Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
AoEAttackDurationMeleeShapeshiftStrikeWyvern
- Requirements
- Level (1-90), Talismans
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalSustained
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
BuffCompanionMinionPersistent
- Requirements
- Level (1-90), (4-157) Dex
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
AoEAttackLightningMeleePhysicalSlamTravel
- Requirements
- Level (1-90)
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
AoEAttackDetonatorFireProjectileShapeshiftWyvern
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
AoEAttackMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
CommandFireMinionPersistent
- Requirements
- Level (1-90)
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
AoENovaPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Str
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
AoEAttackColdProjectile
- Requirements
- Level (1-90), Unarmed
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
AoEAttackColdMeleeStrikeTrigger
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
AoEAttackFireLightningPhysical
- Requirements
- Level (1-90), Spears
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
AoEAttackChannellingMeleePhysicalTravel
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
AoEAttackDurationMeleePhysical
- Requirements
- Armoured Shield, Level (1-90), (4-157) Str
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
AoEAttackChainingLightningPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
AoEAttackLightningMeleePayoffStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
DetonatorFireMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
MinionPayoffPersistentPhysicalWarcry
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
ColdMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
ChaosFireMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
LightningMinionPersistent
- Requirements
- Level (1-90), (4-157) Int
Activate to summon Reviving Skeletal Warriors.
MinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
AoEColdConditionalMinionPhysicalRepeatableSpell
- Requirements
- Level (1-90)
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
AoEColdFireLightningPayoffRemnantRepeatable
- Requirements
- Level (1-90), (4-157) Int
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
AoEAttackChannellingColdPayoffProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
AoEAttackColdMeleePhysicalProjectileSlam
- Requirements
- Any Shield, Level (1-90)
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
AoEDurationFireOrbRepeatableSpellSustained
- Requirements
- Level (1-90), (4-157) Int
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
AoEAttackConditionalFireProjectileSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Strike with your Spear.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), Spears
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
AoEAttackProjectileRepeatable
- Requirements
- Level (1-90), Spears
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
AoEAttackDurationHazardMeleeSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
AoEChaosDurationMinionPersistentPhysical
- Requirements
- Level (1-90), (4-157) Int
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.
CompanionMetaMinionPersistent
- Requirements
- Level (1-90)
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
AoEAttackBuffDurationMeleePhysicalProjectile
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
AoEAttackDurationMeleeSlamTravel
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
AoEAttackColdDurationMeleePhysicalSlam
- Requirements
- Level (1-90), Two Hand Maces
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
AoEAttackDurationLightningProjectileRepeatableSustained
- Requirements
- Level (1-90), (4-157) Dex, Spears
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
AoEAttackLightningMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
AoEAttackDurationLightningProjectileRepeatable
- Requirements
- Bows, Level (1-90), (4-157) Dex
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
CompanionFireMinionPersistent
- Requirements
- Level (1-90)
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
AoEAttackDurationMeleePayoffSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
AoEAttackChannellingMeleeSlamStaged
- Requirements
- Level (1-90), (4-157) Str, Two Hand Maces
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
MinionPersistent
- Requirements
- Level (1-90)
Strike with your Sword.
AoEAttackMeleeStrike
- Requirements
- Level (1-90), One Hand Swords
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
AoEAttackConditionalDurationMeleeSustained
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
AoEAttackLightningMeleeStrike
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
AoEDurationPhysicalPlantSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
AoEAttackDetonatorLightningMeleeSlamTravel
- Requirements
- Level (1-90), (4-157) Dex, Spears