Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
AttackChannellingMeleeMetaSustained
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
AmmunitionAoEAttackColdHazardProjectileSustained
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
AttackColdProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
AoEAttackColdMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
AmmunitionAoEAttackFireMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
AoEAttackMeleePayoffSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
AoEAttackChainingLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
AoEAttackLightningProjectileRepeatable
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
AoEAttackColdMeleeShapeshiftStrikeWerewolf
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Strike with your Mace.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Maces
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
AoEAttackLightningProjectile
- Requirements
- Bows, Level (1-90), (4-157) Dex
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
CompanionMinionPersistent
- Requirements
- Any Melee Martial Weapon, Level (1-90)
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
AoEAttackBearMeleeShapeshiftStrike
- Requirements
- Level (1-90), Talismans
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
ChaosCompanionMinionPersistentPhysical
- Requirements
- Level (1-90)
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
AoEAttackFireProjectile
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
AoEAttackBearMeleeShapeshiftSlamTravel
- Requirements
- Level (1-90), Talismans
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
AoEAttackChannellingProjectileShapeshiftSustainedWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
AttackChannellingDurationMeleePhysical
- Requirements
- Bucklers, Level 1
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
AoEAttackChannellingFireMeleeStrike
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
AmmunitionAoEAttackColdMergingProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
AoEAttackDurationFireProjectileRepeatable
- Requirements
- Bows, Level (1-90)
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
AmmunitionAoEAttackChannellingLightningProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
AoEAttackChaosDurationProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Perform an Unarmed Strike.
AoEAttackMeleeStrike
- Requirements
- Level (1-90)
Strike with your Quarterstaff.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Quarterstaves
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BuffDurationFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
AoEAttackProjectileSustained
- Requirements
- Bows, Level (1-90), (4-157) Dex
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
AoEAttackChannellingMeleePhysical
- Requirements
- Armoured Shield, Level 1
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
DurationMinionPhysical
- Requirements
- Level (1-90), (4-157) Int
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
AoEAttackMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
AoEAttackBearChannellingMeleeShapeshiftSlam
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
AoEAttackDurationMeleePhysicalStrike
- Requirements
- Level (1-90), (4-157) Dex, Spears
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
AmmunitionAttackFireProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
BuffChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
AoEAttackDurationMeleeShapeshiftStrikeWyvern
- Requirements
- Level (1-90), Talismans
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalSustained
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
BuffCompanionMinionPersistent
- Requirements
- Level (1-90), (4-157) Dex
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
AoEAttackDetonatorFireProjectileShapeshiftWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
AoEAttackMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackColdProjectile
- Requirements
- Level (1-90), Unarmed
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
AoEAttackColdMeleeStrikeTrigger
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
AoEAttackFireLightningPhysical
- Requirements
- Level (1-90), Spears
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalTravel
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
AoEAttackDurationMeleePhysical
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
AmmunitionAoEAttackLightningPayoffProjectile
- Requirements
- Crossbows, Level (1-90), (4-86) Str, (4-86) Dex