Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
AoEAttackDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
AoEChainingColdFireLightningProjectileSpell
- Requirements
- Level (1-90)
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
AoEColdDurationFireLightningOrbSpell
- Requirements
- Level (1-90)
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
AoEAttackColdFireLightningMeleeNova
- Requirements
- Level (1-90), (4-157) Dex, Spears
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AoEAttackColdFireLightningTrigger
- Requirements
- Level (1-90)
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
AoEDurationFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
AoEDurationLightningNovaRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
AoEDurationPhysicalPlantRepeatableSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
AoEAttackColdProjectileTrigger
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
ChaosDurationProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackFireProjectile
- Requirements
- Level (1-90), Unarmed
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
AoEAttackDetonatorFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
AmmunitionAoEAttackDetonatorFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
AoEAttackDetonatorDurationFireProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
ChainingDurationPhysicalRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
ColdProjectileSpell
- Requirements
- Level (1-90), (4-157) Int
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
AoEAttackLightningMeleeProjectileSlam
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
AoEFireProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
AoEDurationFireRepeatableSpellStormSustained
- Requirements
- Level (1-90), (4-157) Int
Strike with your Flail.
AoEAttackMeleeStrike
- Requirements
- Flails, Level (1-90)
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
AoEAttackChannellingDetonatorDurationFireShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
AoEDurationFireRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
AoEChannellingFireNovaSpellStaged
- Requirements
- Level (1-90), (4-157) Int
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
AoEAttackGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
AoEAttackDurationFireMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
AoEAttackDurationMeleeNovaPhysicalTrigger
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
AmmunitionAoEAttackMergingPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
AoEAttackColdDurationProjectileSustainedTrigger
- Requirements
- Any Martial Weapon, Unarmed, Level (1-90)
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
AoEAttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
ColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
AoEColdDurationOrbRemnantSpell
- Requirements
- Level (1-90), (4-157) Int
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AoEColdPayoffProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
AoEColdDurationSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
AoEColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
AoEColdFireNovaRepeatableSpell
- Requirements
- Level (1-90)
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
AoEAttackColdDurationMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
AuraBuffLightningPersistent
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
AoEAttackBearMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
AoEAttackBearChannellingDurationMeleeShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
AoEBuffChainingDurationLightningOrbSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
AmmunitionAttackChainingLightningMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
AoEAttackChaosDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex