Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
ChannellingSpell
- Requirements
- Level (1-90)
Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
Channelling
- Requirements
- Level (1-90)
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
CommandFireMinionPersistent
- Requirements
- Level (1-90)
Ruzhan's Fury is a skill gem.
AoECommandFireProjectile
- Requirements
- Level (1-90)
Ruzhan's Reckoning is a skill gem.
AoECommandFire
- Requirements
- Level (1-90)
Ruzhan's Trap is a skill gem.
AoECommandDurationFireHazardProjectile
- Requirements
- Level (1-90)
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
BuffMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
BuffPersistentRemnant
- Requirements
- Level (1-90)
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
BuffDurationPersistent
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BuffDurationPersistentPhysical
- Requirements
- Level (1-90), (4-157) Str
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
AoENovaPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Str
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
BuffColdDurationFireLightningPersistentPhysical
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackColdProjectile
- Requirements
- Level (1-90), Unarmed
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
AoEAttackColdMeleeStrikeTrigger
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
AoEAttackFireLightningPhysical
- Requirements
- Level (1-90), Spears
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalTravel
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
AoEAttackDurationMeleePhysical
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
AmmunitionAoEAttackLightningPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
AoEAttackChainingLightningPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
AoEAttackDurationMeleeNovaSlamTotem
- Requirements
- Any Martial Weapon, Level (1-90), (4-157) Str
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
AoEAttackColdMeleePayoffProjectileShapeshift
- Requirements
- Level (1-90), Talismans
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
AoEAttackDurationFireProjectileRepeatableSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
AmmunitionAoEAttackProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
AoEDurationSpellStaged
- Requirements
- Level (1-90), (4-157) Int
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
BuffColdFireLightningPersistentRemnant
- Requirements
- Level (1-90), (4-157) Int
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
DetonatorFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
MinionPayoffPersistentPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
MinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
ColdMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
ChaosFireMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
LightningMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Warriors.
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
AoEColdConditionalMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90)
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
AoEColdFireLightningPayoffRemnantRepeatable
- Requirements
- Level (1-90), (4-157) Int
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
AoEAttackChannellingColdPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
DurationMark
- Requirements
- Level (1-90), (4-157) Dex
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
AoEAttackColdMeleePhysicalProjectileSlam
- Requirements
- Any Shield, Level (1-90)
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
AoEDurationFireOrbRepeatableSpellSustained
- Requirements
- Level (1-90), (4-157) Int
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
BuffColdFireLightningPersistentSpell
- Requirements
- Level (1-90)
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
BuffDurationMinion
- Requirements
- Level (1-90), (4-157) Int
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
ChaosDurationProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
DurationLightningProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
AoEAttackConditionalFireProjectileSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Strike with your Spear.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Spears
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
AoEAttackProjectileRepeatable
- Requirements
- Level (1-90), Spears
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
AoEAttackDurationHazardMeleeSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears