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Physical Mastery

Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
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Compatible skill gems

68

68 skill gems, page 1 of 2

AbsolutionBlast

[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.

AoEDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
AbyssDeathPactSkill
Abyssal PactSkill Gems

Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.

AoEMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
RangerBrewConcoctionPoisonSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
BruteHeavyStrike

Strike with a forceful blow, knocking enemies back and weakening their Armour.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
FluttermothSkillIcon
Azmerian SwarmsSkill Gems

While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.

BuffColdDurationFireLightningMinionPersistent
Requirements
Level (1-90)
ThePackLeaderBaseMinionSkill
Azmerian WolfSkill Gems

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
RangerBrewConcoctionBleedSkill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AoEAttackPhysicalProjectile
Requirements
Level (1-90), Unarmed
PrimalistBloodBoilsSkillIcon
Blood BoilSkill Gems

Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.

AoEBuffDurationPersistentPhysical
Requirements
Level (1-90)
HuntressBloodHuntSkillIcon

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

AoEAttackMeleePayoffPhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
MarkoftheBloodhoundSkillIcon

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

AoEAttackDurationMarkPayoffPhysicalTrigger
Requirements
Level (1-90), (4-157) Dex
BoneBlastWeaponSkill
Bone BlastSkill Gems

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.

AoEDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneCage
Bone CageTier 3

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

AoEDurationNovaPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WitchBoneOffering

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.

AoEBuffDurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
WitchBoneStorm
BonestormTier 5

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

AoEChannellingPhysicalProjectileSpell
Requirements
Level (1-90), (4-157) Int
DruidBriarpatch

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

AoEBuffDurationPersistentPhysicalPlantSpell
Requirements
Level (1-90), (4-86) Str, (4-86) Int
MurkshaftToads

This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon

AoEAttackChaosPhysicalTrigger
Requirements
Level (1-90)
HandoftheClanSkill

Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
ChokingMistsSkillIcon
Crushing FearSkill Gems

Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.

AoEAttackChaosMeleePhysicalStrike
Requirements
Level (1-90), Quarterstaves
WitchDetonateDead

Cause a Corpse to violently explode, damaging surrounding enemies.

AoEDetonatorFirePhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
ExpeditionDetonateLiving
Detonate LivingSkill Gems

Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.

AoEPhysicalRepeatableSpell
Requirements
Level (1-90)
BruteWarbringerEncasedJade
Encase in JadeSkill Gems

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

BuffDurationPhysicalSpell
Requirements
Level (1-90)
DruidEntangle
EntangleTier 1

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

AoEDurationPhysicalPlantRepeatableSpellSustained
Requirements
Level (1-90), (4-86) Str, (4-86) Int
BloodTendrilsSkill
ExsanguinateSkill Gems

Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.

ChainingDurationPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
WarriorShieldingCry

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoEAttackDurationMeleeNovaPhysicalTrigger
Requirements
Armoured Shield, Level (1-90), (4-157) Str
Murkmaw

Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.

AoEBuffPersistentPhysical
Requirements
Level (1-90)
HeraldOfBloodSkill

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

AoEAttackBuffHeraldPayoffPersistentPhysical
Requirements
Any Martial Weapon, Level (1-90), (4-86) Str, (4-86) Dex
AtziriHeraldOfBlood

Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.

AoEAttackBuffHeraldPayoffPersistentPhysical
Requirements
Level (1-90)
SorceressSummonSandDjinn

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

CommandMinionPersistentPhysical
Requirements
Level (1-90)
SorceressSandDjinnCorpseBeetles

Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.

CommandDurationMinionPersistent
Requirements
Level (1-90)
MonkKillingPalm

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
MistRavenSummon
Mist RavenSkill Gems

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.

ChaosCompanionMinionPersistentPhysical
Requirements
Level (1-90)
HuntressBucklerParry
ParrySkill Gems

Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AttackChannellingDurationMeleePhysical
Requirements
Bucklers, Level 1
PowerSiphonWeaponSkill
Power SiphonSkill Gems

Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.

PhysicalSpell
Requirements
Level (1-90), (4-157) Int
RitualistQueenInTheMistsSkill

While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.

AoEAttackBuffPersistentPhysical
Requirements
Level (1-90)
BruteShieldBlock
Raise ShieldSkill Gems

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AoEAttackChannellingMeleePhysical
Requirements
Armoured Shield, Level 1
WitchRaiseZombie

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

DurationMinionPhysical
Requirements
Level (1-90), (4-157) Int
HuntressBloodHunt
RakeTier 3

Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.

AoEAttackMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
HuntressRapidAssault

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

AoEAttackDurationMeleePhysicalStrike
Requirements
Level (1-90), (4-157) Dex, Spears
WitchRavenousSwarm

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

BuffChaosDurationMinionPersistentPhysical
Requirements
Level (1-90), (4-157) Int
ReapWeaponSkill
ReapSkill Gems

Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.

AoEDurationPhysicalSpell
Requirements
Level (1-90), (4-157) Int
BruteResonatingShield

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalSustained
Requirements
Armoured Shield, Level (1-90), (4-157) Str
ChallengersAscentSkill

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

AoEAttackLightningMeleePhysicalSlamTravel
Requirements
Level (1-90)
BruteScavengedPlating

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

BuffDurationPersistentPhysical
Requirements
Level (1-90), (4-157) Str
BruteSeismicCry

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

AoENovaPhysicalWarcry
Requirements
Level (1-90), (4-157) Str
MercShardDespoiler

While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

BuffColdDurationFireLightningPersistentPhysical
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
AtzirisContempt

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AoEAttackFireLightningPhysical
Requirements
Level (1-90), Spears
BruteShieldCharge

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

AoEAttackChannellingMeleePhysicalTravel
Requirements
Armoured Shield, Level (1-90), (4-157) Str
BruteShieldWall

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

AoEAttackDurationMeleePhysical
Requirements
Armoured Shield, Level (1-90), (4-157) Str