Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AoEColdPayoffProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
AoEColdDurationSpell
- Requirements
- Level (1-90), (4-157) Int
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
AoEColdProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
AoEColdFireNovaRepeatableSpell
- Requirements
- Level (1-90)
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
AoEAttackColdDurationMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackLightningProjectile
- Requirements
- Level (1-90), Unarmed
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
AoEAttackBearMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
AoEAttackBearChannellingDurationMeleeShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
AoEBuffChainingDurationLightningOrbSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
AmmunitionAttackChainingLightningMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
AoEAttackChaosDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
AoEAttackChaosDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
AoEAttackChannellingDurationLightningMeleeTravel
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
AmmunitionAoEAttackColdDurationProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
AoEAttackColdMeleePayoff
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
AoEAttackColdDurationProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
AoEColdDurationNovaSpell
- Requirements
- Level (1-90)
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
AmmunitionAoEAttackColdProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
AoEAttackChaosMeleeMetaStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
AoEChaosPayoffRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
AmmunitionAttackDurationPayoffPhysicalProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
AoEFirePayoffSpellTrigger
- Requirements
- Level (1-90), (4-157) Int
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
AttackChannellingMeleeMetaSustained
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
AoEBuffNovaSpell
- Requirements
- Level (1-90)
Curse all targets in an area after a short delay, lowering their Cold Resistance.
AoEColdCurseDurationRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
AoEColdDurationNovaRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
AmmunitionAoEAttackColdHazardProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
AttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
AoEAttackBuffColdDurationProjectileSpell
- Requirements
- Bows, Spears, Level (1-90), (4-157) Dex
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
AoEColdDurationPayoffRepeatableSpellStorm
- Requirements
- Level (1-90), (4-157) Int
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
AmmunitionAoEAttackFireMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
AoEChannellingDurationFireSpellSustained
- Requirements
- Level (1-90), (4-157) Int
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
AoEDurationRepeatableSpell
- Requirements
- Level (1-90)
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
AoEDurationFireNovaTriggerWarcry
- Requirements
- Level (1-90), (4-157) Str
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
CommandMinionPersistentPhysical
- Requirements
- Level (1-90)
Kelari's Deception is a skill gem.
AoECommandDurationPhysical
- Requirements
- Level (1-90)
Kelari's Judgment is a skill gem.
AoEChannellingCommandPhysical
- Requirements
- Level (1-90)
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
CommandDurationMinionPersistent
- Requirements
- Level (1-90)
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
AoEAttackMeleePayoffSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Call down a Shocking bolt of Lightning to strike enemies in a small area.
AoELightningRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
AoELightningSpell
- Requirements
- Level (1-90), (4-157) Int
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
AoEDurationLightningRemnantRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AoEDurationFireRemnantSpell
- Requirements
- Level (1-90), (4-157) Int