PoE2 skill gem

Tempest Bell

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

Current series

Changed in 0.5

0.5.3
Direct change

Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.

0.5.0
Direct change

Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).

0.5.0
Direct change

Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.

Full patch history

Effects

17 effects

Tempest Bell

Impact

Shockwave

Requirements and restrictions

2 requirement groups
Player requirementsLevel (1-90), (4-86) Dex, (4-86) Int
Weapon or skill requirementQuarterstaves
Source requirement text

Requires: Level (1-90), (4-86) Dex, (4-86) Int

Requires: Quarterstaves

Gem level progression

40 levels
Tempest Bell levels 1 to 20
LevelRequires LevelIntDexManaBase DamageLimit 1 Bells
104414100%, 100%, 100%, 100%, 45%1
237716100%, 100%, 100%, 110%, 49%1
369919100%, 100%, 100%, 122%, 54%1
410131321100%, 100%, 100%, 133%, 59%1
514171724100%, 100%, 100%, 145%, 63%1
618202027100%, 100%, 100%, 157%, 68%1
722242431100%, 100%, 100%, 170%, 72%1
826282834100%, 100%, 100%, 182%, 76%2
931323238100%, 100%, 100%, 193%, 79%2
1036373742100%, 100%, 100%, 205%, 83%2
1141414146100%, 100%, 100%, 219%, 86%2
1246464650100%, 100%, 100%, 233%, 89%2
1352515155100%, 100%, 100%, 249%, 93%2
1458575760100%, 100%, 100%, 266%, 96%2
1564626266100%, 100%, 100%, 285%, 100%2
1666646471100%, 100%, 100%, 305%, 104%3
1772707077100%, 100%, 100%, 328%, 107%3
1878757584100%, 100%, 100%, 352%, 111%3
1984808091100%, 100%, 100%, 379%, 115%3
2090868698100%, 100%, 100%, 408%, 119%3
Beyond level 20, 20 levels
Tempest Bell levels beyond 20
LevelRequires LevelIntDexManaBase DamageLimit 1 Bells
21Not applicableNot applicableNot applicable106100%, 100%, 100%, 440%, 123%3
22Not applicableNot applicableNot applicable114100%, 100%, 100%, 474%, 127%3
23Not applicableNot applicableNot applicable123100%, 100%, 100%, 510%, 131%3
24Not applicableNot applicableNot applicable132100%, 100%, 100%, 550%, 135%4
25Not applicableNot applicableNot applicable142100%, 100%, 100%, 592%, 140%4
26Not applicableNot applicableNot applicable153100%, 100%, 100%, 638%, 144%4
27Not applicableNot applicableNot applicable164100%, 100%, 100%, 688%, 149%4
28Not applicableNot applicableNot applicable176100%, 100%, 100%, 741%, 154%4
29Not applicableNot applicableNot applicable188100%, 100%, 100%, 798%, 159%4
30Not applicableNot applicableNot applicable201100%, 100%, 100%, 860%, 164%4
31Not applicableNot applicableNot applicable215100%, 100%, 100%, 926%, 170%4
32Not applicableNot applicableNot applicable230100%, 100%, 100%, 998%, 176%4
33Not applicableNot applicableNot applicable246100%, 100%, 100%, 1075%, 181%4
34Not applicableNot applicableNot applicable263100%, 100%, 100%, 1158%, 187%4
35Not applicableNot applicableNot applicable280100%, 100%, 100%, 1247%, 194%4
36Not applicableNot applicableNot applicable299100%, 100%, 100%, 1344%, 200%4
37Not applicableNot applicableNot applicable318100%, 100%, 100%, 1448%, 207%4
38Not applicableNot applicableNot applicable339100%, 100%, 100%, 1559%, 214%4
39Not applicableNot applicableNot applicable361100%, 100%, 100%, 1680%, 221%4
40Not applicableNot applicableNot applicable384100%, 100%, 100%, 1810%, 228%4

Quality effects

2 effects

Shockwave standard quality

Advanced Thaumaturgy

This is the additional quality effect granted while the Gemling Legionnaire passive is allocated. The main value below is shown at 20% gem quality. Compare all gem bonuses.

  • Bell is destroyed after 10 additional HitsQuality scaling: Bell is destroyed after (0-10) additional Hits

Compatible support gems

232 source records
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Compatibility rules

Active Type: ComboStacking, Melee, RangedAttack, Attack, Area, Cooldown, ManualCooldownConsumption, Duration, Limit, Sustained, HasUsageCondition, ToggleSpawnedObjectTargetable_DefaultOn, ObjectDurability, AttackInPlace, SpecialAncestralBoost

Acquisition

1 sources
  • Uncut Skill Gem: Uncut Skill Gem Tier 3

How to engrave this skill

1 category
Quarterstaff, tier 3

This skill becomes available when engraving an Uncut Skill Gem of level 3 or higher. The resulting skill uses the selected Uncut Skill Gem's level.

Open Quarterstaff

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Tempest Bell. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

19 changes
0.5.3
Direct change

Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.

0.4.0c
Direct change

Fixed a client crash with Tempest Bell and Imbue Weapon.

0.3.0c
Direct change

Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact.

0.3.0b
Direct change

Fixed a client crash that could occur with Tempest Bell in party play.

0.3.0
Direct change

Fixed a client crash that could occur when using the Tempest Bell Skill.

0.2.0b
Direct change

Tempest Bell's Combo required to use has been reduced from 10 to 4.

0.1.1c
Direct change

Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.

0.1.1c
Direct change

Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller.

0.1.1
Direct change

Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).

0.1.0d
Direct change

Fixed a bug where Tempest Bell could become invisible.

0.5.0
Direct change

Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).

0.5.0
Direct change

Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.

0.4.0
Direct change

Tempest Bell: Impact radius is now 2.1 metres (previously 1.8). Bell shockwave radius is now 2.6 metres (previously 2.4). Tempest Bell's Hitbox has been increased.

0.3.0
Direct change

Tempest Bell: Quality now provides 0-3% more Damage per Hit the Active Bell has taken, instead of Bell is destroyed after +0-2 Hits.

0.2.0
Direct change

Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).

0.2.0
Direct change

Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)

0.2.0
Direct change

Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.

0.2.0
Direct change

Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.

0.2.0
Direct change

Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.