 Fire Damage
Tier 11, level 20FirestormSpell, AoE, Sustained, Fire, Duration

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.

Requires Level
90
Int
157
Mana
147
Base Damage
100%
  • Deals 111 to 167 Fire Damage
  • Deals 95 to 143 Cold Damage
  • Deals 16 to 302 Lightning Damage

Tier 13

3 skills
Tier 13, level 20Eye of WinterSpell, Projectile, Cold

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

Requires Level
90
Int
157
Mana
195
Base Damage
100%
  • Deals 40 to 59 Cold Damage
Tier 13, level 20Lightning ConduitSpell, AoE, Lightning

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

Requires Level
90
Int
157
Mana
195
Base Damage
100%
  • Deals 189 to 568 Lightning Damage
  • 2 additional bolts if a Shocked enemy is in the target area

Tier 14

3 skills
Tier 14, level 20ArchmageBuff, Persistent, Lightning

While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

Requires Level
90
Int
157
Base Damage
100%
  • Non-Channelling Spells cost an additional 6.1% of your maximum Mana
Tier 14, level 20Elemental ConfluxBuff, Persistent, Lightning, Cold, Fire

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.

Requires Level
90
Int
157
Base Damage
100%
  • Buff grants 59% more damage with the affected Element
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.