PoE2 gem database
Skill gems
Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.- Skill gems
- 406
- Support gems
- 556

Claw Stab
Strike with your Claws.
Attack, AoE, Melee, Strike
Cluster Grenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Attack, AoE, Projectile, Grenade, Fire
Coiling Bolts
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
Spell, Projectile, Chaos, Repeatable
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Buff, Persistent
Comet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Spell, AoE, Cold, Repeatable
Conductive Runes
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Attack, AoE, Lightning, Duration, Hazard
Conductivity
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Spell, AoE, Lightning, Duration, Curse
Consecrate
Create an area of Consecrated Ground around you.
Spell, AoE, Duration, Nova
Contagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Spell, AoE, Chaos, Duration, Repeatable
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Spell, Buff, Persistent, Duration
Crackling Palm
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Buff, Attack, Persistent, AoE, Lightning
Cross Slash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Attack, Shapeshift, Werewolf, AoE, Melee
Crossbow Shot
Fire a bolt from your crossbow.
Attack, AoE, Ammunition, Projectile
Crushing Fear
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
Attack, AoE, Melee, Strike, Physical
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Attack, AoE, Melee, Strike
Dagger Stab
Strike with your Daggers.
Attack, AoE, Melee, Strike
Dark Effigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Totem, Spell, AoE, Projectile, Chaos
Dark Pact
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Spell, Minion, AoE, Chaos, Nova
Decompose
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Spell, AoE, Trigger, Fire, Chaos
Defiance Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
Banner, Buff, Persistent, AoE, Aura
Demon Form
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Shapeshift, Buff
Despair
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Spell, AoE, Chaos, Duration, Curse
Detonate Dead
Cause a Corpse to violently explode, damaging surrounding enemies.
Spell, AoE, Physical, Fire, Detonator
Detonate Living
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
Spell, AoE, Physical, Repeatable
Detonating Arrow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Attack, AoE, Projectile, Fire, Channelling
Devour
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Attack, Shapeshift, Wyvern, AoE, Melee
Discipline
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
Buff, Persistent, Aura
Disengage
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Attack, AoE, Melee, Strike, Travel
Dread Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Banner, Buff, Persistent, AoE, Aura
Earthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Attack, AoE, Melee, Slam, Duration
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Attack, AoE, Melee, Slam, Duration
Electrocuting Arrow
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Attack, AoE, Projectile, Lightning, Duration
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Buff, Persistent, Lightning, Cold, Fire
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Spell, AoE, Projectile, Trigger, Lightning
Elemental Invocation
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Buff, Persistent, Trigger, Lightning, Cold
Elemental Storm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Spell, AoE, Trigger, Lightning, Cold
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Attack, AoE, Melee, Lightning, Cold
Elemental Surge
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Trigger, Lightning, Cold
Elemental Weakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Spell, AoE, Lightning, Cold, Fire
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Spell, AoE, Projectile, Trigger, Fire
Emergency Reload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Buff, Duration
Encase in Jade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Spell, Buff, Physical, Duration
Enervating Nova
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Spell, AoE, Lightning, Duration, Nova
Enfeeble
Curse all targets in an area after a short delay, making them deal less damage.
Spell, AoE, Duration, Curse, Repeatable
Entangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
Spell, AoE, Sustained, Physical, Duration
Escape Shot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Attack, AoE, Projectile, Trigger, Cold
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Spell, Projectile, Chaos, Duration, Repeatable
Eternal March
Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
Spell, Minion
Eternal Rage
While active, you constantly regenerate Rage.
Buff, Persistent
Explosive Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Attack, AoE, Projectile, Fire
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Attack, AoE, Projectile, Grenade, Fire
Explosive Shot
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Attack, AoE, Ammunition, Projectile, Fire
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Attack, AoE, Projectile, Fire, Duration
Explosive Transmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
Buff, Spell, Persistent, AoE, Trigger
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Spell, Physical, Duration, Chaining, Repeatable
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Spell, Projectile, Cold
Falling Thunder
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Attack, AoE, Melee, Slam, Projectile
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Attack, AoE, Melee, Strike, Cold
Feast of Flesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Spell, Buff, AoE, Nova, Repeatable
Feral Invocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Buff, Persistent, Invocation, Meta