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Execrate

Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
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199

199 skill gems, page 4 of 5

MonkSiphoningStrike

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchArsonistSkeleton

Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

DetonatorFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchBruteSkeleton

Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.

MinionPayoffPersistentPhysicalWarcry
Requirements
Level (1-90), (4-157) Int
WitchReaverSkeleton

Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchArcherSkeleton
Skeletal SniperSkill Gems

Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.

ChaosFireMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchStormSkeleton

Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.

LightningMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchWarriorSkeleton

Activate to summon Reviving Skeletal Warriors.

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ExpeditionVerisiumComet
SkyfallSkill Gems

Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .

AoEColdConditionalMinionPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerSnipeShotArrow
SnipeTier 3

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

AoEAttackChannellingColdPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SorceressSolarOrb
Solar OrbSkill Gems

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

AoEDurationFireOrbRepeatableSpellSustained
Requirements
Level (1-90), (4-157) Int
Soulrend
SoulrendSkill Gems

Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SolarisSpearSkillIcon

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

AoEAttackConditionalFireProjectileSustained
Requirements
Level (1-90), (4-157) Dex, Spears
SpearDefaultSkill
Spear StabSkill Gems

Strike with your Spear.

AoEAttackMeleeStrike
Requirements
Level (1-90), Spears
Spear Throw skill icon
Spear ThrowSkill Gems

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

AoEAttackProjectileRepeatable
Requirements
Level (1-90), Spears
HuntressSpearField

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

AoEAttackDurationHazardMeleeSustained
Requirements
Level (1-90), (4-157) Dex, Spears
RangerSpiralVolleySkill

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

AttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
TheAncientOrder
Spirit VesselMeta Skill Gem

Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.

CompanionMetaMinionPersistent
Requirements
Level (1-90)
MonkWindPalm

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

AoEAttackBuffDurationMeleePhysicalProjectile
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
BruteStampede
StampedeTier 11

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

AoEAttackDurationMeleeSlamTravel
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
HimindrygrSkillIcon

Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.

AoEAttackColdDurationMeleePhysicalSlam
Requirements
Level (1-90), Two Hand Maces
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears
MonkStormWave

Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.

AoEAttackLightningMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
SiegeCascadeStormblast

Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.

AmmunitionAoEAttackDurationLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerShockingArrow

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
WitchSummonInfernalFamiliar

Activate to summon a Reviving Infernal Hound which Ignites enemies near it.

CompanionFireMinionPersistent
Requirements
Level (1-90)
BruteSunder
SunderTier 9

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

AoEAttackDurationMeleePayoffSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BruteSuperchargedSlam

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

AoEAttackChannellingMeleeSlamStaged
Requirements
Level (1-90), (4-157) Str, Two Hand Maces
TwoHandSwordDefaultSkill
Sword SlashSkill Gems

Strike with your Sword.

AoEAttackMeleeStrike
Requirements
Level (1-90), One Hand Swords
MonkTempestFlurry

Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.

AoEAttackLightningMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
DruidAwakenedForest

Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.

AoEDurationPhysicalPlantSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
ThunderousLeapSkillIcon

Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.

AoEAttackDetonatorLightningMeleeSlamTravel
Requirements
Level (1-90), (4-157) Dex, Spears
LightningStormSkill

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.

AoEDurationLightningSpellStormSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
RangerTornadoShotSkill

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

AoEAttackDurationPhysicalProjectileRepeatableWind
Requirements
Bows, Level (1-90), (4-157) Dex
RangerPoisonBloomSkill

Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.

AoEAttackChaosPlantProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
TwisterSkillIcon
TwisterTier 1

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears
WitchUnearth
UnearthTier 1

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

AoEDurationMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
AbyssalLivingBomb
UntetherSkill Gems

Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.

AoEDurationPhysicalSpell
Requirements
Level (1-90), (4-157) Int
MonkVaultingImpact

Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.

AoEAttackDurationMeleePayoffPhysicalSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
ExpeditionRunewordManifest

While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

BuffDurationMinionPersistent
Requirements
Level (1-90)
RangerPoisonVineArrowSkill

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

AoEAttackChaosDurationPlantProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
VolatileDeadWeaponSkill
Volatile DeadSkill Gems

Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.

AoEFireRepeatableSpell
Requirements
Level (1-90), (4-157) Int
BruteVolcanicFissure

Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.

AoEAttackDurationFireMeleeSlamSustained
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
DruidVolcano
VolcanoTier 1

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

AoEChannellingDurationFireProjectileSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
ExpeditionCracklingBarrier
Voltaic BarrierSkill Gems

Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.

AoEAttackChainingLightningTrigger
Requirements
Any non-Talisman Martial Weapon, Level (1-90)
DruidWalkingCalamity

Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

AoEAttackBearBuffConditionalDurationFire
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
ExpeditionWardboundMinions

Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.

DurationMinionRepeatableSpell
Requirements
Level (1-90)
MonkFreezingBackflip

Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.

AoEAttackColdMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves