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EshsProwess

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Esh's Prowess

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
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132

132 skill gems, page 3 of 3

SerlesMasterwork
Runic TemperingSkill Gems

Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.

Channelling
Requirements
Level (1-90)
SorceressSummonFireDjinn

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

CommandFireMinionPersistent
Requirements
Level (1-90)
BruteSeismicCry

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoENovaPhysicalWarcry
Requirements
Level (1-90), (4-157) Str
MercShardDespoiler

While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

BuffColdDurationFireLightningPersistentPhysical
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
AtzirisContempt

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AoEAttackFireLightningPhysical
Requirements
Level (1-90), Spears
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SiphonElements

While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.

BuffColdFireLightningPersistentRemnant
Requirements
Level (1-90), (4-157) Int
MonkSiphoningStrike

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchFrostSkeleton

Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.

ColdMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchStormSkeleton

Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.

LightningMinionPersistent
Requirements
Level (1-90), (4-157) Int
ExpeditionVerisiumComet
SkyfallSkill Gems

Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .

AoEColdConditionalMinionPhysicalRepeatableSpell
Requirements
Level (1-90)
SorceressColdSnap
SnapTier 5

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

AoEColdFireLightningPayoffRemnantRepeatable
Requirements
Level (1-90), (4-157) Int
SorceressSolarOrb
Solar OrbSkill Gems

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

AoEDurationFireOrbRepeatableSpellSustained
Requirements
Level (1-90), (4-157) Int
WitchunterSpellAegis
Sorcery WardSkill Gems

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

BuffColdFireLightningPersistentSpell
Requirements
Level (1-90)
Soulrend
SoulrendSkill Gems

Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears
MonkStormWave

Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.

AoEAttackLightningMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerShockingArrow

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkTempestFlurry

Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.

AoEAttackLightningMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
DruidAwakenedForest

Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.

AoEDurationPhysicalPlantSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
CastLightningSpellOnHitSkill
Thundergod's WrathMeta Skill Gem

While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.

BuffLightningMetaPersistentTrigger
Requirements
Level (1-90)
ThunderousLeapSkillIcon

Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.

AoEAttackDetonatorLightningMeleeSlamTravel
Requirements
Level (1-90), (4-157) Dex, Spears
LightningStormSkill

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.

AoEDurationLightningSpellStormSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
HuntressTrinitySkillIcon
TrinityTier 14

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.

BuffColdFireLightningPersistent
Requirements
Level (1-90), (4-86) Dex, (4-86) Int
MonkInvokerUnboundAvatar
Unbound AvatarSkill Gems

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

BuffColdConditionalDurationFireLightning
Requirements
Level (1-90)
WitchUnearth
UnearthTier 1

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

AoEDurationMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
AbyssalLivingBomb
UntetherSkill Gems

Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.

AoEDurationPhysicalSpell
Requirements
Level (1-90), (4-157) Int
ValakosLuckLightningCoilSkill
Valako's ChargeSkill Gems

While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.

AoEChainingLightningSpellTrigger
Requirements
Level (1-90)
WildspeakerVividStagsSkill
Vivid StampedeSkill Gems

Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.

AoEAttackDurationLightningTrigger
Requirements
Any Martial Weapon, Unarmed, Level (1-90)
VolatileDeadWeaponSkill
Volatile DeadSkill Gems

Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.

AoEFireRepeatableSpell
Requirements
Level (1-90), (4-157) Int
DruidVolcano
VolcanoTier 1

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

AoEChannellingDurationFireProjectileSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
ExpeditionCracklingBarrier
Voltaic BarrierSkill Gems

Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.

AoEAttackChainingLightningTrigger
Requirements
Any non-Talisman Martial Weapon, Level (1-90)
ShockGrenade

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

AoEAttackDurationGrenadeLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ShockingMarkSkill

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

BuffDurationLightningMark
Requirements
Level (1-90), (4-157) Dex
ExpeditionWardboundMinions

Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.

DurationMinionRepeatableSpell
Requirements
Level (1-90)