PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3Needs level 3Tier 4Needs level 4Tier 5Needs level 5Tier 7Needs level 7Tier 8Needs level 8Tier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 1)

Engraves an available skill at level 1. Skills requiring tier 1 or lower are shown with their exact level 1 values.

30 available skills
30 skillsAll engraving categories

Elemental

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
0
Int
4
Mana
10
Base Damage
100%
  • Ignites as though dealing 5 to 8 Fire damage
  • Wall deals 1.8 Fire Damage per second
  • Wall length is 5 metres
  • Wall duration is 4.5 seconds
  • Projectiles which pass through the wall deal 2 to 3 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 1 to 4 Added Lightning Damage
Tier 1, level 1Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
0
Int
4
Mana
9
Base Damage
100%
  • Deals 7 to 11 Cold Damage
  • Pulse and explosion radius are 2.4 metres
  • Cannot apply Exposure to enemies of level higher than 20
Tier 1, level 1Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
0
Int
4
Mana
7
Base Damage
100%
  • Deals 6 to 8 Cold Damage
  • 100% more Freeze Buildup
  • 100% more Magnitude of Chill inflicted
  • Deals 15 to 22 Cold Damage
Tier 1, level 1SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
0
Int
4
Mana
5
Base Damage
100%
  • Deals 1 to 10 Lightning Damage
  • Fires 4 Projectiles
  • Deals 7 to 11 Cold Damage
  • Fires 12 Projectiles

Occult

3 available skills at level 1

Tier 1

3 skills
Tier 1, level 1UnearthSpell, Minion, AoE, Physical, Duration

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

Requires Level
0
Int
4
Mana
7
Base Damage
100%
Minion Level
2
  • Deals 4 to 6 Physical Damage
  • Limit 8 Bone Constructs
Tier 1, level 1ContagionSpell, AoE, Chaos, Duration, Repeatable

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Requires Level
0
Int
4
Mana
8
Base Damage
100%
  • Deals 2 Chaos damage per second

Primal

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1EntangleSpell, AoE, Sustained, Physical, Duration

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

Requires Level
0
Str
4
Int
4
Mana
9
Base Damage
100%
  • Deals 4 to 6 Physical Damage
  • Limit 4 Fissures
  • Deals 1 to 1 Physical Damage
Tier 1, level 1VolcanoSpell, AoE, Projectile, Sustained, Fire

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Requires Level
0
Str
4
Int
4
Mana
7
Base Damage
100%
  • Deals 4 to 6 Fire Damage
  • Deals 3 to 5 Fire Damage
  • Fires 3 Projectiles

Mace

3 available skills at level 1

Tier 1

3 skills
Tier 1, level 1BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
0
Str
4
Mana
9
Base Damage
100%, 100%, 100%, 200%
Tier 1, level 1EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
0
Str
4
Mana
8
Base Damage
40%, 40%, 40%, 184%
  • Limit 2 Jagged Ground patches
  • Impact radius is 0.6 metres

Crossbow

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

Requires Level
0
Str
4
Dex
4
Mana
7
Base Damage
100%, 100%, 100%, 20%, 350%
  • Bolts Pierce 2 Targets
Tier 1, level 1Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

Requires Level
0
Str
4
Dex
4
Mana
6
Base Damage
100%, 100%, 100%, 17%, 100%
  • 200% more Freeze Buildup
  • Pierces 2 targets
  • 200% more Magnitude of Chill inflicted

Spear

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
0
Dex
4
Mana
5
Base Damage
50%, 50%, 50%, 135%, 200%
  • Limit 1 lodged Spears
  • Explosion radius is 4 metres
Tier 1, level 1TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
0
Dex
4
Mana
4
Base Damage
80%
Tier 1, level 1DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
0
Dex
4
Mana
5
Base Damage
85%, 85%, 85%, 120%
  • Grants 1 Frenzy Charges on Parried Consumption

Bow

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
0
Dex
4
Mana
4
Base Damage
26%
Tier 1, level 1Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
0
Dex
4
Mana
11
Base Damage
65%, 65%, 65%, 60%
  • 300% more Freeze Buildup
  • 300% more Magnitude of Chill inflicted
  • Fires 7 Projectiles

Quarterstaff

4 available skills at level 1

Tier 1

4 skills
Tier 1, level 1Frozen LocusAttack, AoE, Melee, Cold, Duration

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

Requires Level
0
Int
4
Dex
4
Mana
12
Base Damage
100%, 100%, 100%, 150%
  • Ice Crystal has 27 maximum Life
Tier 1, level 1Falling ThunderAttack, AoE, Melee, Slam, Projectile

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

Requires Level
0
Int
4
Dex
4
Mana
11
Base Damage
140%, 140%, 140%, 100%
Tier 1, level 1Glacial CascadeAttack, AoE, Melee, Cold, Payoff

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

Requires Level
0
Int
4
Dex
4
Mana
9
Base Damage
40%, 40%, 40%, 120%
Tier 1, level 1Killing PalmAttack, AoE, Melee, Strike, Physical

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
0
Int
4
Dex
4
Mana
6
Base Damage
90%
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.