Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
AoEAttackChaosDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
AoEAttackChannellingDurationLightningMeleeTravel
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
AoEAttackColdFireTrigger
- Requirements
- Level (1-90)
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
AoEAttackColdMeleePayoff
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
AoEAttackColdDurationProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
AoEAttackConditionalDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
AoEAttackChaosMeleeMetaStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
AoEAttackBuffHeraldPayoffPersistentPhysical
- Requirements
- Any Martial Weapon, Level (1-90), (4-86) Str, (4-86) Dex
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
AoEAttackBuffColdHeraldPayoffPersistent
- Requirements
- Any Martial Weapon, Level (1-90), (4-86) Dex, (4-86) Int
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
AoEAttackBuffHeraldPayoffPersistentPhysical
- Requirements
- Level (1-90)
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
AoEAttackBuffHeraldLightningPayoffPersistent
- Requirements
- Any Martial Weapon, Level (1-90), (4-157) Dex
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
AoEAttackBuffDurationPersistent
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
AoEAttackTrigger
- Requirements
- Any non-Talisman Melee Martial Weapon, Level (1-90)
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
AoEAttackMeleePayoffSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
AoEAttackColdMeleeShapeshiftStrikeWerewolf
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Strike with your Mace.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Maces
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
AoEAttackLightningProjectile
- Requirements
- Bows, Level (1-90), (4-157) Dex
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
CompanionMinionPersistent
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
AoEAttackBearMeleeShapeshiftStrike
- Requirements
- Level (1-90), Talismans
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
ChaosCompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AoEAttackFireProjectile
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
AoEAttackBearMeleeShapeshiftSlamTravel
- Requirements
- Level (1-90), Talismans
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
AoEAttackFireProjectileTrigger
- Requirements
- Level (1-90)
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
AoEAttackChannellingProjectileShapeshiftSustainedWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
AoEAttackDurationFireGrenadeProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
AoEAttackChannellingFireMeleeStrike
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
AoEAttackDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
AoEAttackChaosDurationProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
AoEAttackDurationMarkMeleeMetaMinion
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Perform an Unarmed Strike.
AoEAttackMeleeStrike
- Requirements
- Level (1-90)
Strike with your Quarterstaff.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Quarterstaves
While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.
AoEAttackBuffPersistentPhysical
- Requirements
- Level (1-90)
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
AoEAttackProjectileSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
AoEAttackChannellingMeleePhysical
- Requirements
- Armoured Shield, Level 1
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
DurationMinionPhysical
- Requirements
- Level (1-90), (4-157) Int
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
AoEAttackBearChannellingMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
AoEAttackDurationMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
BuffChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
AoEAttackDurationMeleeShapeshiftStrikeWyvern
- Requirements
- Level (1-90), Talismans
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalSustained
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str