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SecondWindSupport

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Second Wind II

Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
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67 skill gems, page 1 of 2

DruidOracleSpellfluxSkill
Align FateSkill Gems

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.

BuffPersistent
Requirements
Level (1-90)
ExpeditionAnimusExhange
Animus ExchangeSkill Gems

Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.

Spell
Requirements
Level (1-90)
SorceressArcticArmour

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

BuffColdPersistentSpellStagedSustained
Requirements
Level (1-90), (4-157) Int
DruidTundraHunter

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEBuffColdDurationNovaShapeshiftWarcry
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
RangerBarrageSkill
BarrageTier 5

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

BuffDurationSpell
Requirements
Bows, Spears, Level (1-90), (4-157) Dex
SorceressBlinkReservation
BlinkSkill Gems

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

BuffSpellTravel
Requirements
Level (1-90)
MarkoftheBloodhoundSkillIcon

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

AoEAttackDurationMarkPayoffPhysicalTrigger
Requirements
Level (1-90), (4-157) Dex
MercClusterGrenade

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.

AoEAttackFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
HuntressSummonCompanion
Companion: {0}Skill Gems

Summon a Reviving Beast Companion to aid you in combat.

CompanionMinionPersistent
Requirements
Level (1-90), (4-157) Dex
DruidCrossSlash

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

AoEAttackMeleeShapeshiftWerewolf
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
WitchTransformDemon
Demon FormSkill Gems

Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.

BuffShapeshift
Requirements
Level (1-90)
ImpaleSkillIcon
DisengageTier 1

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

AoEAttackMeleeStrikeTravel
Requirements
Level (1-90), (4-157) Dex, Spears
ExplosiveGrenade

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AoEAttackDetonatorFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
SorceressEyeofWinter

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

ColdProjectileSpell
Requirements
Level (1-90), (4-157) Int
DruidFlameBreath

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

AoEAttackChannellingDetonatorDurationFireShapeshift
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressFlameblast
FlameblastTier 13

Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.

AoEChannellingFireNovaSpellStaged
Requirements
Level (1-90), (4-157) Int
FlashbangGrenade

Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.

AoEAttackGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
WarriorForgeHammer

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

AoEAttackDurationFireMeleeSlam
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
WarriorShieldingCry

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEAttackDurationMeleeNovaPhysicalTrigger
Requirements
Armoured Shield, Level (1-90), (4-157) Str
FreezingMarkSkill

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

BuffColdDurationMark
Requirements
Level (1-90), (4-86) Dex, (4-86) Int
SorceressFrostBomb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

AoEColdDurationOrbRemnantSpell
Requirements
Level (1-90), (4-157) Int
SorceressFrostWall

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

AoEColdDurationSpell
Requirements
Level (1-90), (4-157) Int
ToxicGrenade

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AoEAttackChaosDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
MonkGhostDance

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

BuffPersistent
Requirements
Level (1-90), (4-86) Dex, (4-86) Int
MartialArtistSpectralBellSkill
Hollow FocusSkill Gems

While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.

AoEAttackBuffDurationPersistent
Requirements
Any Melee Martial Weapon, Level (1-90)
RangerShearingBolts

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

AoEAttackBuffColdDurationProjectileSpell
Requirements
Bows, Spears, Level (1-90), (4-157) Dex
TemporalistSynchronisationofPainSkill

Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.

AoEDurationRepeatableSpell
Requirements
Level (1-90)
BruteInfernalCry

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEDurationFireNovaTriggerWarcry
Requirements
Level (1-90), (4-157) Str
SorceressSummonSandDjinn

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

CommandMinionPersistentPhysical
Requirements
Level (1-90)
SorceressLightningConduit

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

AoELightningSpell
Requirements
Level (1-90), (4-157) Int
DruidLunarBlessing

Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.

AoEAttackBuffColdDurationShapeshiftTrigger
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
SorceressManaTempest

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

BuffLightningSpellStorm
Requirements
Level (1-90), (4-157) Int
MonkInvokerMeditate
MeditateSkill Gems

Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.

ChannellingSpell
Requirements
Level (1-90)
AtzirisRule

Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.

BuffDurationPersistent
Requirements
Level (1-90), (4-157) Int
DruidOracleRipFromTimeSkill

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

AoENovaSpell
Requirements
Level (1-90)
SorceressSummonWaterDjinn

Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.

ColdCommandMinionPersistent
Requirements
Level (1-90)
OilGrenade

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.

AoEAttackDurationFireGrenadeProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
ExpeditionVerisiumInfusion

Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.

RepeatableSpell
Requirements
Level (1-90)
RitualistQueenInTheMistsSkill

While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.

AoEAttackBuffPersistentPhysical
Requirements
Level (1-90)
ExpeditionRainofBlades
Rain of BladesSkill Gems

Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.

AoEAttackBuffDurationTrigger
Requirements
Any Martial Weapon, Level (1-90)
WitchRavenousSwarm

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

BuffChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ExpeditionRunicFortress
RefutationSkill Gems

Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.

BuffDurationRepeatableSpell
Requirements
Level (1-90)
ChallengersAscentSkill

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

AoEAttackLightningMeleePhysicalSlamTravel
Requirements
Level (1-90)
HuskofDreamsSkill

Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

AoEDurationSpellStaged
Requirements
Level (1-90)
SerlesMasterwork
Runic TemperingSkill Gems

Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.

Channelling
Requirements
Level (1-90)
SorceressSummonFireDjinn

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

CommandFireMinionPersistent
Requirements
Level (1-90)
BruteSeismicCry

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoENovaPhysicalWarcry
Requirements
Level (1-90), (4-157) Str
SigilofPowerWeaponSkill
Sigil of PowerSkill Gems

Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

AoEDurationSpellStaged
Requirements
Level (1-90), (4-157) Int