Unique Belts

Headhunter

Headhunter is a unique Heavy Belt that grants every stealable modifier from each Rare monster you kill for 60 seconds. Modifier durations overlap independently, so repeated Rare kills can build a large temporary set of offensive, defensive, movement, aura, and hazard effects.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

6 lines
ImplicitHas (1-3) Charm Slots
Implicit(20-30)% increased Stun Threshold
01+(40-60) to maximum Life
02+(20-40) to Strength
03+(20-40) to Dexterity
04When you kill a Rare monster, you gain its Modifiers for 60 seconds

Modifiers Headhunter can steal

70 entries

Headhunter grants the player-adjusted version of each stealable modifier on a Rare monster you kill. Use this table to identify the effect you gained. Documented rows have a published player effect. Partial rows name a current modifier but keep unpublished or unconfirmed player values visibly qualified.

  • Killing a Rare monster grants all of that monster's stealable modifiers for 60 seconds.
  • Each stolen modifier has its own 60-second duration. Later Rare kills can add more modifiers while earlier ones remain active.
  • The player effect can differ from the effect used by the monster. The values below describe the documented player version when one is published.
  • Hidden reward modifiers and the monster's innate species abilities are not included in this table.
  • Special encounter modifiers can change between updates. Rows marked Partial identify a known modifier whose exact player-facing effect is not fully published.
ModifierEffect while stolenCategoryCoverage
Increased Stun Threshold

Cannot be Stunned.

DefenceDocumented
Fire Resistant

+10% to Maximum Fire Resistance and +50% to Fire Resistance.

DefenceDocumented
Cold Resistant

+10% to Maximum Cold Resistance and +50% to Cold Resistance.

DefenceDocumented
Lightning Resistant

+10% to Maximum Lightning Resistance and +50% to Lightning Resistance.

DefenceDocumented
Chaos Resistant

+50% to Chaos Resistance.

DefenceDocumented
Extra Fire Damage

Gain 40% of Damage as Extra Fire Damage.

OffenceDocumented
Extra Cold Damage

Gain 40% of Damage as Extra Cold Damage.

OffenceDocumented
Extra Lightning Damage

Gain 40% of Damage as Extra Lightning Damage.

OffenceDocumented
Extra Chaos Damage

Gain 40% of Damage as Extra Chaos Damage.

OffenceDocumented
Always Bleeds

Inflict Bleeding on Hit.

AilmentsDocumented
All Damage Ignites

Hits always Ignite. All Hit damage contributes to Flammability and Ignite magnitude.

AilmentsDocumented
All Damage Chills

All Hit damage contributes to Chill magnitude. Chills from your Hits reduce Action Speed by at least 10%.

AilmentsDocumented
All Damage Shocks

Hits always Shock. All Hit damage contributes to Shock chance.

AilmentsDocumented
Always Poisons

Poison on Hit.

AilmentsDocumented
Breaks Armour

Break Armour equal to 1000% of Physical Damage dealt.

OffenceDocumented
Stuns

100% increased Stun Buildup.

OffenceDocumented
Extra Crits

300% increased Critical Hit Chance.

OffenceDocumented
Accurate

200% increased Accuracy Rating.

OffenceDocumented
Hasted

30% increased Movement Speed and 30% increased Attack and Cast Speed.

Speed and utilityDocumented
Increased Area of Effect

100% more Area of Effect.

OffenceDocumented
Additional Projectiles

Skills fire 4 additional Projectiles.

OffenceDocumented
Armoured

100% increased Armour.

DefenceDocumented
Evasive

100% increased Evasion Rating.

DefenceDocumented
Extra Energy Shield

Gain 25% of Maximum Life as Extra Maximum Energy Shield.

DefenceDocumented
Increased Life

50% increased maximum Life.

DefenceDocumented
Regenerates Life

Regenerate 2% of maximum Life per second.

DefenceDocumented
Crit Resistant

Hits against you have 80% reduced Critical Damage Bonus.

DefenceDocumented
Stun Resistant

250% increased Stun Threshold.

DefenceDocumented
Slow Resistant

50% less Slowing Potency of Debuffs on you.

DefenceDocumented
Damage Taken From Minions First

50% of Damage is taken from your Minions before your Life or Energy Shield.

DefenceDocumented
Trail of Fire

Creates Ignited Ground that lasts for 3 seconds.

HazardsDocumented
Trail of Ice

Creates Chilled Ground that lasts for 4 seconds.

HazardsDocumented
Trail of Lightning

Creates Shocked Ground that lasts for 4 seconds.

HazardsDocumented
Periodically Unleashes Fire

Periodically triggers a Fire effect. The exact player-facing damage is not published in the reference table.

HazardsPartial
Periodically Unleashes Ice

Periodically unleashes an Ice Nova.

HazardsDocumented
Periodically Unleashes Lightning

Periodically triggers a Lightning effect. The exact player-facing damage is not published in the reference table.

HazardsPartial
Periodic Fire Explosions

Creates circular ground areas that explode for Fire Damage.

HazardsDocumented
Periodic Cold Explosions

Creates circular ground areas that explode for Cold Damage.

HazardsDocumented
Periodic Lightning Explosions

Creates circular ground areas that explode for Lightning Damage.

HazardsDocumented
Conjures Flame Walls

Periodically creates Flame Walls.

HazardsDocumented
Conjures Ice Prisons

Periodically creates walls of ice.

HazardsDocumented
Conjures Lightning Storms

Periodically marks several ground locations, then calls down Lightning bolts at them.

HazardsDocumented
Magma Barrier

Creates a Magma Barrier that absorbs Hit damage up to a fixed amount, explodes when depleted, and returns after a delay. Exact player values scale separately from the monster version.

DefencePartial
Lightning Mirages When Hit

Triggers a Lightning Mirage when Hit, subject to a global cooldown.

HazardsDocumented
Soul Siphoner

Creates concentric Physical Damage over Time rings. The current rings apply damage-dealt and Skill Speed penalties to enemies; exact stolen player values require in-game verification.

HazardsPartial
Bombardier

Periodically fires mortar projectiles. Exact player damage is not published in the reference table.

HazardsPartial
Explodes Nearby Corpses

Explodes nearby corpses for Physical Damage based on the corpse's Maximum Life. The exact percentage is not published in the player table.

HazardsPartial
Heals Allies and Suppresses Foe Recovery

Periodically heals nearby allies for 10% of Life over 2 seconds and applies 60% reduced Life and Energy Shield Recovery Rate to enemies. It does not heal the owner or player Minions.

Auras and minionsDocumented
Shroud Walker

Teleports to distant enemies and creates a Smoke Cloud.

Speed and utilityDocumented
Soul Eater

Gain 1% increased Skill Speed and 1% additional Damage Reduction per consumed Soul, up to 50 Souls.

OffenceDocumented
Siphons Flask Charges

Enemy Flasks lose 0.05 charges per second.

Speed and utilityDocumented
Prevents Recovery Above 50%

Nearby enemies cannot recover Life or Energy Shield above 35%.

Auras and minionsDocumented
Hinder Aura

Nearby enemies are Hindered with 30% reduced Movement Speed.

Auras and minionsDocumented
Temporal Bubble

Enemies inside have reduced Action Speed and Cooldown Recovery Rate, and Debuffs on them expire more slowly. Published values vary by modifier tier.

Auras and minionsPartial
Elemental Resistance Aura

You and nearby allies gain Elemental Resistances. The documented normal and enhanced values are +20% and +35%.

Auras and minionsDocumented
Energy Shield Aura

You and nearby allies gain Maximum Life as Extra Maximum Energy Shield. The documented normal and enhanced values are 12% and 30%.

Auras and minionsDocumented
Haste Aura

You and nearby allies gain 25% increased Attack and Cast Speed and 25% increased Movement Speed.

Auras and minionsDocumented
Extra Physical Damage Aura

You and nearby allies gain increased Global Physical Damage. The documented normal and enhanced values are 20% and 40%.

Auras and minionsDocumented
Proximal Tangibility

Can only be damaged by enemies in Close Range. The exact radius is not confirmed in the source table.

DefencePartial
Powerful Minions

Minions have 25% increased Damage and 50% increased maximum Life.

Auras and minionsDocumented
Reviving Minions

Revives nearby Minion corpses. The exact player-side cooldown and limits are not published in the reference table.

Auras and minionsPartial
Empowering Reviving Minions

Revives nearby Minion corpses with an enhanced modifier. Exact player-side values are not published.

Auras and minionsPartial
Periodic Invulnerability Aura

Applies a short Immunity buff to nearby allies. The buff is removed when the owner dies, and affected allies cannot gain another Immunity buff.

Auras and minionsDocumented
Empowered Periodic Invulnerability Aura

Applies the enhanced version of the short Immunity buff to nearby allies. Exact duration and cooldown are not published in the player table.

Auras and minionsPartial
Periodically Enrages

Every 9 seconds, become Frenzied for 5 seconds with 40% increased Damage and 25% increased Action Speed. The listed 50% reduced Damage Taken still requires confirmation.

OffencePartial
Enraged

40% increased Damage and 25% increased Action Speed. The listed 50% reduced Damage Taken still requires confirmation.

OffencePartial
Volatile Plants

Creates purple explosive plants that deal Damage. Exact player damage is not published in the reference table.

HazardsPartial
Empowering Volatile Plants

Creates enhanced explosive plants whose explosions also grant allies about 10% of Physical Damage as Extra Chaos Damage for a duration.

HazardsPartial
Volatile Crag

Creates volatile orbs that pursue enemies and explode on contact. Exact player damage is not published.

HazardsPartial
Empowering Volatile Crag

Creates the enhanced volatile-orb effect. Exact player values are not published.

HazardsPartial

Vaal Cultivation Orb

Other Unique rule

Headhunter is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
Belts
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

How to get Headhunter

World drop

Vaal Orb outcomes

4 outcomes / 10 enchantments

Vaal Orb can corrupt Headhunter. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments10

+(10-15) to StrengthLevel 1

+(10-15) to DexterityLevel 1

+(10-15) to IntelligenceLevel 1

+(20-25)% to Fire ResistanceLevel 1

+(20-25)% to Cold ResistanceLevel 1

+(20-25)% to Lightning ResistanceLevel 1

+(1-3)% to Maximum Fire ResistanceLevel 1

+(1-3)% to Maximum Cold ResistanceLevel 1

+(1-3)% to Maximum Lightning ResistanceLevel 1

+1 to Maximum Endurance ChargesLevel 1

View every corruption outcome and enchantment

How it works

1 interactions
01
Rare modifier theft

Killing a rare monster grants its modifiers for 60 seconds; modifiers from later rare kills can overlap while their durations remain active.

Important details

1
  • The main effect requires rare-monster kills and provides no stolen modifiers before the first kill.

Patch history

2 changes
0.4.0d
Direct change

Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique.

0.2.1
Direct change

Headhunter now steals enemy modifiers for 60 seconds (previously 20 seconds). This change automatically affects existing items.

Item view