PoE2 gem tool

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Expanse

Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
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Explicit compatibility

Compatible skill gems

188

188 skill gems, page 3 of 4

RangerMagneticSalvo

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AoEAttackLightningProjectile
Requirements
Bows, Level (1-90), (4-157) Dex
SmithOfKitavaCreateWeaponSkillIcon
Manifest WeaponSkill Gems

Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.

CompanionMinionPersistent
Requirements
Any Melee Martial Weapon, Level (1-90)
DruidBearMaul
MaulSkill Gems

Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.

AoEAttackBearMeleeShapeshiftStrike
Requirements
Level (1-90), Talismans
MistRavenSummon
Mist RavenSkill Gems

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.

ChaosCompanionMinionPersistentPhysical
Requirements
Level (1-90)
BruteMoltenBlast

Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

AoEAttackFireProjectile
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
VesselofWrath
Molten CrashSkill Gems

Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.

AoEAttackBearMeleeShapeshiftSlamTravel
Requirements
Level (1-90), Talismans
DruidElectricSpittle

Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.

AoEAttackChannellingProjectileShapeshiftSustainedWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressOrbOfStorms

Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.

AoEChainingDurationLightningOrbRemnantRepeatable
Requirements
Level (1-90), (4-157) Int
WitchPainOffering

Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.

AoEBuffDurationMinion
Requirements
Level (1-90), (4-157) Int
BrutePerfectStrike

Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.

AoEAttackChannellingFireMeleeStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
GhostfuseArrow

Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.

AoEAttackDurationFireProjectileRepeatable
Requirements
Bows, Level (1-90)
RangerPoisonBurstArrow

Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.

AoEAttackChaosDurationProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
PrimalStrikesSkillIcon

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-157) Dex, Spears
WitchProfaneRitual

Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.

AoEChaosDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
UnarmedDefaultSkill
PunchSkill Gems

Perform an Unarmed Strike.

AoEAttackMeleeStrike
Requirements
Level (1-90)
QuarterstaffDefaultSkill

Strike with your Quarterstaff.

AoEAttackMeleeStrike
Requirements
Level (1-90), Quarterstaves
WitchReservationRaginSpirits

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

BuffDurationFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
RangerRainOfArrowsSkill

Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.

AoEAttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
BruteShieldBlock
Raise ShieldSkill Gems

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AoEAttackChannellingMeleePhysical
Requirements
Armoured Shield, Level 1
WitchRaiseZombie

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

DurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
HuntressBloodHunt
RakeTier 3

Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
DruidBearRampage
RampageTier 11

Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.

AoEAttackBearChannellingMeleeShapeshiftSlam
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
HuntressRapidAssault

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

AoEAttackDurationMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
WitchRavenousSwarm

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

BuffChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ReapWeaponSkill
ReapSkill Gems

Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.

AoEDurationPhysicalSpell
Requirements
Level (1-90), (4-157) Int
DruidWyvernSwipe
RendSkill Gems

Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.

AoEAttackDurationMeleeShapeshiftStrikeWyvern
Requirements
Level (1-90), Talismans
ExpeditionMarkofRepulsion
RepulsionSkill Gems

Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.

AoEAttackCurseDurationPhysicalRepeatableSpell
Requirements
Level (1-90)
BruteResonatingShield

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalSustained
Requirements
Armoured Shield, Level (1-90), (4-157) Str
RhoaMountSkillIcon
Rhoa MountTier 14

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

BuffCompanionMinionPersistent
Requirements
Level (1-90), (4-157) Dex
DruidRollingMagma

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

AoEAttackDetonatorFireProjectileShapeshiftWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
BruteDoubleSlam

Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.

AoEAttackMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
RangerBrewConcoctionColdSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackColdProjectile
Requirements
Level (1-90), Unarmed
MonkShatteringPalm

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

AoEAttackColdMeleeStrikeTrigger
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
AtzirisContempt

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AoEAttackFireLightningPhysical
Requirements
Level (1-90), Spears
BruteShieldCharge

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalTravel
Requirements
Armoured Shield, Level (1-90), (4-157) Str
BruteShieldWall

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

AoEAttackDurationMeleePhysical
Requirements
Armoured Shield, Level (1-90), (4-157) Str
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
MonkSiphoningStrike

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchArsonistSkeleton

Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

DetonatorFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchBruteSkeleton

Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.

MinionPayoffPersistentPhysicalWarcry
Requirements
Level (1-90), (4-157) Int
WitchReaverSkeleton

Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchArcherSkeleton
Skeletal SniperSkill Gems

Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.

ChaosFireMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchStormSkeleton

Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.

LightningMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchWarriorSkeleton

Activate to summon Reviving Skeletal Warriors.

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ExpeditionVerisiumComet
SkyfallSkill Gems

Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .

AoEColdConditionalMinionPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerSnipeShotArrow
SnipeTier 3

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

AoEAttackChannellingColdPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SorceressSolarOrb
Solar OrbSkill Gems

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

AoEDurationFireOrbRepeatableSpellSustained
Requirements
Level (1-90), (4-157) Int
SolarisSpearSkillIcon

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

AoEAttackConditionalFireProjectileSustained
Requirements
Level (1-90), (4-157) Dex, Spears