PoE2 gem database

Skill gems

Browse the Gemcutting selection by Uncut Skill Gem level, or use the complete database.
Skill gems
406
Support gems
556
Engraving tiers
Tier 1AvailableTier 3AvailableTier 4AvailableTier 5AvailableTier 7AvailableTier 8AvailableTier 9AvailableTier 11AvailableTier 13AvailableTier 14Available
Selected engraving level

Uncut Skill Gem (Level 16)

Engraves an available skill at level 16. Skills requiring tier 16 or lower are shown with their exact level 16 values.

235 available skills
235 skillsAll engraving categories

Elemental

35 available skills at level 16

Tier 1

4 skills
Tier 1, level 16Flame WallSpell, AoE, Fire, Duration, Repeatable

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.

Requires Level
66
Int
116
Mana
74
Base Damage
100%
  • Ignites as though dealing 103 to 154 Fire damage
  • Wall deals 33.9 Fire Damage per second
  • Wall length is 6.5 metres
  • Wall duration is 6 seconds
  • Projectiles which pass through the wall deal 19 to 29 Added Fire Damage
  • Projectiles which pass through the Infused wall deal 2 to 46 Added Lightning Damage
Tier 1, level 16Frost BombSpell, AoE, Cold, Duration, Orb

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.

Requires Level
66
Int
116
Mana
66
Base Damage
100%
  • Deals 138 to 208 Cold Damage
  • Pulse and explosion radius are 3 metres
  • Cannot apply Exposure to enemies of level higher than 76
Tier 1, level 16Ice NovaSpell, AoE, Cold, Duration, Nova

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.

Requires Level
66
Int
116
Mana
49
Base Damage
100%
  • Deals 79 to 119 Cold Damage
  • 145% more Freeze Buildup
  • 145% more Magnitude of Chill inflicted
  • Deals 265 to 397 Cold Damage
Tier 1, level 16SparkSpell, Projectile, Lightning, Duration, Repeatable

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

Requires Level
66
Int
116
Mana
37
Base Damage
100%
  • Deals 8 to 148 Lightning Damage
  • Fires 8 Projectiles
  • Deals 125 to 187 Cold Damage
  • Fires 15 Projectiles

Tier 3

4 skills
Tier 3, level 16Frost DartsSpell, AoE, Projectile, Cold, Payoff

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

Requires Level
66
Int
116
Mana
39
Base Damage
100%
  • Deals 33 to 49 Cold Damage
  • Deals 40 to 60 Cold Damage
Tier 3, level 16Living BombSpell, AoE, Fire, Duration, Remnant

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.

Requires Level
66
Int
116
Mana
57
Base Damage
100%
  • Deals 265 to 397 Fire Damage

Tier 4

4 skills
Tier 4, level 16ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
66
Int
116
Base Damage
100%
  • Buff duration is 3.75 seconds
Tier 4, level 16Mana RemnantsBuff, Persistent, Remnant

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Requires Level
66
Int
116
Base Damage
100%
  • Each Remnant grants 224 Mana
Tier 4, level 16Raging SpiritsBuff, Minion, Persistent, Fire, Duration

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

Requires Level
66
Int
116
Base Damage
100%
Minion Level
32
Tier 4, level 16Arctic ArmourBuff, Spell, Persistent, Sustained, Cold

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Requires Level
66
Int
116
Base Damage
100%
  • Deals 60 to 90 Cold Damage per Stage
  • Gains a Stage every 0.83 seconds, up to a maximum of 4 Stages

Tier 5

4 skills
Tier 5, level 16SnapSpell, AoE, Lightning, Cold, Fire

Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Requires Level
66
Int
116
Mana
59
Base Damage
100%
  • Deals 269 to 404 Cold Damage
  • Deals 15 to 292 Lightning Damage
  • Deals 109 to 164 Fire Damage
Tier 5, level 16Ember FusilladeSpell, AoE, Projectile, Fire, Duration

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Requires Level
66
Int
116
Mana
24
Base Damage
100%
  • Can accumulate up to 9 Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
  • Deals 10 to 183 Lightning Damage

Tier 7

3 skills
Tier 7, level 16Elemental WeaknessSpell, AoE, Lightning, Cold, Fire

Curse all targets in an area after a short delay, lowering their Elemental Resistances.

Requires Level
66
Int
116
Mana
142
Base Damage
100%
  • Curse duration is 7 seconds
  • Curse radius is 2.8 metres
  • Curse inflicts -55% to Elemental Resistances
  • Curse does not apply to enemies above level 76
Tier 7, level 16Mana TempestSpell, Buff, Lightning, Storm

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Requires Level
66
Int
116
Base Damage
100%
  • Empowered Spells Gain 70% of damage as Lightning Damage
  • Empowered Spells Split to 2 additional targets

Tier 8

4 skills
Tier 8, level 16BlinkBuff, Spell, Persistent, Travel

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

Requires Level
66
Int
116
Base Damage
100%
  • Teleports 4.7 metres
Tier 8, level 16Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 45% increased Energy gained

Tier 9

3 skills
Tier 9, level 16Frost WallSpell, AoE, Cold, Duration

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

Requires Level
66
Int
116
Mana
53
Base Damage
100%
  • Deals 115 to 172 Cold Damage
  • Wall is 4.9 metres long
  • Ice Crystals have 5016 maximum Life
  • Deals 14 to 272 Lightning Damage
Tier 9, level 16IncinerateSpell, AoE, Sustained, Fire, Duration

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.

Requires Level
66
Int
116
Base Damage
100%
  • Ignites as though dealing 47 to 71 Fire damage, every 0.075 seconds
  • Deals 32.8 Fire Damage per second
  • Gains 4 milliseconds of fuel per Mana spent
  • Ignites as though dealing 472 to 708 Fire damage, every 0.075 seconds
Tier 9, level 16Lightning WarpSpell, AoE, Lightning, Duration, Remnant

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.

Requires Level
66
Int
116
Mana
55
Base Damage
100%
  • Deals 31 to 588 Lightning Damage

Tier 11

3 skills
Tier 11, level 16Ball LightningSpell, AoE, Projectile, Sustained, Lightning

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

Requires Level
66
Int
116
Mana
64
Base Damage
100%
  • Deals 3 to 64 Lightning Damage
  • Deals 337 to 506 Fire Damage
  • Fire-Infused explosion deals 423 to 635 Fire damage
Tier 11, level 16CometSpell, AoE, Cold, Repeatable

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.

Requires Level
66
Int
116
Mana
115
Base Damage
100%
  • Deals 448 to 672 Cold Damage
  • Deals 448 to 672 Fire Damage
Tier 11, level 16FirestormSpell, AoE, Sustained, Fire, Duration

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.

Requires Level
66
Int
116
Mana
98
Base Damage
100%
  • Deals 65 to 97 Fire Damage
  • Deals 55 to 83 Cold Damage
  • Deals 9 to 175 Lightning Damage

Tier 13

3 skills
Tier 13, level 16Eye of WinterSpell, Projectile, Cold

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.

Requires Level
66
Int
116
Mana
130
Base Damage
100%
  • Deals 24 to 36 Cold Damage
Tier 13, level 16Lightning ConduitSpell, AoE, Lightning

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

Requires Level
66
Int
116
Mana
130
Base Damage
100%
  • Deals 108 to 323 Lightning Damage
  • 2 additional bolts if a Shocked enemy is in the target area

Tier 14

3 skills
Tier 14, level 16ArchmageBuff, Persistent, Lightning

While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

Requires Level
66
Int
116
Base Damage
100%
  • Non-Channelling Spells cost an additional 6.5% of your maximum Mana
Tier 14, level 16Elemental ConfluxBuff, Persistent, Lightning, Cold, Fire

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.

Requires Level
66
Int
116
Base Damage
100%
  • Buff grants 55% more damage with the affected Element

Occult

33 available skills at level 16

Tier 1

3 skills
Tier 1, level 16UnearthSpell, Minion, AoE, Physical, Duration

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

Requires Level
66
Int
116
Mana
51
Base Damage
100%
Minion Level
32
  • Deals 69 to 104 Physical Damage
  • Limit 18 Bone Constructs
Tier 1, level 16ContagionSpell, AoE, Chaos, Duration, Repeatable

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Requires Level
66
Int
116
Mana
55
Base Damage
100%
  • Deals 51.7 Chaos damage per second

Tier 3

4 skills
Tier 3, level 16Bone CageSpell, AoE, Physical, Duration, Nova

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

Requires Level
66
Int
116
Mana
53
Base Damage
100%
  • Deals 198 to 297 Physical Damage
Tier 3, level 16EnfeebleSpell, AoE, Duration, Curse, Repeatable

Curse all targets in an area after a short delay, making them deal less damage.

Requires Level
66
Int
116
Mana
142
Base Damage
100%
  • Curse duration is 7 seconds
  • Curse radius is 2.8 metres
  • Curse makes targets deal 27% less Damage
  • Curse does not apply to enemies above level 76

Tier 4

4 skills
Tier 4, level 16ConvalescenceSpell, Buff, Persistent, Duration

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

Requires Level
66
Int
116
Base Damage
100%
  • Buff duration is 3.75 seconds
Tier 4, level 16Grim FeastBuff, Spell, Minion, Persistent, Remnant

While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.

Requires Level
66
Int
116
Mana
30
Base Damage
100%
Minion Level
32
  • You can store up to 32967 collected Minion Life

Tier 5

4 skills
Tier 5, level 16BonestormSpell, AoE, Projectile, Physical, Channelling

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

Requires Level
66
Int
116
Mana
40
Base Damage
100%
  • Deals 71 to 107 Physical Damage
  • Deals 55 to 82 Physical Damage
Tier 5, level 16Pain OfferingMinion, Buff, AoE, Duration

Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Requires Level
66
Int
116
Mana
88
Base Damage
100%
Minion Level
32
  • Aura grants Minions 27% increased Attack and Cast Speed
  • Aura grants Minions 50% increased damage
Tier 5, level 16Raise ZombieMinion, Physical, Duration

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

Requires Level
66
Int
116
Mana
68
Base Damage
100%
Minion Level
32
  • Empowered Zombies deal 208% more damage with Hits

Tier 7

4 skills
Tier 7, level 16Bind SpectreMinion, Persistent

Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.

Requires Level
66
Int
116
Mana
79
Base Damage
100%
Minion Level
32
Tier 7, level 16VulnerabilitySpell, AoE, Physical, Duration, Curse

Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.

Requires Level
66
Int
116
Mana
142
Base Damage
100%
  • Curse duration is 7 seconds
  • Curse radius is 2.8 metres
  • Curse inflicts 9146 to Total Armour
  • Curse does not apply to enemies above level 76

Tier 8

3 skills
Tier 8, level 16Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 45% increased Energy gained
Tier 8, level 16Cast on Minion DeathBuff, Minion, Persistent, Trigger, Meta

While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.

Requires Level
66
Int
116
Base Damage
100%
Minion Level
32
  • 45% increased Energy gained

Tier 9

3 skills
Tier 9, level 16DespairSpell, AoE, Chaos, Duration, Curse

Curse all targets in an area after a short delay, lowering their Chaos Resistance.

Requires Level
66
Int
116
Mana
142
Base Damage
100%
  • Curse duration is 7 seconds
  • Curse radius is 2.8 metres
  • Curse inflicts -46% to Chaos Resistance
  • Curse does not apply to enemies above level 76

Tier 11

3 skills
Tier 11, level 16Bone OfferingMinion, Buff, AoE, Physical, Duration

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.

Requires Level
66
Int
116
Mana
88
Base Damage
100%
Minion Level
32
  • Minions take 23% reduced damage from Hits while shielded
Tier 11, level 16HexblastSpell, AoE, Chaos, Payoff, Repeatable

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.

Requires Level
66
Int
116
Mana
84
Base Damage
100%
  • Deals 413 to 767 Chaos Damage

Tier 13

3 skills
Tier 13, level 16Soul OfferingMinion, Buff, Duration

Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Requires Level
66
Int
116
Mana
113
Base Damage
100%
Minion Level
32
  • Buff grants you 65% increased Spell damage

Tier 14

2 skills
Tier 14, level 16SacrificeBuff, Minion, Persistent

While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.

Requires Level
66
Int
116
Base Damage
100%
Minion Level
32
  • Skills can use your undead Reviving Minions inplace of Corpses Minions Revive 44% more slowly

Primal

33 available skills at level 16

Tier 1

4 skills
Tier 1, level 16EntangleSpell, AoE, Sustained, Physical, Duration

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

Requires Level
66
Str
64
Int
64
Mana
63
Base Damage
100%
  • Deals 66 to 99 Physical Damage
  • Limit 7 Fissures
  • Deals 16 to 24 Physical Damage
Tier 1, level 16VolcanoSpell, AoE, Projectile, Sustained, Fire

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Requires Level
66
Str
64
Int
64
Mana
49
Base Damage
100%
  • Deals 71 to 107 Fire Damage
  • Deals 56 to 83 Fire Damage
  • Fires 4 Projectiles

Tier 3

4 skills
Tier 3, level 16Wing BlastAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

Requires Level
66
Str
64
Int
64
Mana
40
Base Damage
218%, 218%, 218%, 492%
Tier 3, level 16Rolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.

Requires Level
66
Str
64
Int
64
Mana
55
Base Damage
180%
  • Chains 4 times
  • Impact radius is 1.7 metres
Tier 3, level 16Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
66
Str
116
Mana
75
Base Damage
100%, 100%, 100%, 58%, 207%
  • Totem gains +35% to all Elemental Resistances
  • Totem gains +15% to Chaos Resistance
Tier 3, level 16PounceAttack, Minion, Shapeshift, Werewolf, AoE

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

Requires Level
66
Str
64
Int
64
Mana
74
Cooldown
5300
Base Damage
257%, 257%, 257%, 100%, 100%, 100%
Minion Level
32
  • Limit 6 Summoned Wolves

Tier 4

4 skills
Tier 4, level 16BriarpatchBuff, Spell, Persistent, AoE, Sustained

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

Requires Level
66
Str
64
Int
64
Base Damage
100%
  • Stores 1% of Physical Attack damage dealt, up to 151
Tier 4, level 16Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
66
Str
116
Base Damage
100%
  • An additional +21.67% of Overkill damage contributes to base Ignite damage
Tier 4, level 16Savage FuryBuff, Persistent, Duration

While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

Requires Level
66
Str
64
Int
64
Base Damage
100%
  • Buff grants Onslaught and 27% more damage

Tier 5

4 skills
Tier 5, level 16Arctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
66
Str
64
Int
64
Mana
68
Base Damage
100%
  • Deals 106 to 159 Cold Damage
  • Buff grants Allies 21 to 32 added Cold damage to Attacks
  • Empowered Attacks deal 69 to 106 additional Cold damage
Tier 5, level 16DevourAttack, Shapeshift, Wyvern, AoE, Melee

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

Requires Level
66
Str
64
Int
64
Mana
40
Base Damage
183%
  • Regenerates 239 life per enemy or Corpse consumed over 1 second
Tier 5, level 16ThunderstormSpell, AoE, Sustained, Lightning, Duration

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.

Requires Level
66
Str
64
Int
64
Mana
86
Base Damage
100%
  • Deals 3 to 102 Lightning Damage
  • Cannot Drench enemies above level 76

Tier 7

3 skills
Tier 7, level 16Cross SlashAttack, Shapeshift, Werewolf, AoE, Melee

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

Requires Level
66
Str
64
Int
64
Mana
49
Base Damage
183%, 183%, 183%, 366%
Tier 7, level 16Ferocious RoarWarcry, Shapeshift, Bear, AoE, Nova

Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
66
Str
64
Int
64
Mana
68
Base Damage
100%
  • Empowered Attacks Break 2927 Armour on Hit
  • Attacks Empowered by Socketed Skills deal 75% increased damage
  • Socketed Skills deal 75% increased damage
Tier 7, level 16Spell TotemTotem, Spell, Duration, Conditional, Meta

Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.

Requires Level
66
Str
64
Int
64
Mana
88
Base Damage
100%
  • Totem gains +35% to all Elemental Resistances
  • Totem gains +15% to Chaos Resistance
  • Limit 2 Totems

Tier 8

4 skills
Tier 8, level 16BarkskinBuff, Persistent, Duration

While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.

Requires Level
66
Str
64
Int
64
Base Damage
100%
  • When Hit by an enemy, gain Armour equal to 58% of Energy Shield lost
Tier 8, level 16Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
66
Str
116
Base Damage
100%
  • Enemies in your Presence have 23% reduced Stun Threshold
  • Enemies in your Presence have 22% reduced Elemental Ailment Threshold
Tier 8, level 16Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
66
Str
91
Int
36
Base Damage
100%
  • 8.5 seconds between Blessings
  • Blessing recovers 392 Life and removes Curses and Elemental Ailments

Tier 9

2 skills
Tier 9, level 16Oil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile

Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.

Requires Level
66
Str
64
Int
64
Mana
30
Base Damage
231%, 231%, 231%, 100%, 257%

Tier 11

2 skills
Tier 11, level 16TornadoSpell, AoE, Physical, Duration, Wind

Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.

Requires Level
66
Str
64
Int
64
Mana
73
Base Damage
100%
  • Deals 80.5 Physical damage per second
  • Deals 160.9 damage per second of each absorbed Elemental Damage type

Tier 13

3 skills
Tier 13, level 16Lunar BlessingWarcry, Attack, Shapeshift, Buff, Werewolf

Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.

Requires Level
66
Str
64
Int
64
Mana
120
Base Damage
100%, 100%, 100%, 183%
  • Buff grants 55% of damage Gained as Cold damage
  • Calls down a Moonbeam on the target Hit and up to 5 other targets within 6 metres
Tier 13, level 16Flame BreathAttack, Shapeshift, Wyvern, AoE, Sustained

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

Requires Level
66
Str
64
Int
64
Mana
114
Base Damage
84%
Tier 13, level 16Walking CalamityAttack, Shapeshift, Buff, Bear, AoE

Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

Requires Level
66
Str
64
Int
64
Mana
120
Base Damage
0%, 0%, 0%, 183%, 458%

Tier 14

3 skills
Tier 14, level 16Feral InvocationBuff, Persistent, Invocation, Meta

While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.

Requires Level
66
Str
64
Int
64
Base Damage
100%
  • 45% increased Energy gained
Tier 14, level 16TrinityBuff, Persistent, Lightning, Cold, Fire

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 4% more Elemental Damage per 1 Affinity of any type
  • On dealing Elemental Damage with a Hit, gain 11 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types

Mace

31 available skills at level 16

Tier 1

3 skills
Tier 1, level 16BoneshatterAttack, AoE, Melee, Strike

Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

Requires Level
66
Str
116
Mana
44
Base Damage
257%, 257%, 257%, 563%
Tier 1, level 16EarthquakeAttack, AoE, Melee, Slam, Duration

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

Requires Level
66
Str
116
Mana
41
Base Damage
103%, 103%, 103%, 518%
  • Limit 4 Jagged Ground patches
  • Impact radius is 1.1 metres

Tier 3

4 skills
Tier 3, level 16Infernal CryWarcry, AoE, Trigger, Fire, Duration

Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
66
Str
116
Mana
68
Base Damage
100%
  • Empowered Attacks Gain 45% of damage as extra Fire damage
  • Deals 64 to 95 Fire Damage
Tier 3, level 16Shield ChargeAttack, AoE, Melee, Physical, Channelling

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
66
Str
116
Mana
35
Base Damage
77%, 77%, 77%, 197%
  • 62 to 93 Base Off Hand Physical Damage
Tier 3, level 16Shockwave TotemAttack, Totem, AoE, Melee, Slam

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.

Requires Level
66
Str
116
Mana
75
Base Damage
100%, 100%, 100%, 58%, 207%
  • Totem gains +35% to all Elemental Resistances
  • Totem gains +15% to Chaos Resistance

Tier 4

4 skills
Tier 4, level 16Iron WardBuff, Persistent, AoE, Physical, Nova

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Requires Level
66
Str
116
Base Damage
100%
  • Stores 400% of mitigated Physical damage, up to 9029
Tier 4, level 16Magma BarrierBuff, Attack, Persistent, AoE, Melee

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.

Requires Level
66
Str
116
Base Damage
100%, 100%, 100%, 519%
  • 75 to 113 Base Off Hand Fire Damage
Tier 4, level 16Scavenged PlatingBuff, Persistent, Physical, Duration

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Requires Level
66
Str
116
Base Damage
100%
  • 31 to 47 Thorns per Scavenged Plating
Tier 4, level 16Herald of AshBuff, Persistent, AoE, Fire, Duration

While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Requires Level
66
Str
116
Base Damage
100%
  • An additional +21.67% of Overkill damage contributes to base Ignite damage

Tier 5

3 skills
Tier 5, level 16Resonating ShieldAttack, AoE, Melee, Sustained, Physical

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

Requires Level
66
Str
116
Mana
34
Base Damage
77%
  • 75 to 113 Base Off Hand Physical Damage
  • Hits Break 732 Armour

Tier 7

4 skills
Tier 7, level 16Shield WallAttack, AoE, Melee, Physical, Duration

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Requires Level
66
Str
116
Mana
66
Base Damage
183%
  • 75 to 113 Base Off Hand Physical Damage
  • Wall Segments have 5016 maximum Life
Tier 7, level 16EarthshatterAttack, AoE, Melee, Slam, Duration

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

Requires Level
66
Str
116
Mana
37
Base Damage
115%, 115%, 115%, 394%

Tier 8

2 skills
Tier 8, level 16Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
66
Str
116
Base Damage
100%
  • Enemies in your Presence have 23% reduced Stun Threshold
  • Enemies in your Presence have 22% reduced Elemental Ailment Threshold
Tier 8, level 16Time of NeedBuff, Persistent

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

Requires Level
66
Str
91
Int
36
Base Damage
100%
  • 8.5 seconds between Blessings
  • Blessing recovers 392 Life and removes Curses and Elemental Ailments

Tier 9

3 skills
Tier 9, level 16Forge HammerAttack, AoE, Melee, Slam, Fire

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

Requires Level
66
Str
116
Mana
44
Base Damage
475%, 475%, 475%, 173%, 244%
Tier 9, level 16Fortifying CryWarcry, Attack, AoE, Melee, Trigger

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
66
Str
116
Mana
68
Base Damage
100%, 100%, 100%, 153%
  • Grants 67 Guard for every 20 enemy Power in range, counting up to 20 Power
  • 62 to 93 Base Off Hand Physical Damage
Tier 9, level 16SunderAttack, AoE, Melee, Slam, Duration

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.

Requires Level
66
Str
116
Mana
77
Base Damage
489%, 489%, 489%, 199%

Tier 11

3 skills
Tier 11, level 16StampedeAttack, AoE, Melee, Slam, Duration

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

Requires Level
66
Str
116
Mana
47
Base Damage
103%, 103%, 103%, 308%, 40%
Tier 11, level 16Seismic CryWarcry, AoE, Physical, Nova

Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.

Requires Level
66
Str
116
Mana
68
Base Damage
100%
  • Deals 127 to 191 Physical Damage
Tier 11, level 16Supercharged SlamAttack, AoE, Melee, Slam, Channelling

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

Requires Level
66
Str
116
Mana
39
Base Damage
197%, 197%, 197%, 100%

Tier 13

3 skills
Tier 13, level 16Ancestral CryWarcry, Attack, Buff, AoE, Melee

Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.

Requires Level
66
Str
116
Mana
35
Base Damage
100%, 100%, 100%, 183%, 184%
Tier 13, level 16Hammer of the GodsAttack, AoE, Melee, Slam, Duration

Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

Requires Level
66
Str
116
Mana
53
Base Damage
1335%
Tier 13, level 16Ancestral Warrior TotemTotem, Attack, AoE, Melee, Duration

Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.

Requires Level
66
Str
116
Mana
66
Base Damage
100%
  • Totem gains +35% to all Elemental Resistances
  • Totem gains +15% to Chaos Resistance

Tier 14

2 skills
Tier 14, level 16Dread BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • Banner duration is 9 seconds

Crossbow

33 available skills at level 16

Tier 1

4 skills
Tier 1, level 16Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.

Requires Level
66
Str
64
Dex
64
Mana
39
Base Damage
100%, 100%, 100%, 56%, 1069%
  • Bolts Pierce 4 Targets
Tier 1, level 16Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.

Requires Level
66
Str
64
Dex
64
Mana
32
Base Damage
100%, 100%, 100%, 42%, 100%
  • 440% more Freeze Buildup
  • Pierces 4 targets
  • 440% more Magnitude of Chill inflicted

Tier 3

3 skills

Tier 4

3 skills
Tier 4, level 16AttritionBuff, Persistent

While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • You deal 1% more Hit damage to Rare and Unique enemies for every 55 seconds they have ever been in your Presence, up to 40%
  • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds
Tier 4, level 16War BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • Banner duration is 9 seconds
Tier 4, level 16Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 92%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 16Gas GrenadeAttack, AoE, Projectile, Grenade, Fire

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

Requires Level
66
Str
64
Dex
64
Mana
63
Base Damage
122%, 122%, 122%, 458%, 458%
  • Impact radius is 1.9 metres
Tier 5, level 16Ice ShardsAttack, AoE, Ammunition, Projectile, Sustained

Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.

Requires Level
66
Str
64
Dex
64
Mana
62
Base Damage
100%, 100%, 100%, 23%, 61%
  • Chills Enemies as though dealing 350% more damage
Tier 5, level 16Rapid ShotAttack, Ammunition, Projectile, Fire

Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.

Requires Level
66
Str
64
Dex
64
Mana
135
Base Damage
100%, 100%, 100%, 73%
  • Maximum 41 Heat

Tier 7

4 skills
Tier 7, level 16Voltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

Requires Level
66
Str
64
Dex
64
Mana
53
Base Damage
244%
  • Explosion radius is 2.3 metres
  • 300% more Electrocution buildup from Hits with this skill

Tier 8

3 skills
Tier 8, level 16Defiance BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • Banner duration is 9 seconds
Tier 8, level 16Overwhelming PresenceBuff, Persistent, Aura

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

Requires Level
66
Str
116
Base Damage
100%
  • Enemies in your Presence have 23% reduced Stun Threshold
  • Enemies in your Presence have 22% reduced Elemental Ailment Threshold
Tier 8, level 16Shard ScavengerBuff, Persistent, Physical, Lightning, Cold

While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is 6.25 seconds

Tier 9

3 skills
Tier 9, level 16Oil GrenadeAttack, AoE, Projectile, Grenade, Fire

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.

Requires Level
66
Str
64
Dex
64
Mana
44
Base Damage
305%, 305%, 305%, 100%
  • Damage and Oil spray radius is 2.5 metres

Tier 11

4 skills
Tier 11, level 16Emergency ReloadBuff, Duration

Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.

Requires Level
66
Str
64
Dex
64
Mana
60
Base Damage
100%
  • Buff Empowers bolts with 27% more damage
Tier 11, level 16Hailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.

Requires Level
66
Str
64
Dex
64
Mana
140
Base Damage
100%, 100%, 100%, 177%
  • Can store up to 46 Bolts
  • 145% more Freeze Buildup
  • 145% more Magnitude of Chill inflicted
Tier 11, level 16Mortar CannonTotem, Grenade, Duration, Meta

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.

Requires Level
66
Str
64
Dex
64
Mana
88
Base Damage
100%
  • Totem gains +35% to all Elemental Resistances
  • Totem gains +15% to Chaos Resistance

Tier 13

3 skills
Tier 13, level 16Plasma BlastAttack, AoE, Ammunition, Projectile, Lightning

Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.

Requires Level
66
Str
64
Dex
64
Mana
89
Base Damage
100%, 100%, 100%, 2535%, 916%

Tier 14

2 skills
Tier 14, level 16Charge RegulationBuff, Persistent

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 24% increased Skill Speed while you have a Frenzy Charge
  • 25% more Critical Hit Chance whileyou have a Power Charge
  • 19% more Armour, Evasion and Energy Shield while you have an Endurance Charge
Tier 14, level 16Dread BannerBanner, Buff, Persistent, AoE, Aura

While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • Banner duration is 9 seconds

Spear

30 available skills at level 16

Tier 1

4 skills
Tier 1, level 16Explosive SpearAttack, AoE, Projectile, Fire, Duration

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.

Requires Level
66
Dex
116
Mana
25
Base Damage
128%, 128%, 128%, 380%, 563%
  • Limit 3 lodged Spears
  • Explosion radius is 5.5 metres
Tier 1, level 16TwisterAttack, AoE, Projectile, Duration, Repeatable

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Requires Level
66
Dex
116
Mana
23
Base Damage
196%
Tier 1, level 16DisengageAttack, AoE, Melee, Strike, Travel

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.

Requires Level
66
Dex
116
Mana
26
Base Damage
239%, 239%, 239%, 367%
  • Grants 3 Frenzy Charges on Parried Consumption
Tier 1, level 16Whirling SlashAttack, AoE, Melee, Strike, Staged

Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.

Requires Level
66
Dex
116
Mana
28
Base Damage
180%, 180%, 180%, 169%

Tier 3

4 skills
Tier 3, level 16Cull The WeakAttack, AoE, Melee, Strike

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
66
Dex
116
Mana
30
Base Damage
231%
Tier 3, level 16Fangs of FrostAttack, AoE, Melee, Strike, Cold

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.

Requires Level
66
Dex
116
Mana
23
Base Damage
244%, 244%, 244%, 336%
  • 145% more Freeze Buildup
  • 145% more Magnitude of Chill inflicted
Tier 3, level 16Lightning SpearAttack, AoE, Projectile, Lightning, Repeatable

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Requires Level
66
Dex
116
Mana
33
Base Damage
282%, 282%, 282%, 192%

Tier 4

3 skills
Tier 4, level 16Herald of BloodBuff, Attack, Persistent, AoE, Physical

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.

Requires Level
66
Str
64
Dex
64
Base Damage
100%
  • 78 to 116 base Physical Damage
  • 55% chance to Aggravate Bleeding on Hit
Tier 4, level 16Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 61%
  • Gain a stage every 1.2 seconds
Tier 4, level 16Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 92%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

4 skills
Tier 5, level 16Storm LanceAttack, AoE, Projectile, Sustained, Lightning

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

Requires Level
66
Dex
116
Mana
33
Base Damage
154%, 154%, 154%, 70%, 70%, 334%
  • Chains 5 times
Tier 5, level 16BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
66
Dex
116
Mana
41
Base Damage
100%
  • 450% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Tier 5, level 16Rapid AssaultAttack, AoE, Melee, Strike, Physical

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

Requires Level
66
Dex
116
Mana
50
Base Damage
64%, 64%, 64%, 257%, 449%
Tier 5, level 16SpearfieldAttack, AoE, Melee, Sustained, Duration

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

Requires Level
66
Dex
116
Mana
28
Base Damage
100%, 100%, 100%, 153%
  • Spears emerge within a 6.3 metre length cone

Tier 7

3 skills
Tier 7, level 16Tame BeastMinion, Companion, Persistent, Duration

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.

Requires Level
66
Dex
116
Mana
79
Base Damage
100%
Minion Level
32
  • Wisp duration is 11 seconds
Tier 7, level 16Blood HuntAttack, AoE, Melee, Strike, Physical

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.

Requires Level
66
Dex
116
Mana
26
Base Damage
169%, 169%, 169%, 338%
  • 246% more area of effect per 1 Blood Loss Consumed, up to 500%
Tier 7, level 16Glacial LanceAttack, AoE, Projectile, Cold, Duration

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

Requires Level
66
Dex
116
Mana
40
Base Damage
334%, 334%, 334%, 520%
  • 145% more Freeze Buildup
  • 145% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 16Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
66
Dex
116
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.5 seconds

Tier 9

3 skills
Tier 9, level 16Bloodhound's MarkMark, Attack, AoE, Trigger, Physical

Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.

Requires Level
66
Dex
116
Mana
63
Base Damage
100%, 100%, 100%, 305%
  • 143 to 214 base Physical Damage
Tier 9, level 16Primal StrikesAttack, AoE, Melee, Strike, Lightning

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.

Requires Level
66
Dex
116
Mana
28
Base Damage
205%, 205%, 205%, 100%, 257%, 338%
  • +1.3 metres to Melee Strike Range

Tier 11

2 skills
Tier 11, level 16Elemental SunderingAttack, AoE, Melee, Lightning, Cold

Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

Requires Level
66
Dex
116
Mana
36
Base Damage
100%, 100%, 100%, 1069%, 382%, 428%
Tier 11, level 16Whirlwind LanceAttack, AoE, Projectile, Duration, Repeatable

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.

Requires Level
66
Dex
116
Mana
33
Base Damage
282%, 282%, 282%, 169%

Tier 13

2 skills
Tier 13, level 16Spear of SolarisAttack, AoE, Projectile, Sustained, Fire

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.

Requires Level
66
Dex
116
Mana
66
Base Damage
458%, 458%, 458%, 82%, 1069%

Tier 14

2 skills
Tier 14, level 16TrinityBuff, Persistent, Lightning, Cold, Fire

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 4% more Elemental Damage per 1 Affinity of any type
  • On dealing Elemental Damage with a Hit, gain 11 Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
Tier 14, level 16Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
66
Dex
116
Base Damage
100%
Minion Level
32

Bow

32 available skills at level 16

Tier 1

4 skills
Tier 1, level 16Lightning RodAttack, AoE, Projectile, Sustained, Lightning

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Requires Level
66
Dex
116
Mana
22
Base Damage
73%
Tier 1, level 16Escape ShotAttack, AoE, Projectile, Trigger, Cold

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

Requires Level
66
Dex
116
Mana
54
Base Damage
199%, 199%, 199%, 154%
  • 525% more Freeze Buildup
  • 525% more Magnitude of Chill inflicted
  • Fires 10 Projectiles

Tier 3

4 skills
Tier 3, level 16Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

Requires Level
66
Dex
116
Mana
76
Base Damage
123%
  • 60% more Freeze Buildup
  • 60% more Magnitude of Chill inflicted
Tier 3, level 16SnipeAttack, AoE, Projectile, Cold, Channelling

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.

Requires Level
66
Dex
116
Mana
86
Base Damage
257%, 257%, 257%, 1125%, 2127%
  • 46% more damage with Hits for explosions originating from a Unique enemy
Tier 3, level 16Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

Requires Level
66
Dex
116
Mana
36
Base Damage
51%, 51%, 51%, 231%
  • Impact radius is 2.2 metres
  • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a 2.7 metre radius
Tier 3, level 16Vine ArrowAttack, AoE, Projectile, Chaos, Duration

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Requires Level
66
Dex
116
Mana
34
Base Damage
180%, 180%, 180%, 100%
  • Limit 2 Plants
  • Deals 149.4 Chaos damage per second

Tier 4

3 skills
Tier 4, level 16Wind DancerBuff, Attack, Persistent, AoE, Melee

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 61%
  • Gain a stage every 1.2 seconds
Tier 4, level 16Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 92%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage
Tier 4, level 16Plague BearerBuff, Persistent, AoE, Physical, Chaos

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Requires Level
66
Dex
116
Base Damage
100%
  • Stores 4% of Expected Poison damage, up to 6019Deals Physical damage equal to the stored Poison

Tier 5

4 skills
Tier 5, level 16Ice-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile

Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.

Requires Level
66
Dex
116
Mana
50
Base Damage
100%, 100%, 100%, 154%
Tier 5, level 16BarrageSpell, Buff, Duration

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

Requires Level
66
Dex
116
Mana
41
Base Damage
100%
  • 450% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds

Tier 7

4 skills
Tier 7, level 16Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
66
Int
64
Dex
64
Mana
63
Base Damage
100%
  • Hits against Marked enemy cause 33% more Freeze buildup
Tier 7, level 16Gas ArrowAttack, AoE, Projectile, Fire, Chaos

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

Requires Level
66
Dex
116
Mana
45
Base Damage
77%, 77%, 77%, 180%, 231%
Tier 7, level 16Voltaic MarkMark, Buff, Lightning, Duration

Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
66
Dex
116
Mana
63
Base Damage
100%
  • Hits against Marked enemy cause 33% increased Electrocute buildup
Tier 7, level 16Sniper's MarkMark, Duration

Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.

Requires Level
66
Dex
116
Mana
63
Base Damage
100%
  • Next Critical Hit against Marked Enemy has 65% increased Critical Damage Bonus

Tier 8

3 skills
Tier 8, level 16Combat FrenzyBuff, Persistent

While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.

Requires Level
66
Dex
116
Base Damage
100%
  • Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 6.5 seconds
Tier 8, level 16Herald of PlagueBuff, Persistent, Chaos, Herald

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Requires Level
66
Dex
116
Base Damage
100%
  • Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
  • 25% chance to Hinder enemies on spreading Poison to them

Tier 9

3 skills

Tier 11

2 skills
Tier 11, level 16Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining

Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.

Requires Level
66
Dex
116
Mana
49
Base Damage
180%, 180%, 180%, 394%
Tier 11, level 16Tornado ShotAttack, AoE, Projectile, Physical, Duration

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

Requires Level
66
Dex
116
Mana
64
Base Damage
128%, 128%, 128%, 100%
  • Deals 114.9 Physical damage per second

Tier 13

3 skills
Tier 13, level 16Magnetic SalvoAttack, AoE, Projectile, Lightning

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Requires Level
66
Dex
116
Mana
117
Base Damage
128%, 128%, 128%, 214%
Tier 13, level 16Toxic DomainBuff, Attack, AoE, Physical, Chaos

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

Requires Level
66
Dex
116
Mana
85
Base Damage
257%, 257%, 257%, 98%
  • Regenerate 32.67 life per second
  • Overgrown Pustules grow as though dealt 70 Poison damage per second
Tier 13, level 16Spiral VolleyAttack, Projectile, Sustained

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

Requires Level
66
Dex
116
Mana
42
Base Damage
169%

Tier 14

2 skills
Tier 14, level 16Alchemist's BoonBuff, Persistent, Aura

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.

Requires Level
66
Dex
116
Base Damage
100%
  • Grants you 0.22 Flask charges per second
  • 30% of recovery from your Flasks is alsogranted to Allies in your Presence
Tier 14, level 16Rhoa MountMinion, Buff, Companion, Persistent

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Requires Level
66
Dex
116
Base Damage
100%
Minion Level
32

Quarterstaff

30 available skills at level 16

Tier 1

4 skills
Tier 1, level 16Frozen LocusAttack, AoE, Melee, Cold, Duration

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

Requires Level
66
Int
64
Dex
64
Mana
59
Base Damage
100%, 100%, 100%, 458%
  • Ice Crystal has 3762 maximum Life
Tier 1, level 16Glacial CascadeAttack, AoE, Melee, Cold, Payoff

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.

Requires Level
66
Int
64
Dex
64
Mana
45
Base Damage
103%, 103%, 103%, 308%
Tier 1, level 16Killing PalmAttack, AoE, Melee, Strike, Physical

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Requires Level
66
Int
64
Dex
64
Mana
30
Base Damage
231%

Tier 3

3 skills
Tier 3, level 16Tempest BellAttack, AoE, Melee, Sustained, Duration

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

Requires Level
66
Int
64
Dex
64
Mana
71
Base Damage
100%, 100%, 100%, 305%, 104%
  • Limit 3 Bells
Tier 3, level 16Staggering PalmAttack, Buff, AoE, Melee, Strike

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.

Requires Level
66
Int
64
Dex
64
Mana
34
Base Damage
205%, 205%, 205%, 153%

Tier 4

3 skills
Tier 4, level 16Ghost DanceBuff, Persistent

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • Gain a Ghost Shroud every 10.5 seconds
Tier 4, level 16Herald of ThunderBuff, Attack, Persistent, AoE, Lightning

While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Requires Level
66
Dex
116
Base Damage
100%, 100%, 100%, 92%
  • Lightning Bolts strike the targets of your next 3 Attack Hitsafter killing a Shocked enemy with Attack damage

Tier 5

3 skills

Tier 7

4 skills
Tier 7, level 16Freezing MarkMark, Buff, Cold, Duration

Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.

Requires Level
66
Int
64
Dex
64
Mana
63
Base Damage
100%
  • Hits against Marked enemy cause 33% more Freeze buildup
Tier 7, level 16Siphoning StrikeAttack, AoE, Melee, Strike, Lightning

Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.

Requires Level
66
Int
64
Dex
64
Mana
34
Base Damage
192%, 192%, 192%, 513%
Tier 7, level 16Wave of FrostAttack, AoE, Melee, Cold

Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.

Requires Level
66
Int
64
Dex
64
Mana
73
Base Damage
183%
  • 525% more Freeze Buildup
  • 525% more Magnitude of Chill inflicted

Tier 8

3 skills
Tier 8, level 16Barrier InvocationBuff, Persistent, Trigger, Invocation, Meta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 45% increased Energy gained
Tier 8, level 16Lingering IllusionBuff, Persistent, Duration, Remnant

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 60% chance to create an additional Remnant

Tier 9

3 skills
Tier 9, level 16Mantra of DestructionBuff, Chaos, Duration, Conditional

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • Empowered Attack gains 65% of Damage as Chaos
Tier 9, level 16Charged StaffSpell, Attack, Buff, AoE, Lightning

Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.

Requires Level
66
Int
64
Dex
64
Mana
52
Base Damage
100%, 100%, 100%, 58%
  • Buff grants 1 to 15 Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges

Tier 11

2 skills
Tier 11, level 16Shattering PalmAttack, AoE, Melee, Strike, Trigger

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

Requires Level
66
Int
64
Dex
64
Mana
29
Base Damage
90%, 90%, 90%, 308%

Tier 13

2 skills
Tier 13, level 16Gathering StormAttack, AoE, Melee, Lightning, Duration

Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.

Requires Level
66
Int
64
Dex
64
Mana
39
Base Damage
338%, 338%, 338%, 788%, 338%, 675%

Tier 14

3 skills
Tier 14, level 16Charge RegulationBuff, Persistent

While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.

Requires Level
66
Int
64
Dex
64
Base Damage
100%
  • 24% increased Skill Speed while you have a Frenzy Charge
  • 25% more Critical Hit Chance whileyou have a Power Charge
  • 19% more Armour, Evasion and Energy Shield while you have an Endurance Charge
Engraving rosterCurrent skill roster

The eight current engravable category rosters were checked 2026-07-27. Each card uses the selected skill's exact level table. Current detail pages independently confirm 256 of 257 tier placements; Skeletal Sniper's detail page does not publish its tier.