PoE2 gem tool

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Ignite II

Supports any skill that Hits enemies, making it more likely to Ignite.
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255 skill gems, page 2 of 6

RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkInvokerWildStrike

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

AoEChainingColdFireLightningProjectileSpell
Requirements
Level (1-90)
SorceressElementalStorm
Elemental StormSkill Gems

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

AoEColdDurationFireLightningOrbSpell
Requirements
Level (1-90)
HuntressExtraElements

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

AoEAttackColdFireLightningMeleeNova
Requirements
Level (1-90), (4-157) Dex, Spears
AmazonElementalInfusionSkillIcon
Elemental SurgeSkill Gems

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AoEAttackColdFireLightningTrigger
Requirements
Level (1-90)
SorceressBlazingCluster

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

AoEDurationFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
EnervatingNovaWeaponSkill
Enervating NovaSkill Gems

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.

AoEDurationLightningNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DruidEntangle
EntangleTier 1

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

AoEDurationPhysicalPlantRepeatableSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
RangerFrostEscapeShot

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

AoEAttackColdProjectileTrigger
Requirements
Bows, Level (1-90), (4-157) Dex
WitchEssenceDrain

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionFireSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackFireProjectile
Requirements
Level (1-90), Unarmed
ExplosiveGrenade

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AoEAttackDetonatorFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
PowerShotIncendiary

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AmmunitionAoEAttackDetonatorFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
HuntressRemoteMineSpear

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

AoEAttackDetonatorDurationFireProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
BloodTendrilsSkill
ExsanguinateSkill Gems

Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.

ChainingDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressEyeofWinter

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

ColdProjectileSpell
Requirements
Level (1-90), (4-157) Int
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
FangsofFrostSkillIcon

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

AoEAttackColdMeleeStrike
Requirements
Level (1-90), (4-157) Dex, Spears
SorceressGreaterFireball
FireballTier 3

Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
FireballSkillStaff
FireboltSkill Gems

Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.

AoEFireProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchFirestorm
FirestormTier 11

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.

AoEDurationFireRepeatableSpellStormSustained
Requirements
Level (1-90), (4-157) Int
FlailDefaultSkill
Flail StrikeSkill Gems

Strike with your Flail.

AoEAttackMeleeStrike
Requirements
Flails, Level (1-90)
DruidFlameBreath

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

AoEAttackChannellingDetonatorDurationFireShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressFlameWall

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

AoEDurationFireRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFlameblast
FlameblastTier 13

Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.

AoEChannellingFireNovaSpellStaged
Requirements
Level (1-90), (4-157) Int
FlashbangGrenade

Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.

AoEAttackGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkFlickerStrikeTeleport

Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WarriorForgeHammer

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

AoEAttackDurationFireMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
WarriorShieldingCry

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEAttackDurationMeleeNovaPhysicalTrigger
Requirements
Armoured Shield, Level (1-90), (4-157) Str
BurstShotPhysical

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

AmmunitionAoEAttackMergingPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ExpeditionFragmentsofthePast

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.

AoEAttackColdDurationProjectileSustainedTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
RangerFreezingSalvoSkill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AoEAttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
FreezingShardsStaff
Freezing ShardsSkill Gems

Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.

ColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostBomb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

AoEColdDurationOrbRemnantSpell
Requirements
Level (1-90), (4-157) Int
FrostDartsSkillIcon

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

AoEColdPayoffProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostWall

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

AoEColdDurationSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostbolt
FrostboltTier 5

Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.

AoEColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionFrostfireNova
Frostflame NovaSkill Gems

Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.

AoEColdFireNovaRepeatableSpell
Requirements
Level (1-90)
MonkIceAmbush

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

AoEAttackColdDurationMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
WrathAuraWeaponSkill
FulminationSkill Gems

While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.

AuraBuffLightningPersistent
Requirements
Level (1-90), (4-157) Int
DruidBearSlam

Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.

AoEAttackBearMeleeShapeshiftSlam
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
DruidFuryoftheMountain

Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.

AoEAttackBearChannellingDurationMeleeShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
GalvanicFieldWeaponSkill
Galvanic FieldSkill Gems

Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.

AoEBuffChainingDurationLightningOrbSpell
Requirements
Level (1-90), (4-157) Int
BurstShotStormblast

Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.

AmmunitionAttackChainingLightningMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerGasCloudSkill
Gas ArrowTier 7

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AoEAttackChaosDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ToxicGrenade

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AoEAttackChaosDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGatheringStorm

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

AoEAttackChannellingDurationLightningMeleeTravel
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves