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Catharsis

Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
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Compatible skill gems

294

294 skill gems, page 3 of 7

FrostDartsSkillIcon

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

AoEColdPayoffProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostWall

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

AoEColdDurationSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostbolt
FrostboltTier 5

Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.

AoEColdProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionFrostfireNova
Frostflame NovaSkill Gems

Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.

AoEColdFireNovaRepeatableSpell
Requirements
Level (1-90)
MonkIceAmbush

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

AoEAttackColdDurationMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
DruidBearSlam

Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.

AoEAttackBearMeleeShapeshiftSlam
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
DruidFuryoftheMountain

Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.

AoEAttackBearChannellingDurationMeleeShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
GalvanicFieldWeaponSkill
Galvanic FieldSkill Gems

Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.

AoEBuffChainingDurationLightningOrbSpell
Requirements
Level (1-90), (4-157) Int
BurstShotStormblast

Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.

AmmunitionAttackChainingLightningMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerGasCloudSkill
Gas ArrowTier 7

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AoEAttackChaosDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ToxicGrenade

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AoEAttackChaosDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGatheringStorm

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

AoEAttackChannellingDurationLightningMeleeTravel
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
PowerShotPermafrost

Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.

AmmunitionAoEAttackColdDurationProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGlacialCascade

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

AoEAttackColdMeleePayoff
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
HuntressGlacialLance

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

AoEAttackColdDurationProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
ExpeditionGrimPillars
Grim PillarsSkill Gems

Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.

AoEColdDurationNovaSpell
Requirements
Level (1-90)
SiegeCascadePermafrost

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.

AmmunitionAoEAttackColdProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkHandOfChayula

Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.

AoEAttackChaosMeleeMetaStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchHexBlast
HexblastTier 11

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.

AoEChaosPayoffRepeatableSpell
Requirements
Level (1-90), (4-157) Int
PowerShotPhysical

Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.

AmmunitionAttackDurationPayoffPhysicalProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
His Winnowing Flame skill icon

Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.

AoEFirePayoffSpellTrigger
Requirements
Level (1-90), (4-157) Int
MartialArtistMantraofIllusionsSkill
Hollow FormMeta Skill Gem

Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.

AttackChannellingMeleeMetaSustained
Requirements
Any Melee Martial Weapon, Level (1-90)
ExpeditionHollowShell
Hollow ShellSkill Gems

Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.

AoEBuffNovaSpell
Requirements
Level (1-90)
Frostbite
HypothermiaSkill Gems

Curse all targets in an area after a short delay, lowering their Cold Resistance.

AoEColdCurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressIceNova
Ice NovaTier 1

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

AoEColdDurationNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RapidShotPermafrost

Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.

AmmunitionAoEAttackColdHazardProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerIceShot
Ice ShotTier 9

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

AttackColdProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkComboAttack

Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.

AoEAttackColdMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerShearingBolts

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

AoEAttackBuffColdDurationProjectileSpell
Requirements
Bows, Spears, Level (1-90), (4-157) Dex
IceStormSkillStaff
IcestormSkill Gems

Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.

AoEColdDurationPayoffRepeatableSpellStorm
Requirements
Level (1-90), (4-157) Int
BurstShotIncendiary

Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.

AmmunitionAoEAttackFireMergingProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SorceressIncinerate

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

AoEChannellingDurationFireSpellSustained
Requirements
Level (1-90), (4-157) Int
TemporalistSynchronisationofPainSkill

Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.

AoEDurationRepeatableSpell
Requirements
Level (1-90)
BruteInfernalCry

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEDurationFireNovaTriggerWarcry
Requirements
Level (1-90), (4-157) Str
SorceressSummonSandDjinn

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

CommandMinionPersistentPhysical
Requirements
Level (1-90)
Rolldodge

Kelari's Deception is a skill gem.

AoECommandDurationPhysical
Requirements
Level (1-90)
Rolldodge

Kelari's Judgment is a skill gem.

AoEChannellingCommandPhysical
Requirements
Level (1-90)
SorceressSandDjinnCorpseBeetles

Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.

CommandDurationMinionPersistent
Requirements
Level (1-90)
MonkKillingPalm

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
BruteLeapSlam
Leap SlamTier 7

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

AoEAttackMeleePayoffSlamTravel
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RangerLightningArrow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AoEAttackChainingLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
LightningBoltSkillStaff
Lightning BoltSkill Gems

Call down a Shocking bolt of Lightning to strike enemies in a small area.

AoELightningRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressLightningConduit

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

AoELightningSpell
Requirements
Level (1-90), (4-157) Int
RangerLightningRodRainSkill

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressStormSpear

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AoEAttackLightningProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
SorceressLightningWarp

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

AoEDurationLightningRemnantRepeatableSpell
Requirements
Level (1-90), (4-157) Int
LivingBombWeaponSkill

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

AoEDurationFireRemnantSpell
Requirements
Level (1-90), (4-157) Int