Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
AoEDurationLightningRemnantRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
AoEDurationFireRemnantSpell
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
AoEAttackColdMeleeShapeshiftStrikeWerewolf
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Strike with your Mace.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Maces
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
AoEAttackLightningProjectile
- Requirements
- Bows, Level (1-90), (4-157) Dex
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
CompanionMinionPersistent
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
AoEAttackBearMeleeShapeshiftStrike
- Requirements
- Level (1-90), Talismans
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
ChaosCompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AoEAttackFireProjectile
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
AoEAttackBearMeleeShapeshiftSlamTravel
- Requirements
- Level (1-90), Talismans
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
AoEAttackChannellingProjectileShapeshiftSustainedWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
AoEChainingDurationLightningOrbRemnantRepeatable
- Requirements
- Level (1-90), (4-157) Int
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
AttackChannellingDurationMeleePhysical
- Requirements
- Bucklers, Level 1
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
AoEAttackChannellingFireMeleeStrike
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
AmmunitionAoEAttackColdMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
AoEAttackDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
AmmunitionAoEAttackChannellingLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
AoEAttackChaosDurationProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
PhysicalSpell
- Requirements
- Level (1-90), (4-157) Int
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Perform an Unarmed Strike.
AoEAttackMeleeStrike
- Requirements
- Level (1-90)
Strike with your Quarterstaff.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Quarterstaves
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
AoEAttackProjectileSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
AoEAttackChannellingMeleePhysical
- Requirements
- Armoured Shield, Level 1
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
DurationMinionPhysical
- Requirements
- Level (1-90), (4-157) Int
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
AoEAttackBearChannellingMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
AoEAttackDurationMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
AmmunitionAttackFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
BuffChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
AoEDurationPhysicalSpell
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
AoEAttackDurationMeleeShapeshiftStrikeWyvern
- Requirements
- Level (1-90), Talismans
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
AmmunitionAoEAttackColdConditionalProjectile
- Requirements
- Crossbows, Level (1-90)
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalSustained
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
BuffCompanionMinionPersistent
- Requirements
- Level (1-90), (4-157) Dex
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
AoEAttackDetonatorFireProjectileShapeshiftWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
AoEAttackMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackColdProjectile
- Requirements
- Level (1-90), Unarmed
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
AoEAttackColdMeleeStrikeTrigger
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
AoEAttackFireLightningPhysical
- Requirements
- Level (1-90), Spears
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalTravel
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
AoEAttackDurationMeleePhysical
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
AmmunitionAoEAttackLightningPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
AoEAttackChainingLightningPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
AoEAttackColdMeleePayoffProjectileShapeshift
- Requirements
- Level (1-90), Talismans
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
AmmunitionAoEAttackProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex