PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Attack, AoE, Melee, Strike, Lightning
Skeletal Arsonist
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Minion, Persistent, Fire, Detonator
Skeletal Brute
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Minion, Warcry, Persistent, Physical, Payoff
Skeletal Cleric
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Minion, Persistent
Skeletal Frost Mage
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Minion, Persistent, Cold
Skeletal Reaver
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
Minion, Persistent, Physical
Skeletal Sniper
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Minion, Persistent, Physical, Fire, Chaos
Skeletal Storm Mage
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
Minion, Persistent, Lightning
Skeletal Warrior
Activate to summon Reviving Skeletal Warriors.
Minion, Persistent, Physical
Skittering Stone I
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Support, Minion, Trigger, Physical, Duration
Skittering Stone II
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Support, Minion, Trigger, Physical, Duration
Skyfall
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
Spell, Minion, AoE, Physical, Cold
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Support, Spell
Snap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Spell, AoE, Lightning, Cold, Fire
Snipe
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Attack, AoE, Projectile, Cold, Channelling
Sniper's Mark
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Mark, Duration
Soaring Midnight
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
Attack, AoE, Melee, Slam, Projectile
Solar Orb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
Spell, AoE, Sustained, Fire, Duration
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Spell, Buff, Persistent, Lightning, Cold
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Support
Soul Offering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Minion, Buff, Duration
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Spell, Projectile, Chaos, Duration, Repeatable
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Support, Attack, Melee
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Spell, Projectile, Trigger, Lightning, Cold
Spear of Solaris
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Attack, AoE, Projectile, Sustained, Fire
Spear Stab
Strike with your Spear.
Attack, AoE, Melee, Strike
Spear Throw
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Attack, AoE, Projectile, Repeatable
Spearfield
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Attack, AoE, Melee, Sustained, Duration
Spectral Volley
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Support, Attack, Projectile
Spell Cascade
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
Support, AoE
Spell Echo
Supports Cascadable Spells you use yourself. Supported Spells Echo.
Support, Spell, AoE
Spell Totem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Totem, Spell, Duration, Conditional, Meta
Spellslinger
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Buff, Persistent, Trigger, Invocation, Meta
Spiral Volley
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Attack, Projectile, Sustained
Spiraling Conspiracy
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
Minion, Persistent, AoE, Physical, Chaos
Spirit Vessel
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.
Minion, Companion, Persistent, Meta
Splinter Totem I
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Support, Totem
Splinter Totem II
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Support, Totem
Staggering Palm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Attack, Buff, AoE, Melee, Strike
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Attack, AoE, Melee, Slam, Duration
Starborn Onslaught
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
Attack, AoE, Melee, Slam, Physical
Static Shocks
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
Support, Spell, AoE, Trigger, Sustained
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Support, Channelling
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Support, Channelling
Stoicism I
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Support
Stoicism II
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Support
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Support, Attack, AoE, Trigger
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Attack, AoE, Projectile, Sustained, Lightning
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Attack, AoE, Melee, Lightning
Stormblast Bolts
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Attack, AoE, Ammunition, Projectile, Lightning
Stormcaller Arrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Attack, AoE, Projectile, Lightning, Duration
Stormchain
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Support, Projectile, Lightning, Chaining
Stormfire
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
Support, Lightning, Fire
Streamlined Rounds
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Support, Ammunition, Projectile
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Support, Buff, Persistent
Stun I
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Support
Stun II
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
Support
Stun III
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Support
Styrn's Ferocity
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
Support, Lineage, Physical
Styrn's Mountain
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
Support, Lineage