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Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
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309

309 skill gems, page 6 of 7

projectileweakness

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

DurationMark
Requirements
Level (1-90), (4-157) Dex
ShieldNightfall1

Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.

AoEAttackColdMeleePhysicalProjectileSlam
Requirements
Any Shield, Level (1-90)
SorceressSolarOrb
Solar OrbSkill Gems

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

AoEDurationFireOrbRepeatableSpellSustained
Requirements
Level (1-90), (4-157) Int
WitchPowerOffering

Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.

BuffDurationMinion
Requirements
Level (1-90), (4-157) Int
Soulrend
SoulrendSkill Gems

Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.

ChaosDurationProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SolarisSpearSkillIcon

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

AoEAttackConditionalFireProjectileSustained
Requirements
Level (1-90), (4-157) Dex, Spears
SpearDefaultSkill
Spear StabSkill Gems

Strike with your Spear.

AoEAttackMeleeStrike
Requirements
Level (1-90), Spears
Spear Throw skill icon
Spear ThrowSkill Gems

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

AoEAttackProjectileRepeatable
Requirements
Level (1-90), Spears
HuntressSpearField

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

AoEAttackDurationHazardMeleeSustained
Requirements
Level (1-90), (4-157) Dex, Spears
DruidSpellTotem

Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.

ConditionalDurationMetaSpellTotem
Requirements
Level (1-90), (4-86) Str, (4-86) Int
RangerSpiralVolleySkill

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

AttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
RoostOfTheRavenKingSwarm

A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.

AoEChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
TheAncientOrder
Spirit VesselMeta Skill Gem

Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.

CompanionMetaMinionPersistent
Requirements
Level (1-90)
MonkWindPalm

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

AoEAttackBuffDurationMeleePhysicalProjectile
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
BruteStampede
StampedeTier 11

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

AoEAttackDurationMeleeSlamTravel
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
HimindrygrSkillIcon

Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.

AoEAttackColdDurationMeleePhysicalSlam
Requirements
Level (1-90), Two Hand Maces
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears
MonkStormWave

Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.

AoEAttackLightningMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
SiegeCascadeStormblast

Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.

AmmunitionAoEAttackDurationLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerShockingArrow

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
WitchSummonInfernalFamiliar

Activate to summon a Reviving Infernal Hound which Ignites enemies near it.

CompanionFireMinionPersistent
Requirements
Level (1-90)
BruteSunder
SunderTier 9

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

AoEAttackDurationMeleePayoffSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
BruteSuperchargedSlam

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

AoEAttackChannellingMeleeSlamStaged
Requirements
Level (1-90), (4-157) Str, Two Hand Maces
TacticianDeathFromAboveSkillIcon
Supporting FireSkill Gems

Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.

MinionPersistent
Requirements
Level (1-90)
TwoHandSwordDefaultSkill
Sword SlashSkill Gems

Strike with your Sword.

AoEAttackMeleeStrike
Requirements
Level (1-90), One Hand Swords
HuntressTameBeast

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

CompanionDurationMinionPersistent
Requirements
Level (1-90), (4-157) Dex
SmithOfKitavaImbueWeaponSkillIcon
Temper WeaponSkill Gems

Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.

AoEAttackBuffChannellingFireMeleeTrigger
Requirements
Any non-Talisman Melee Martial Weapon, Level (1-90)
MonkTempestBell

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

AoEAttackConditionalDurationMeleeSustained
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
MonkTempestFlurry

Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.

AoEAttackLightningMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
temporalchains

Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.

AoECurseDurationRepeatableSpell
Requirements
Level (1-90), (4-157) Int
Runeseeker

Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.

AoEBuffColdDurationPhysicalSpellTrigger
Requirements
Level (1-90), Wands
DruidAwakenedForest

Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.

AoEDurationPhysicalPlantSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
ThunderousLeapSkillIcon

Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.

AoEAttackDetonatorLightningMeleeSlamTravel
Requirements
Level (1-90), (4-157) Dex, Spears
LightningStormSkill

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.

AoEDurationLightningSpellStormSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
SorceressTemporalistTimeStop
Time FreezeSkill Gems

Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.

AoEDurationSpell
Requirements
Level (1-90)
SorceressTemporalistReloadCooldown
Time SnapSkill Gems

Manipulate time, resetting the cooldowns of your other Skills.

Spell
Requirements
Level (1-90)
DruidTornado
TornadoTier 11

Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.

AoEDurationPhysicalSpellStormWind
Requirements
Level (1-90), (4-86) Str, (4-86) Int
RangerTornadoShotSkill

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

AoEAttackDurationPhysicalProjectileRepeatableWind
Requirements
Bows, Level (1-90), (4-157) Dex
RangerToxicDomain

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

AoEAttackBuffChaosDurationPhysicalPlant
Requirements
Bows, Spears, Crossbows, Level (1-90), (4-157) Dex
RangerPoisonBloomSkill

Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.

AoEAttackChaosPlantProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ExpeditionTriskelionCascade

Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.

BuffDurationSpell
Requirements
Level (1-90)
TwisterSkillIcon
TwisterTier 1

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears
MonkInvokerUnboundAvatar
Unbound AvatarSkill Gems

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

BuffColdConditionalDurationFireLightning
Requirements
Level (1-90)
WitchUnearth
UnearthTier 1

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

AoEDurationMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
UnleashSupport
UnleashSkill Gems

Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.

BuffDurationSpell
Requirements
Level (1-90), (4-157) Int
AbyssalLivingBomb
UntetherSkill Gems

Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.

AoEDurationPhysicalSpell
Requirements
Level (1-90), (4-157) Int
MonkVaultingImpact

Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.

AoEAttackDurationMeleePayoffPhysicalSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves