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CloseCombatSupport

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Close Combat I

Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
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Compatible skill gems

180

180 skill gems, page 3 of 4

DruidWolfLeapAttack
PounceTier 3

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

AoEAttackDurationMarkMeleeMetaMinion
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
PrimalStrikesSkillIcon

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-157) Dex, Spears
UnarmedDefaultSkill
PunchSkill Gems

Perform an Unarmed Strike.

AoEAttackMeleeStrike
Requirements
Level (1-90)
QuarterstaffDefaultSkill

Strike with your Quarterstaff.

AoEAttackMeleeStrike
Requirements
Level (1-90), Quarterstaves
RitualistQueenInTheMistsSkill

While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.

AoEAttackBuffPersistentPhysical
Requirements
Level (1-90)
WitchReservationRaginSpirits

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

BuffDurationFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
RangerRainOfArrowsSkill

Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.

AoEAttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
BruteShieldBlock
Raise ShieldSkill Gems

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AoEAttackChannellingMeleePhysical
Requirements
Armoured Shield, Level 1
WitchRaiseZombie

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

DurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
HuntressBloodHunt
RakeTier 3

Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
DruidBearRampage
RampageTier 11

Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.

AoEAttackBearChannellingMeleeShapeshiftSlam
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
HuntressRapidAssault

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

AoEAttackDurationMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
RapidShotIncendiary

Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.

AmmunitionAttackFireProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
WitchRavenousSwarm

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

BuffChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
DruidWyvernSwipe
RendSkill Gems

Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.

AoEAttackDurationMeleeShapeshiftStrikeWyvern
Requirements
Level (1-90), Talismans
RequiemChargeSkillCrossbow
RequiemSkill Gems

Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.

AmmunitionAoEAttackColdConditionalProjectile
Requirements
Crossbows, Level (1-90)
BruteResonatingShield

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalSustained
Requirements
Armoured Shield, Level (1-90), (4-157) Str
RhoaMountSkillIcon
Rhoa MountTier 14

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

BuffCompanionMinionPersistent
Requirements
Level (1-90), (4-157) Dex
ChallengersAscentSkill

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

AoEAttackLightningMeleePhysicalSlamTravel
Requirements
Level (1-90)
DruidRollingMagma

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

AoEAttackDetonatorFireProjectileShapeshiftWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
BruteDoubleSlam

Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.

AoEAttackMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
SorceressSummonFireDjinn

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

CommandFireMinionPersistent
Requirements
Level (1-90)
RangerBrewConcoctionColdSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackColdProjectile
Requirements
Level (1-90), Unarmed
MonkShatteringPalm

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

AoEAttackColdMeleeStrikeTrigger
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
AtzirisContempt

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AoEAttackFireLightningPhysical
Requirements
Level (1-90), Spears
BruteShieldCharge

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalTravel
Requirements
Armoured Shield, Level (1-90), (4-157) Str
BruteShieldWall

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

AoEAttackDurationMeleePhysical
Requirements
Armoured Shield, Level (1-90), (4-157) Str
RapidShotStormblast

Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.

AmmunitionAoEAttackLightningPayoffProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
RangerShockchainSkill

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

AoEAttackChainingLightningPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
DruidFrozenClaws
ShredSkill Gems

Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.

AoEAttackColdMeleePayoffProjectileShapeshift
Requirements
Level (1-90), Talismans
SiegeCascadePhysical

Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.

AmmunitionAoEAttackProjectileSustained
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkSiphoningStrike

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

AoEAttackLightningMeleePayoffStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WitchArsonistSkeleton

Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

DetonatorFireMinionPersistent
Requirements
Level (1-90), (4-157) Int
WitchBruteSkeleton

Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.

MinionPayoffPersistentPhysicalWarcry
Requirements
Level (1-90), (4-157) Int
WitchReaverSkeleton

Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchArcherSkeleton
Skeletal SniperSkill Gems

Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.

ChaosFireMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
WitchWarriorSkeleton

Activate to summon Reviving Skeletal Warriors.

MinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ExpeditionVerisiumComet
SkyfallSkill Gems

Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .

AoEColdConditionalMinionPhysicalRepeatableSpell
Requirements
Level (1-90)
RangerSnipeShotArrow
SnipeTier 3

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

AoEAttackChannellingColdPayoffProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
ShieldNightfall1

Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.

AoEAttackColdMeleePhysicalProjectileSlam
Requirements
Any Shield, Level (1-90)
SolarisSpearSkillIcon

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

AoEAttackConditionalFireProjectileSustained
Requirements
Level (1-90), (4-157) Dex, Spears
SpearDefaultSkill
Spear StabSkill Gems

Strike with your Spear.

AoEAttackMeleeStrike
Requirements
Level (1-90), Spears
Spear Throw skill icon
Spear ThrowSkill Gems

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

AoEAttackProjectileRepeatable
Requirements
Level (1-90), Spears
HuntressSpearField

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

AoEAttackDurationHazardMeleeSustained
Requirements
Level (1-90), (4-157) Dex, Spears
RangerSpiralVolleySkill

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

AttackProjectileSustained
Requirements
Bows, Level (1-90), (4-157) Dex
RoostOfTheRavenKingSwarm

A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.

AoEChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
TheAncientOrder
Spirit VesselMeta Skill Gem

Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.

CompanionMetaMinionPersistent
Requirements
Level (1-90)
MonkWindPalm

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

AoEAttackBuffDurationMeleePhysicalProjectile
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves