PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
EncumberanceSupport

Selected support

Slow Potency

Supports any skill, causing inflicted Slows to be more powerful.
Reset filters

Explicit compatibility

Compatible skill gems

299

299 skill gems, page 2 of 7

DeathPactSkill
Dark PactSkill Gems

Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.

AoEChaosMinionNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DecomposeSkill
DecomposeSkill Gems

Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

AoEChaosDurationFireSpell
Requirements
Level (1-90), (4-157) Int
Despair
DespairTier 9

Curse all targets in an area after a short delay, lowering their Chaos Resistance.

AoEChaosCurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchDetonateDead

Cause a Corpse to violently explode, damaging surrounding enemies.

AoEDetonatorFirePhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionDetonateLiving
Detonate LivingSkill Gems

Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.

AoEPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerDetonatingArrowSkill

Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.

AoEAttackChannellingDetonatorFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
DruidDevourShock
DevourTier 5

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

AoEAttackMeleeShapeshiftSlamWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
ImpaleSkillIcon
DisengageTier 1

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

AoEAttackMeleeStrikeTravel
Requirements
Level (1-90), (4-157) Dex, Spears
BruteEarthquake

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BruteEarthshatter

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

AoEAttackDurationMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkInvokerWildStrike

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

AoEChainingColdFireLightningProjectileSpell
Requirements
Level (1-90)
SorceressElementalStorm
Elemental StormSkill Gems

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

AoEColdDurationFireLightningOrbSpell
Requirements
Level (1-90)
HuntressExtraElements

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

AoEAttackColdFireLightningMeleeNova
Requirements
Level (1-90), (4-157) Dex, Spears
AmazonElementalInfusionSkillIcon
Elemental SurgeSkill Gems

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AoEAttackColdFireLightningTrigger
Requirements
Level (1-90)
elementalweakness

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

AoEColdCurseDurationFireLightningRepeatable
Requirements
Level (1-90), (4-157) Int
SorceressBlazingCluster

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

AoEDurationFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
BruteWarbringerEncasedJade
Encase in JadeSkill Gems

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

BuffDurationPhysicalSpell
Requirements
Level (1-90)
EnervatingNovaWeaponSkill
Enervating NovaSkill Gems

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.

AoEDurationLightningNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
enfeeble
EnfeebleTier 3

Curse all targets in an area after a short delay, making them deal less damage.

AoECurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DruidEntangle
EntangleTier 1

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

AoEDurationPhysicalPlantRepeatableSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
RangerFrostEscapeShot

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

AoEAttackColdProjectileTrigger
Requirements
Bows, Level (1-90), (4-157) Dex
WitchEssenceDrain

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionWardforgedMinions
Eternal MarchSkill Gems

Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.

MinionSpell
Requirements
Level (1-90)
RangerBrewConcoctionFireSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackFireProjectile
Requirements
Level (1-90), Unarmed
ExplosiveGrenade

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AoEAttackDetonatorFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotIncendiary

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AmmunitionAoEAttackDetonatorFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
HuntressRemoteMineSpear

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

AoEAttackDetonatorDurationFireProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
BloodTendrilsSkill
ExsanguinateSkill Gems

Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.

ChainingDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressEyeofWinter

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

ColdProjectileSpell
Requirements
Level (1-90), (4-157) Int
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
FangsofFrostSkillIcon

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

AoEAttackColdMeleeStrike
Requirements
Level (1-90), (4-157) Dex, Spears
WeaponFeastofFlesh
Feast of FleshSkill Gems

Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.

AoEBuffNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressGreaterFireball
FireballTier 3

Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FireballSkillStaff
FireboltSkill Gems

Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchFirestorm
FirestormTier 11

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.

AoEDurationFireRepeatableSpellStormSustained
Requirements
Level (1-90), (4-157) Int
FlailDefaultSkill
Flail StrikeSkill Gems

Strike with your Flail.

AoEAttackMeleeStrike
Requirements
Flails, Level (1-90)
DruidFlameBreath

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

AoEAttackChannellingDetonatorDurationFireShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressFlameWall

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

AoEDurationFireRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFlameblast
FlameblastTier 13

Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.

AoEChannellingFireNovaSpellStaged
Requirements
Level (1-90), (4-157) Int
Flammability
FlammabilitySkill Gems

Curse all targets in an area after a short delay, lowering their Fire Resistance.

AoECurseDurationFireRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FlashbangGrenade

Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.

AoEAttackGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkFlickerStrikeTeleport

Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WarriorForgeHammer

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

AoEAttackDurationFireMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
WarriorShieldingCry

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEAttackDurationMeleeNovaPhysicalTrigger
Requirements
Armoured Shield, Level (1-90), (4-157) Str
BurstShotPhysical

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

AmmunitionAoEAttackMergingPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ExpeditionFragmentsofthePast

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.

AoEAttackColdDurationProjectileSustainedTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
RangerFreezingSalvoSkill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AoEAttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex