Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.
PoE2 skill gem
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Changed in 0.5
Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).
Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.
Effects
17 effects- CooldownTime: 500
- Requires 4 Combo to use
- Bell duration is 6 seconds
- This Skill loses Combo if it generates no Combo for 8 seconds
- Bell is destroyed after 10 Hits
- Can be Ancestrally Boosted as though a Strike
Tempest Bell
Requirements and restrictions
2 requirement groupsSource requirement text
Requires: Level (1-90), (4-86) Dex, (4-86) Int
Requires: Quarterstaves
Gem level progression
40 levels| Level | Requires Level | Int | Dex | Mana | Base Damage | Limit 1 Bells |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 14 | 100%, 100%, 100%, 100%, 45% | 1 |
| 2 | 3 | 7 | 7 | 16 | 100%, 100%, 100%, 110%, 49% | 1 |
| 3 | 6 | 9 | 9 | 19 | 100%, 100%, 100%, 122%, 54% | 1 |
| 4 | 10 | 13 | 13 | 21 | 100%, 100%, 100%, 133%, 59% | 1 |
| 5 | 14 | 17 | 17 | 24 | 100%, 100%, 100%, 145%, 63% | 1 |
| 6 | 18 | 20 | 20 | 27 | 100%, 100%, 100%, 157%, 68% | 1 |
| 7 | 22 | 24 | 24 | 31 | 100%, 100%, 100%, 170%, 72% | 1 |
| 8 | 26 | 28 | 28 | 34 | 100%, 100%, 100%, 182%, 76% | 2 |
| 9 | 31 | 32 | 32 | 38 | 100%, 100%, 100%, 193%, 79% | 2 |
| 10 | 36 | 37 | 37 | 42 | 100%, 100%, 100%, 205%, 83% | 2 |
| 11 | 41 | 41 | 41 | 46 | 100%, 100%, 100%, 219%, 86% | 2 |
| 12 | 46 | 46 | 46 | 50 | 100%, 100%, 100%, 233%, 89% | 2 |
| 13 | 52 | 51 | 51 | 55 | 100%, 100%, 100%, 249%, 93% | 2 |
| 14 | 58 | 57 | 57 | 60 | 100%, 100%, 100%, 266%, 96% | 2 |
| 15 | 64 | 62 | 62 | 66 | 100%, 100%, 100%, 285%, 100% | 2 |
| 16 | 66 | 64 | 64 | 71 | 100%, 100%, 100%, 305%, 104% | 3 |
| 17 | 72 | 70 | 70 | 77 | 100%, 100%, 100%, 328%, 107% | 3 |
| 18 | 78 | 75 | 75 | 84 | 100%, 100%, 100%, 352%, 111% | 3 |
| 19 | 84 | 80 | 80 | 91 | 100%, 100%, 100%, 379%, 115% | 3 |
| 20 | 90 | 86 | 86 | 98 | 100%, 100%, 100%, 408%, 119% | 3 |
Beyond level 20, 20 levels
| Level | Requires Level | Int | Dex | Mana | Base Damage | Limit 1 Bells |
|---|---|---|---|---|---|---|
| 21 | Not applicable | Not applicable | Not applicable | 106 | 100%, 100%, 100%, 440%, 123% | 3 |
| 22 | Not applicable | Not applicable | Not applicable | 114 | 100%, 100%, 100%, 474%, 127% | 3 |
| 23 | Not applicable | Not applicable | Not applicable | 123 | 100%, 100%, 100%, 510%, 131% | 3 |
| 24 | Not applicable | Not applicable | Not applicable | 132 | 100%, 100%, 100%, 550%, 135% | 4 |
| 25 | Not applicable | Not applicable | Not applicable | 142 | 100%, 100%, 100%, 592%, 140% | 4 |
| 26 | Not applicable | Not applicable | Not applicable | 153 | 100%, 100%, 100%, 638%, 144% | 4 |
| 27 | Not applicable | Not applicable | Not applicable | 164 | 100%, 100%, 100%, 688%, 149% | 4 |
| 28 | Not applicable | Not applicable | Not applicable | 176 | 100%, 100%, 100%, 741%, 154% | 4 |
| 29 | Not applicable | Not applicable | Not applicable | 188 | 100%, 100%, 100%, 798%, 159% | 4 |
| 30 | Not applicable | Not applicable | Not applicable | 201 | 100%, 100%, 100%, 860%, 164% | 4 |
| 31 | Not applicable | Not applicable | Not applicable | 215 | 100%, 100%, 100%, 926%, 170% | 4 |
| 32 | Not applicable | Not applicable | Not applicable | 230 | 100%, 100%, 100%, 998%, 176% | 4 |
| 33 | Not applicable | Not applicable | Not applicable | 246 | 100%, 100%, 100%, 1075%, 181% | 4 |
| 34 | Not applicable | Not applicable | Not applicable | 263 | 100%, 100%, 100%, 1158%, 187% | 4 |
| 35 | Not applicable | Not applicable | Not applicable | 280 | 100%, 100%, 100%, 1247%, 194% | 4 |
| 36 | Not applicable | Not applicable | Not applicable | 299 | 100%, 100%, 100%, 1344%, 200% | 4 |
| 37 | Not applicable | Not applicable | Not applicable | 318 | 100%, 100%, 100%, 1448%, 207% | 4 |
| 38 | Not applicable | Not applicable | Not applicable | 339 | 100%, 100%, 100%, 1559%, 214% | 4 |
| 39 | Not applicable | Not applicable | Not applicable | 361 | 100%, 100%, 100%, 1680%, 221% | 4 |
| 40 | Not applicable | Not applicable | Not applicable | 384 | 100%, 100%, 100%, 1810%, 228% | 4 |
Quality effects
2 effectsAdvanced Thaumaturgy
This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.
Recommended support gems
15 supportsRecommendation tier 1
Recommendation tier 2
Recommendation tier 3
Recommendation tier 4
Compatible support gems
232 source recordsShow 208 more compatible gems
Compatibility rules
Active Type: ComboStacking, Melee, RangedAttack, Attack, Area, Cooldown, ManualCooldownConsumption, Duration, Limit, Sustained, HasUsageCondition, ToggleSpawnedObjectTargetable_DefaultOn, ObjectDurability, AttackInPlace, SpecialAncestralBoost
Acquisition
1 sources- Uncut Skill Gem: Uncut Skill Gem Tier 3
How to engrave this skill
1 categoryThis skill becomes available when engraving an Uncut Skill Gem of level 3 or higher. The resulting skill uses the selected Uncut Skill Gem's level.
Vaal Orb outcomes
4 outcomes / 0 enchantmentsVaal Orb can corrupt Tempest Bell. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
Patch history
19 changesFixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.
Fixed a client crash with Tempest Bell and Imbue Weapon.
Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact.
Fixed a client crash that could occur with Tempest Bell in party play.
Fixed a client crash that could occur when using the Tempest Bell Skill.
Tempest Bell's Combo required to use has been reduced from 10 to 4.
Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller.
Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
Fixed a bug where Tempest Bell could become invisible.
Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).
Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.
Tempest Bell: Impact radius is now 2.1 metres (previously 1.8). Bell shockwave radius is now 2.6 metres (previously 2.4). Tempest Bell's Hitbox has been increased.
Tempest Bell: Quality now provides 0-3% more Damage per Hit the Active Bell has taken, instead of Bell is destroyed after +0-2 Hits.
Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.
Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.
