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LightningMasterySupport

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Lightning Mastery

Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
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Explicit compatibility

Compatible skill gems

61

61 skill gems, page 1 of 2

SorceressArc
ArcTier 5

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

ChainingLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ArchmageSkill
ArchmageTier 14

While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

BuffLightningPersistent
Requirements
Level (1-90), (4-157) Int
FluttermothSkillIcon
Azmerian SwarmsSkill Gems

While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.

BuffColdDurationFireLightningMinionPersistent
Requirements
Level (1-90)
SorceressBallLightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

AoEChainingDurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
CastonFreezeShockIgnite

While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.

BuffColdFireLightningMetaPersistentTrigger
Requirements
Level (1-90), (4-157) Int
CastOnShockSkill
Cast on ShockMeta Skill Gem

While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.

BuffLightningMetaPersistentTrigger
Requirements
Level (1-90), (4-157) Int
MonkChargedStaff

Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.

AoEAttackBuffConditionalDurationLightningSpell
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
ExpeditionRunewordHazard

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.

AoEAttackDurationHazardLightning
Requirements
Level (1-90)
Conductivity
ConductivitySkill Gems

Curse all targets in an area after a short delay, lowering their Lightning Resistance.

AoECurseDurationLightningRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ThunderfistUniqueSkill
Crackling PalmSkill Gems

When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.

AoEAttackBuffLightningPersistent
Requirements
Level (1-90), Unarmed
RangerElectrocutingRodSkill

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AoEAttackDurationLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ElementalConfluxSkill

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.

BuffColdDurationFireLightningPersistent
Requirements
Level (1-90), (4-157) Int
MonkInvokerWildStrike

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

AoEChainingColdFireLightningProjectileSpell
Requirements
Level (1-90)
ElementalInvocationSkill

While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

BuffColdFireInvocationLightningMetaPersistent
Requirements
Level (1-90), (4-86) Dex, (4-86) Int
SorceressElementalStorm
Elemental StormSkill Gems

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

AoEColdDurationFireLightningOrbSpell
Requirements
Level (1-90)
HuntressExtraElements

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

AoEAttackColdFireLightningMeleeNova
Requirements
Level (1-90), (4-157) Dex, Spears
AmazonElementalInfusionSkillIcon
Elemental SurgeSkill Gems

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AoEAttackColdFireLightningTrigger
Requirements
Level (1-90)
elementalweakness

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

AoEColdCurseDurationFireLightningRepeatable
Requirements
Level (1-90), (4-157) Int
EnervatingNovaWeaponSkill
Enervating NovaSkill Gems

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.

AoEDurationLightningNovaRepeatableSpell
Requirements
Level (1-90), (4-157) Int
MonkLightningStrike

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AoEAttackLightningMeleeProjectileSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
RangerBrewConcoctionLightningSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackLightningProjectile
Requirements
Level (1-90), Unarmed
WrathAuraWeaponSkill
FulminationSkill Gems

While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.

AuraBuffLightningPersistent
Requirements
Level (1-90), (4-157) Int
GalvanicFieldWeaponSkill
Galvanic FieldSkill Gems

Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.

AoEBuffChainingDurationLightningOrbSpell
Requirements
Level (1-90), (4-157) Int
MonkGatheringStorm

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

AoEAttackChannellingDurationLightningMeleeTravel
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
HeraldOfThunderSkill

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

AoEAttackBuffHeraldLightningPayoffPersistent
Requirements
Any Martial Weapon, Level (1-90), (4-157) Dex
RangerLightningArrow

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AoEAttackChainingLightningProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
LightningBoltSkillStaff
Lightning BoltSkill Gems

Call down a Shocking bolt of Lightning to strike enemies in a small area.

AoELightningRepeatableSpell
Requirements
Level (1-90), (4-157) Int
SorceressLightningConduit

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

AoELightningSpell
Requirements
Level (1-90), (4-157) Int
RangerLightningRodRainSkill

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Bows, Level (1-90), (4-157) Dex
HuntressStormSpear

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AoEAttackLightningProjectileRepeatable
Requirements
Level (1-90), (4-157) Dex, Spears
SorceressLightningWarp

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

AoEDurationLightningRemnantRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerMagneticSalvo

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AoEAttackLightningProjectile
Requirements
Bows, Level (1-90), (4-157) Dex
SorceressManaTempest

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

BuffLightningSpellStorm
Requirements
Level (1-90), (4-157) Int
SorceressOrbOfStorms

Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.

AoEChainingDurationLightningOrbRemnantRepeatable
Requirements
Level (1-90), (4-157) Int
ElementalPowerSkillWand

Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.

BuffColdConditionalDurationFireLightningSpell
PrimalStrikesSkillIcon

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-157) Dex, Spears
PurityofLightningWeaponSkill

Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.

AuraBuffLightningPersistent
Requirements
Level (1-90), (4-48) Str, (4-122) Int
ChallengersAscentSkill

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

AoEAttackLightningMeleePhysicalSlamTravel
Requirements
Level (1-90)
MercShardDespoiler

While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

BuffColdDurationFireLightningPersistentPhysical
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
AtzirisContempt

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AoEAttackFireLightningPhysical
Requirements
Level (1-90), Spears
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
SiphonElements

While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.

BuffColdFireLightningPersistentRemnant
Requirements
Level (1-90), (4-157) Int
MonkSiphoningStrike

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchStormSkeleton

Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.

LightningMinionPersistent
Requirements
Level (1-90), (4-157) Int
SorceressColdSnap
SnapTier 5

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

AoEColdFireLightningPayoffRemnantRepeatable
Requirements
Level (1-90), (4-157) Int
WitchunterSpellAegis
Sorcery WardSkill Gems

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

BuffColdFireLightningPersistentSpell
Requirements
Level (1-90)
SorceressSpark
SparkTier 1

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

DurationLightningProjectileRepeatableSpell
Requirements
Level (1-90), (4-157) Int
HuntressOverchargedSpear

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AoEAttackDurationLightningProjectileRepeatableSustained
Requirements
Level (1-90), (4-157) Dex, Spears