While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
AoEAttackBuffDurationTrigger
- Requirements
- Any Martial Weapon, Level (1-90)
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
DurationMinionPhysical
- Requirements
- Level (1-90), (4-157) Int
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
AoEAttackDurationMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
BuffChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
AoEDurationPhysicalSpell
- Requirements
- Level (1-90), (4-157) Int
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
BuffDurationRepeatableSpell
- Requirements
- Level (1-90)
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
AoEAttackDurationMeleeShapeshiftStrikeWyvern
- Requirements
- Level (1-90), Talismans
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
AoEAttackCurseDurationPhysicalRepeatableSpell
- Requirements
- Level (1-90)
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
AoEDurationSpellStaged
- Requirements
- Level (1-90)
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
BuffDuration
- Requirements
- Level (1-90)
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
CommandFireMinionPersistent
- Requirements
- Level (1-90)
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BuffDurationPersistentPhysical
- Requirements
- Level (1-90), (4-157) Str
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
BuffColdDurationFireLightningPersistentPhysical
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
AoEAttackDurationMeleePhysical
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
AoEAttackDurationMeleeNovaSlamTotem
- Requirements
- Any Martial Weapon, Level (1-90), (4-157) Str
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
AoEAttackDurationFireProjectileRepeatableSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
AoEDurationSpellStaged
- Requirements
- Level (1-90), (4-157) Int
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
MinionPayoffPersistentPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
ColdMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
ChaosFireMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
LightningMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
DurationMark
- Requirements
- Level (1-90), (4-157) Dex
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
AoEDurationFireOrbRepeatableSpellSustained
- Requirements
- Level (1-90), (4-157) Int
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
BuffDurationMinion
- Requirements
- Level (1-90), (4-157) Int
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
ChaosDurationProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
DurationLightningProjectileRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
AoEAttackDurationHazardMeleeSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
ConditionalDurationMetaSpellTotem
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
AoEChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
AoEAttackBuffDurationMeleePhysicalProjectile
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
AoEAttackDurationMeleeSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
AoEAttackColdDurationMeleePhysicalSlam
- Requirements
- Level (1-90), Two Hand Maces
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
AoEAttackDurationMeleePayoffSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
CompanionDurationMinionPersistent
- Requirements
- Level (1-90), (4-157) Dex
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
AoEAttackConditionalDurationMeleeSustained
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
AoECurseDurationRepeatableSpell
- Requirements
- Level (1-90), (4-157) Int
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
AoEBuffColdDurationPhysicalSpellTrigger
- Requirements
- Level (1-90), Wands
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
AoEDurationPhysicalPlantSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
AoEDurationLightningSpellStormSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
AoEDurationSpell
- Requirements
- Level (1-90)
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
AoEDurationPhysicalSpellStormWind
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AoEAttackDurationPhysicalProjectileRepeatableWind
- Requirements
- Bows, Level (1-90), (4-157) Dex
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
AoEAttackBuffChaosDurationPhysicalPlant
- Requirements
- Bows, Spears, Crossbows, Level (1-90), (4-157) Dex
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
BuffDurationSpell
- Requirements
- Level (1-90)
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
AoEAttackDurationProjectileRepeatableWind
- Requirements
- Level (1-90), (4-157) Dex, Spears