PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5Needs level 5Tier 7Needs level 7Tier 8Needs level 8Tier 9Needs level 9Tier 11Needs level 11Tier 13Needs level 13Tier 14Needs level 14
Selected engraving level

Uncut Skill Gem (Level 4)

Engraves an available skill at level 4. Skills requiring tier 4 or lower are shown with their exact level 4 values.

80 available skills
80 skillsAll engraving categories

Elemental

12 available skills at level 4

Tier 1

4 skills
Tier 1, level 4Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
10
Int
21
Mana
17
Base Damage
100%
  • Ignites as though dealing 13 to 19 Fire damage
  • Wall deals 4.2 Fire Damage per second
  • Wall length is 5.3 metres
  • Wall duration is 4.8 seconds
  • Projectiles which pass through the wall deal 4 to 6 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 1 to 10 Added Lightning Damage
Tier 1, level 4Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
10
Int
21
Mana
15
Base Damage
100%
  • Deals 18 to 27 Cold Damage
  • Pulse and explosion radius are 2.5 metres
  • Cannot apply Exposure to enemies of level higher than 29
Tier 1, level 4Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
10
Int
21
Mana
11
Base Damage
100%
  • Deals 11 to 17 Cold Damage
  • 109% more Freeze Buildup
  • 109% more Magnitude of Chill inflicted
  • Deals 36 to 54 Cold Damage
Tier 1, level 4SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
10
Int
21
Mana
8
Base Damage
100%
  • Deals 1 to 21 Lightning Damage
  • Fires 5 Projectiles
  • Deals 18 to 26 Cold Damage
  • Fires 12 Projectiles

Tier 3

4 skills
Tier 3, level 4Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
10
Int
21
Mana
9
Base Damage
100%
  • Deals 5 to 7 Cold Damage
  • Deals 6 to 9 Cold Damage
Tier 3, level 4Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
10
Int
21
Mana
13
Base Damage
100%
  • Deals 28 to 42 Fire Damage

Tier 4

4 skills
Tier 4, level 4ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
10
Int
21
Base Damage
100%
  • Buff duration is 3.15 seconds
Tier 4, level 4Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
10
Int
21
Base Damage
100%
  • Each Remnant grants 47 Mana
Tier 4, level 4Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
10
Int
21
Base Damage
100%
Minion Level
8
Tier 4, level 4Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
10
Int
21
Base Damage
100%
  • Deals 8 to 12 Cold Damage per Stage
  • Gains a Stage every 1.13 seconds, up to a maximum of 3 Stages

Occult

11 available skills at level 4

Tier 1

3 skills
Tier 1, level 4UnearthSpell, Minion, AoE, Physical, Duration

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

Requires Level
10
Int
21
Mana
12
Base Damage
100%
Minion Level
8
  • Deals 9 to 14 Physical Damage
  • Limit 10 Bone Constructs
Tier 1, level 4ContagionSpell, AoE, Chaos, Duration, Repeatable

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Requires Level
10
Int
21
Mana
13
Base Damage
100%
  • Deals 5.5 Chaos damage per second

Tier 3

4 skills
Tier 3, level 4Bone CageSpell, AoE, Physical, Duration, Nova

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

Requires Level
10
Int
21
Mana
12
Base Damage
100%
  • Deals 25 to 37 Physical Damage
Tier 3, level 4EnfeebleSpell, AoE, Duration, Curse, Repeatable

Curse all targets in an area after a short delay, making them deal less damage.

Requires Level
10
Int
21
Mana
57
Base Damage
100%
  • Curse duration is 6.2 seconds
  • Curse radius is 1.8 metres
  • Curse makes targets deal 21% less Damage
  • Curse does not apply to enemies above level 29

Tier 4

4 skills
Tier 4, level 4ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
10
Int
21
Base Damage
100%
  • Buff duration is 3.15 seconds
Tier 4, level 4Grim FeastBuff, Spell, Minion, Persistent, Remnant

While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.

Requires Level
10
Int
21
Mana
30
Base Damage
100%
Minion Level
8
  • You can store up to 2019 collected Minion Life

Primal

12 available skills at level 4

Tier 1

4 skills
Tier 1, level 4EntangleSpell, AoE, Sustained, Physical, Duration

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

Requires Level
10
Str
13
Int
13
Mana
15
Base Damage
100%
  • Deals 9 to 13 Physical Damage
  • Limit 4 Fissures
  • Deals 2 to 3 Physical Damage
Tier 1, level 4VolcanoSpell, AoE, Projectile, Sustained, Fire

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Requires Level
10
Str
13
Int
13
Mana
11
Base Damage
100%
  • Deals 10 to 14 Fire Damage
  • Deals 8 to 12 Fire Damage
  • Fires 3 Projectiles

Tier 3

4 skills
Tier 3, level 4Wing BlastAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

Requires Level
10
Str
13
Int
13
Mana
12
Base Damage
112%, 112%, 112%, 231%
Tier 3, level 4Rolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

Requires Level
10
Str
13
Int
13
Mana
13
Base Damage
92%
  • Chains 3 times
  • Impact radius is 1.4 metres
Tier 3, level 4Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
10
Str
21
Mana
23
Base Damage
100%, 100%, 100%, 33%, 118%
  • Totem gains +0% to all Elemental Resistances
Tier 3, level 4PounceAttack, Minion, Shapeshift, Werewolf, AoE

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

Requires Level
10
Str
13
Int
13
Mana
22
Cooldown
5900
Base Damage
132%, 132%, 132%, 100%, 100%, 100%
Minion Level
8
  • Limit 4 Summoned Wolves

Tier 4

4 skills
Tier 4, level 4BriarpatchBuff, Spell, Persistent, AoE, Sustained

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

Requires Level
10
Str
13
Int
13
Base Damage
100%
  • Stores 1% of Physical Attack damage dealt, up to 20
Tier 4, level 4Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
10
Str
21
Base Damage
100%
  • An additional +17.67% of Overkill damage contributes to base Ignite damage
Tier 4, level 4Savage FuryBuff, Persistent, Duration

While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

Requires Level
10
Str
13
Int
13
Base Damage
100%
  • Buff grants Onslaught and 21% more damage

Mace

11 available skills at level 4

Tier 1

3 skills
Tier 1, level 4BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
10
Str
21
Mana
13
Base Damage
132%, 132%, 132%, 264%
Tier 1, level 4EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
10
Str
21
Mana
12
Base Damage
53%, 53%, 53%, 243%
  • Limit 2 Jagged Ground patches
  • Impact radius is 0.7 metres

Tier 3

4 skills
Tier 3, level 4Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
10
Str
21
Mana
27
Base Damage
100%
  • Empowered Attacks Gain 33% of damage as extra Fire damage
  • Deals 8 to 12 Fire Damage
Tier 3, level 4Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
10
Str
21
Mana
11
Base Damage
40%, 40%, 40%, 93%
  • 11 to 17 Base Off Hand Physical Damage
Tier 3, level 4Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
10
Str
21
Mana
23
Base Damage
100%, 100%, 100%, 33%, 118%
  • Totem gains +0% to all Elemental Resistances

Tier 4

4 skills
Tier 4, level 4Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
10
Str
21
Base Damage
100%
  • Stores 160% of mitigated Physical damage, up to 296
Tier 4, level 4Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
10
Str
21
Base Damage
100%, 100%, 100%, 227%
  • 13 to 20 Base Off Hand Fire Damage
Tier 4, level 4Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
10
Str
21
Base Damage
100%
  • 6 to 8 Thorns per Scavenged Plating
Tier 4, level 4Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
10
Str
21
Base Damage
100%
  • An additional +17.67% of Overkill damage contributes to base Ignite damage

Crossbow

10 available skills at level 4

Tier 1

4 skills
Tier 1, level 4Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

Requires Level
10
Str
13
Dex
13
Mana
12
Base Damage
100%, 100%, 100%, 26%, 467%
  • Bolts Pierce 2 Targets
Tier 1, level 4Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

Requires Level
10
Str
13
Dex
13
Mana
10
Base Damage
100%, 100%, 100%, 22%, 100%
  • 248% more Freeze Buildup
  • Pierces 2 targets
  • 248% more Magnitude of Chill inflicted

Tier 3

3 skills

Tier 4

3 skills
Tier 4, level 4AttritionBuff, Persistent

While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.

Requires Level
10
Str
13
Dex
13
Base Damage
100%
  • You deal 1% more Hit damage to Rare and Unique enemies for every 43 seconds they have ever been in your Presence, up to 40%
  • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds
Tier 4, level 4War BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.

Requires Level
10
Str
13
Dex
13
Base Damage
100%
  • Banner duration is 6.6 seconds
Tier 4, level 4Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 40%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage

Spear

11 available skills at level 4

Tier 1

4 skills
Tier 1, level 4Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
10
Dex
21
Mana
7
Base Damage
66%, 66%, 66%, 179%, 264%
  • Limit 1 lodged Spears
  • Explosion radius is 4.3 metres
Tier 1, level 4TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
10
Dex
21
Mana
7
Base Damage
105%
Tier 1, level 4DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
10
Dex
21
Mana
8
Base Damage
112%, 112%, 112%, 160%
  • Grants 1 Frenzy Charges on Parried Consumption

Tier 3

4 skills
Tier 3, level 4Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
10
Dex
21
Mana
9
Base Damage
119%
Tier 3, level 4Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
10
Dex
21
Mana
7
Base Damage
125%, 125%, 125%, 147%
  • 109% more Freeze Buildup
  • 109% more Magnitude of Chill inflicted
Tier 3, level 4Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
10
Dex
21
Mana
10
Base Damage
145%, 145%, 145%, 99%

Tier 4

3 skills
Tier 4, level 4Herald of BloodBuff, Attack, Persistent, AoE, Physical

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

Requires Level
10
Str
13
Dex
13
Base Damage
100%
  • 14 to 21 base Physical Damage
  • 43% chance to Aggravate Bleeding on Hit
Tier 4, level 4Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 27%
  • Gain a stage every 1.44 seconds
Tier 4, level 4Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 40%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage

Bow

11 available skills at level 4

Tier 1

4 skills
Tier 1, level 4Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
10
Dex
21
Mana
6
Base Damage
34%
Tier 1, level 4Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
10
Dex
21
Mana
16
Base Damage
87%, 87%, 87%, 79%
  • 345% more Freeze Buildup
  • 345% more Magnitude of Chill inflicted
  • Fires 7 Projectiles

Tier 3

4 skills
Tier 3, level 4Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
10
Dex
21
Mana
23
Base Damage
63%
  • 36% more Freeze Buildup
  • 36% more Magnitude of Chill inflicted
Tier 3, level 4SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
10
Dex
21
Mana
26
Base Damage
132%, 132%, 132%, 529%, 838%
  • 34% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 4Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
10
Dex
21
Mana
11
Base Damage
26%, 26%, 26%, 119%
  • Impact radius is 1.6 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 1.8 metre radius
Tier 3, level 4Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
10
Dex
21
Mana
10
Base Damage
92%, 92%, 92%, 100%
  • Limit 1 Plants
  • Deals 16 Chaos damage per second

Tier 4

3 skills
Tier 4, level 4Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 27%
  • Gain a stage every 1.44 seconds
Tier 4, level 4Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 40%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 4Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
10
Dex
21
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 197Deals Physical damage equal to the stored Poison

Quarterstaff

10 available skills at level 4

Tier 1

4 skills
Tier 1, level 4Frozen LocusAttack, AoE, Melee, Cold, Duration

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

Requires Level
10
Int
13
Dex
13
Mana
18
Base Damage
100%, 100%, 100%, 200%
  • Ice Crystal has 123 maximum Life
Tier 1, level 4Glacial CascadeAttack, AoE, Melee, Cold, Payoff

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

Requires Level
10
Int
13
Dex
13
Mana
14
Base Damage
53%, 53%, 53%, 158%
Tier 1, level 4Killing PalmAttack, AoE, Melee, Strike, Physical

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
10
Int
13
Dex
13
Mana
9
Base Damage
119%

Tier 3

3 skills
Tier 3, level 4Tempest BellAttack, AoE, Melee, Sustained, Duration

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

Requires Level
10
Int
13
Dex
13
Mana
21
Base Damage
100%, 100%, 100%, 133%, 59%
  • Limit 1 Bells
Tier 3, level 4Staggering PalmAttack, Buff, AoE, Melee, Strike

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

Requires Level
10
Int
13
Dex
13
Mana
10
Base Damage
106%, 106%, 106%, 67%

Tier 4

3 skills
Tier 4, level 4Ghost DanceBuff, Persistent

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

Requires Level
10
Int
13
Dex
13
Base Damage
100%
  • Gain a Ghost Shroud every 11.7 seconds
Tier 4, level 4Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
10
Dex
21
Base Damage
100%, 100%, 100%, 40%
  • Lightning Bolts strike the targets of your next 2 Attack Hitsafter killing a Shocked enemy with Attack damage
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.