PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4Needs level 4Tier 5Needs level 5Tier 7Needs level 7Tier 8Needs level 8Tier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 3)

Engraves an available skill at level 3. Skills requiring tier 3 or lower are shown with their exact level 3 values.

59 available skills
59 skillsAll engraving categories

Elemental

8 available skills at level 3

Tier 1

4 skills
Tier 1, level 3Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
6
Int
14
Mana
15
Base Damage
100%
  • Ignites as though dealing 10 to 15 Fire damage
  • Wall deals 3.2 Fire Damage per second
  • Wall length is 5.2 metres
  • Wall duration is 4.7 seconds
  • Projectiles which pass through the wall deal 3 to 5 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 1 to 8 Added Lightning Damage
Tier 1, level 3Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
6
Int
14
Mana
13
Base Damage
100%
  • Deals 14 to 21 Cold Damage
  • Pulse and explosion radius are 2.5 metres
  • Cannot apply Exposure to enemies of level higher than 25
Tier 1, level 3Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
6
Int
14
Mana
10
Base Damage
100%
  • Deals 9 to 13 Cold Damage
  • 106% more Freeze Buildup
  • 106% more Magnitude of Chill inflicted
  • Deals 27 to 41 Cold Damage
Tier 1, level 3SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
6
Int
14
Mana
7
Base Damage
100%
  • Deals 1 to 17 Lightning Damage
  • Fires 5 Projectiles
  • Deals 14 to 20 Cold Damage
  • Fires 12 Projectiles

Tier 3

4 skills
Tier 3, level 3Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
6
Int
14
Mana
8
Base Damage
100%
  • Deals 4 to 6 Cold Damage
  • Deals 5 to 7 Cold Damage
Tier 3, level 3Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
6
Int
14
Mana
11
Base Damage
100%
  • Deals 21 to 31 Fire Damage

Occult

7 available skills at level 3

Tier 1

3 skills
Tier 1, level 3UnearthSpell, Minion, AoE, Physical, Duration

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

Requires Level
6
Int
14
Mana
10
Base Damage
100%
Minion Level
6
  • Deals 7 to 11 Physical Damage
  • Limit 8 Bone Constructs
Tier 1, level 3ContagionSpell, AoE, Chaos, Duration, Repeatable

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Requires Level
6
Int
14
Mana
11
Base Damage
100%
  • Deals 4.1 Chaos damage per second

Tier 3

4 skills
Tier 3, level 3Bone CageSpell, AoE, Physical, Duration, Nova

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

Requires Level
6
Int
14
Mana
10
Base Damage
100%
  • Deals 19 to 28 Physical Damage
Tier 3, level 3EnfeebleSpell, AoE, Duration, Curse, Repeatable

Curse all targets in an area after a short delay, making them deal less damage.

Requires Level
6
Int
14
Mana
52
Base Damage
100%
  • Curse duration is 6.2 seconds
  • Curse radius is 1.7 metres
  • Curse makes targets deal 21% less Damage
  • Curse does not apply to enemies above level 25

Primal

8 available skills at level 3

Tier 1

4 skills
Tier 1, level 3EntangleSpell, AoE, Sustained, Physical, Duration

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

Requires Level
6
Str
9
Int
9
Mana
12
Base Damage
100%
  • Deals 7 to 10 Physical Damage
  • Limit 4 Fissures
  • Deals 2 to 2 Physical Damage
Tier 1, level 3VolcanoSpell, AoE, Projectile, Sustained, Fire

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Requires Level
6
Str
9
Int
9
Mana
9
Base Damage
100%
  • Deals 7 to 11 Fire Damage
  • Deals 6 to 9 Fire Damage
  • Fires 3 Projectiles

Tier 3

4 skills
Tier 3, level 3Wing BlastAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

Requires Level
6
Str
9
Int
9
Mana
10
Base Damage
103%, 103%, 103%, 212%
Tier 3, level 3Rolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

Requires Level
6
Str
9
Int
9
Mana
11
Base Damage
85%
  • Chains 3 times
  • Impact radius is 1.4 metres
Tier 3, level 3Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
6
Str
14
Mana
20
Base Damage
100%, 100%, 100%, 30%, 108%
  • Totem gains +0% to all Elemental Resistances
Tier 3, level 3PounceAttack, Minion, Shapeshift, Werewolf, AoE

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

Requires Level
6
Str
9
Int
9
Mana
20
Cooldown
6000
Base Damage
121%, 121%, 121%, 100%, 100%, 100%
Minion Level
6
  • Limit 4 Summoned Wolves

Mace

7 available skills at level 3

Tier 1

3 skills
Tier 1, level 3BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
6
Str
14
Mana
11
Base Damage
121%, 121%, 121%, 242%
Tier 1, level 3EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
6
Str
14
Mana
11
Base Damage
48%, 48%, 48%, 223%
  • Limit 2 Jagged Ground patches
  • Impact radius is 0.6 metres

Tier 3

4 skills
Tier 3, level 3Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
6
Str
14
Mana
24
Base Damage
100%
  • Empowered Attacks Gain 32% of damage as extra Fire damage
  • Deals 6 to 9 Fire Damage
Tier 3, level 3Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
6
Str
14
Mana
10
Base Damage
36%, 36%, 36%, 85%
  • 8 to 12 Base Off Hand Physical Damage
Tier 3, level 3Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
6
Str
14
Mana
20
Base Damage
100%, 100%, 100%, 30%, 108%
  • Totem gains +0% to all Elemental Resistances

Crossbow

7 available skills at level 3

Tier 1

4 skills
Tier 1, level 3Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

Requires Level
6
Str
9
Dex
9
Mana
10
Base Damage
100%, 100%, 100%, 24%, 426%
  • Bolts Pierce 2 Targets
Tier 1, level 3Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

Requires Level
6
Str
9
Dex
9
Mana
8
Base Damage
100%, 100%, 100%, 21%, 100%
  • 232% more Freeze Buildup
  • Pierces 2 targets
  • 232% more Magnitude of Chill inflicted

Tier 3

3 skills

Spear

8 available skills at level 3

Tier 1

4 skills
Tier 1, level 3Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
6
Dex
14
Mana
6
Base Damage
60%, 60%, 60%, 163%, 242%
  • Limit 1 lodged Spears
  • Explosion radius is 4.2 metres
Tier 1, level 3TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
6
Dex
14
Mana
6
Base Damage
97%
Tier 1, level 3DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
6
Dex
14
Mana
7
Base Damage
103%, 103%, 103%, 146%
  • Grants 1 Frenzy Charges on Parried Consumption

Tier 3

4 skills
Tier 3, level 3Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
6
Dex
14
Mana
8
Base Damage
109%
Tier 3, level 3Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
6
Dex
14
Mana
6
Base Damage
115%, 115%, 115%, 134%
  • 106% more Freeze Buildup
  • 106% more Magnitude of Chill inflicted
Tier 3, level 3Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
6
Dex
14
Mana
9
Base Damage
133%, 133%, 133%, 91%

Bow

8 available skills at level 3

Tier 1

4 skills
Tier 1, level 3Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
6
Dex
14
Mana
6
Base Damage
31%
Tier 1, level 3Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
6
Dex
14
Mana
14
Base Damage
79%, 79%, 79%, 73%
  • 330% more Freeze Buildup
  • 330% more Magnitude of Chill inflicted
  • Fires 7 Projectiles

Tier 3

4 skills
Tier 3, level 3Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
6
Dex
14
Mana
20
Base Damage
58%
  • 34% more Freeze Buildup
  • 34% more Magnitude of Chill inflicted
Tier 3, level 3SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
6
Dex
14
Mana
23
Base Damage
121%, 121%, 121%, 484%, 764%
  • 33% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 3Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
6
Dex
14
Mana
9
Base Damage
24%, 24%, 24%, 109%
  • Impact radius is 1.6 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 1.7 metre radius
Tier 3, level 3Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
6
Dex
14
Mana
9
Base Damage
85%, 85%, 85%, 100%
  • Limit 1 Plants
  • Deals 11.8 Chaos damage per second

Quarterstaff

7 available skills at level 3

Tier 1

4 skills
Tier 1, level 3Frozen LocusAttack, AoE, Melee, Cold, Duration

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

Requires Level
6
Int
9
Dex
9
Mana
15
Base Damage
100%, 100%, 100%, 183%
  • Ice Crystal has 81 maximum Life
Tier 1, level 3Glacial CascadeAttack, AoE, Melee, Cold, Payoff

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

Requires Level
6
Int
9
Dex
9
Mana
12
Base Damage
48%, 48%, 48%, 145%
Tier 1, level 3Killing PalmAttack, AoE, Melee, Strike, Physical

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
6
Int
9
Dex
9
Mana
8
Base Damage
109%

Tier 3

3 skills
Tier 3, level 3Tempest BellAttack, AoE, Melee, Sustained, Duration

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

Requires Level
6
Int
9
Dex
9
Mana
19
Base Damage
100%, 100%, 100%, 122%, 54%
  • Limit 1 Bells
Tier 3, level 3Staggering PalmAttack, Buff, AoE, Melee, Strike

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

Requires Level
6
Int
9
Dex
9
Mana
9
Base Damage
97%, 97%, 97%, 61%
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.